Median XL - Version Log

Median XL - Σ 2.5.0

Table of Contents

2.5.1 Additional Notes

  • Fixed Famine giving 1/256 of the intended life
  • Rare amulets can no longer roll +1 to a maximum resistance
  • Mirror Temple
    • Removed unintended sorc nemesis spawn on the Island of Skartara
    • Fixed missing paladin set reward
    • Removed lockout
    • Various balance changes to better adjust for 120 difficulty
  • Sescheron's Destroyer: fixed an issue that would cause death within fire circle
  • Game



    • Fixed realm create game queue panel in realm lobby
    • Added visual response when not enough gold to buy something from vendor
    • Fix for quickcast when aiming at objects
    • Removed repair buttons from vendor screen
    • Added mouse wheel input to go through pages in gamble filter
    • Added a global avoid cap for players only, see the character section
    • Implemented hover tooltips in the stat screen that explain how each stat works


    • Experience can be earned after 150 in TSW. This allows competing in the realm leaderboards after max level is reached


    • Lament: reduced static lance projectile lag

    Endgame Quests

    The Dungeon Refresh Program


    • Breathe new life into the classic dungeon quests that have been a part of Median XL for many years


    • It's beneficial to all players. Veterans get new challenges, new players will have a more polished experience and have more things to look forward to, everyone can develop their characters further -- We have a nice opportunity to provide extra content, interesting rewards, and make use of advanced engine features that were not available when these old quests were first crafted


    • Starting with the current patch, and every following patch until we celebrate the release of Median XL 3.0, we will refresh the oldest dungeon content
    • These refreshes can take several forms: overhauling the mechanics and/or visuals of the quests, introducing more difficult (Uber) versions, adding trophies or challenges
    • We will assess, and collect feedback on, each dungeon individually to determine the best course of action
    • For patch 2.5 this means the introduction of the Uber Butcher and an overhaul of the Death Projector
    • We hope you share our excitement for this project and will be on the journey with us to Median XL 3.0!

    Nephalem Rifts

    Kurast 3000 BA

    • Skeleton Warriors: physical resist now 20%, up from 10%

    Tran Athulua

    • Amazon Defenders: physical resist now 50% (up from 10%)


    • Monster level is now 130, required player level is 125
    • Increased equipment drops and equipment quality
    • Lucion: reduced health to avoid prolonging boss fight too much with level increase


    • Necromorb: physical resist now 50% (down from 75%)


    • Necrobots: physical resist now 60% (down from 75%), block now 20% (down from 41%)
    • Neon Fiends: physical resist now 20% (down from 40%), elemental resists now 60% (up from 35%)
    • Unique Mystic Orb drop chance increased by 10x
    • Black Road charm no longer requires a rune to cube a portal

    Dimensional Labyrinth

    • Regular enemies physical resist now scales from 15% on floor 1 to 30% on floor 9 (down from 40-45%)
    • Regular enemies magic resist now scales from 10% on floor 1 to 20% on floor 9 (down from 30-35%)

    Endgame Dungeons

    Horror under Tristram

    • Horror Under Tristram (Uber)
      • New dungeon quest, requires level 125
      • Quest instructions are found on freshly dropped Butcher's Teeth

    Death Projector

    • Increased health, removed untargetable mechanics
    • The projector is now attended by four officers (mini bosses) with different skills, which pose different challenges to your character:
      • The Commander: summons ranged damage minions, has an AoE slap
      • The Architect: casts damaging spells of every element
      • The Befowler: warp strikes, buffs allies and debuffs enemies
      • The Bulwark: uses Earthquake, repairs the Projector
    • For the projector to be vulnerable, you must lure at least 2 of these officers to it
    • Choose the officers which are easiest to deal with for your build
    • Fixed a bug where the projector was not considered a boss in-game

    Legion of the Damned

    • Reduced non-boss monster life by 20%, reduces DPS check / alleviates lag for lower damage builds
    • Increased delay between attacks of Malevolent Spirits and Apparitions
    • Replaced laggy Phantom spinner skill with fireballs
    • Replaced Nightstalker's Frost Prince skill with Glacial Spike volley
    • Manouruk uses his skills half as often but they have increased damage
    • Increased delay between mini-boss skill usage
    • Corruption bearers ground on death effect now pulses less often. Hits slightly harder

    Mirror Temple

    • Required Level: 120
    • New class-specific locations in the Island of Skartara tombs
    • Defeat the Nemesis of your class and earn exclusive rewards
      • Drops Mirror of Shadows, an upgrade for the class charm
      • Rewards the ability to craft a full set for 2 Arcane Crystals per piece
      • The set is a specific set of that class which will be fixed for the entire season
      • The sets will rotate every season
      • Sets available for Season 33 are: Vasily's Following, The Snake Pit, Spirits of the Nephalem, Last King of Scosglen, Celestial Orchard, Cinadide's Craft, and Zann Esu's Secrets
      • This feature is also available in Single Player

    Ghosts of Old Bremmtown

    • Necromancer reward is now 5% physical resist instead of 15% summoned minion resistances

    Herald of the End

    • Pain Worms no longer spawn randomly over time
    • Instead there are 4 pre-spawned in the arena and their number is fixed, removed player collision
    • Lockout timer reduced to 13 minutes

    Heart of Darkness

    • Blood of Creation: removed broken relic limit restriction
    • Nithogur:
      • Made changes to prevent Desolation from triggering instantly upon re-entry if you died to this skill
      • Added reward relics for Barbarians and Necromancers
      • Moloch now spawns randomly around the arena instead of next to the boss
      • Their spawn timer is now more random instead of being completely fixed
      • Slowed down the projectiles and increased the damage of the Eradication (cold) skill



    • Avoid mechanics overhaul:
      • Avoid from all sources is now capped at 60%
      • Skills granting too much avoid have been reworked (see appropriate character sections)
      • Avoid penalties applied to players have been greatly reduced or removed:
      • Dimensional Labyrinth: floor 7+ avoid penalty is now 5%, down from 30%
      • Hell Baal: 30% avoid penalty has been removed
      • Bremmtown: 20% avoid penalty removed, replaced with -10% movement speed
      • Samael: avoid penalty is now 10%, down from 50%
      • Deimoss: avoid penalty is now 5%, down from 20%
      • Sescheron's Destroyer: Burn Nova avoid penalty is now 10%, down from 50%
      • Riftwalkers: avoid penalty removed from Lesser and Greater, reduced to 5% (down from 30%) on Ascended


    • Fixed an issue where mercenary strength, dexterity and potentially other stats were not displayed properly



    • Eldritch Storm: damage reduced by 5%
    • Magic Missiles: damage increased by 5%


    • Askari Lightning: corrected description damage calculation


    • Rearranged tree to be a bit cleaner.
      • Dragonlore is available at level 10
      • Decoy requires Dragonlore
      • Fire at Will is available at level 25
      • Phalanx is available at level 30, requires Fire at Will
      • Elemental Command requires Barrage
    • Trinity Arrow: corrected description damage calculation
    • Barrage: fixed a bug where some arrows had less damage than intended. The arrows that are not converted to an elemental damage type should now also have 90% WDM and add the flat damage as magic.
    • Wyrmshot (and Rapid Wyrmshot):
      • Now randomly converts 25% of physical damage to fire, cold, or lightning
      • Base seek range increased by 1.66 yards (maximum range is still 18 yards)
    • Keen Sight:
      • Max level is 8 instead of 12
      • Also gives a chance to critical strike with bows and crossbows (up to 20% at max level)
    • Decoy:
      • Now has an 8 second cooldown, decreasing with base points down to 4 seconds
      • Now benefits from Specialization (to 2 second cooldown)
      • Reduced life gain per skill level to 15% (from 20%)



    • Gets only 1% life per point into Endurance again, since the reduction of avoid penalties increases her survivability in endgame.


    • Perfect Being:
      • Maximum Skill Level is now 20, less points required to max
      • Now gives 36% + 1% per Base Level (Max 55%), down from 40% + 1% per Base Level


    • Shuriken Flurry:
      • Now deals ~66% of total damage as magic, up from ~52%
      • Total damage unchanged
    • Cognition:
      • No longer gives bonus avoid to Perfect Being
      • 150 Cognition bonus is now 15% Magic Pierce
      • Points in Perfect being will now increase your Cognition bonus


    • Artifice Mastery: Claw block chance now up to 35%, down from 45%
    • Shockwave Trap:
      • Lightning bolt range reduced by 36%
      • Damage gain for skill levels 9-22 increased by ~1.8x
      • Damage gain for skill levels above 22 increased by ~3.2x
    • Negative Charge: Maximum Skill Level is now 10, allowing for 14% extra lightning pierce


    • Lethal Incision: now reduces Scorpion Blade area of effect while active


    • Backstab:
      • Removed cooldown and immunity effect
      • Duration is now always 1 second
      • Now adds weapon physical damage: 100% + 20% per Base Level
      • Now hits 4 times per attack, up from once
      • Maximum Base Level is now 20
    • Execution:
      • Now increases Backstab cooldown and duration by 10 seconds
      • Removes weapon physical damage bonus



    • Earthquake: removed annoying sound effects
    • Tectonics:
      • Maximum Base Level is now 10, up from 5
      • Level 1 value is now 170% EWD per 1% proc chance, down from 200%


    • Gale Force:
      • Weapon damage is now 70%, down from 80%
      • Now hits 3 times per attack, up from once
    • Executioner:
      • Bonus damage increased by 57%, up to (50-60)
      • This damage now also scales with 10% of your total Strength
      • The above is multiplicative with the existing EWD scaling


    • Snake Bite: damage increased by 10%
    • Violence: Innate Elemental Damage synergy has been doubled
    • Stampede:
      • Physical damage synergy now 20% per Base Level, up from 10%
      • Bonus physical damage now also scales with 20% of your Strength
      • Bonus magic damage from Gladiator's Dominance doubled
      • Weapon damage now 120%, up from 110%
    • Honing:
      • Now increases Stampede weapon damage to 130%, up from 120%
      • Now increases Snake Stance damage by 40%, up from 25%
      • Clarified on tooltip that this is a poison damage specialization
      • Fixed Honing giving a small amount of poison damage to Stampede if Snake Stance was not active
    • Gladiator's Dominance: magic damage bonus to Warmonger skills increased by 20%



    • Ember Spirit:
      • Reduced hit count by 90%, damage has been increased by 11x to compensate
      • Change was made to reduce the power of the skill's interaction with Banish
      • It now deals more damage standalone and will lead to less enemy teleporting
      • Note: tooltip damage value is not comparable with 2.4


    • Cascade:
      • Fixed an oversight which prevented Cascade from scaling with weapon physical damage modifiers
      • In addition, weapon damage procs such as: "on Kill" and "on Striking" will now work with this skill
      • Changed tooltip tag to "projectile"
      • Removed Steady Shot interaction (will always deal full bonus damage)
      • Duration increased to 4 seconds, reduced graphical effects
      • Now has a 1.8 second cooldown
    • Primal Bond: now 4% weapon physical damage per 1% minion resistance, max 800%


    • Werewolf Form: now gives 2% avoid at Base Level 1, down from 7%
    • Twisting Claw:
      • Small tornadoes no longer pierce
      • This change was made to prevent an interaction whereby standing just outside of melee range at certain angles could cause the skill to do 4-5x the intended damage per each use
      • Namelocking an enemy with this skill is unaffected by this change
      • Weapon damage now 180%, up from 172%


    • Symbiosis: avoid now capped at 15%, down from 20%



    • Death Pact:
      • Crossbow: now grants attack speed instead of fire pierce
    • Death Ward:
      • Chance to avoid damage is now 1% at Base Level 1, down from 6%
    • Famine:
      • Life leech is now 10% + 1% per base level, down from 10% + 2% per base level
      • Now gives 100 + 50 per base level maximum life


    • Ignite:
      • Level cap of 20
      • Grants 5% + 1.5% fire pierce per base level up to 35%


    • Graveyard:
      • Delay between punishers reduced by 20%
      • New synergy: +3% damage multiplier per Base Level



    • Clarified summon number scaling on Servants of Valor and Conclave


    • All the damage synergy tooltips now respect the maximum value
    • Dragon Jaws:
      • Now hits twice per cast instead of once, damage halved
      • Mana synergy max bonus now 600%, down from 700%
      • Damage gain per skill level between levels 9 and 16 increased by 60%
      • Damage gain per skill level between levels 17 and 22 increased by 100%
      • Damage gain per skill level between levels 23 and 28 increased by 150%
      • Damage gain per skill level above level 28 increased by 100%
      • The goal of these changes is to make the early-mid game progression with the skill easier (before you can stack significant mana) while reducing the effect of the buff in the late endgame
    • Dragon Breath:
      • Maximum Skill Level is now 8
      • Base Level synergy bonuses doubled
      • It now takes 7 less Base Levels to get the maximum effect
      • Now also reduces enemy lightning damage
    • Solar Flare:
      • Duration no longer scales with Base Levels
      • Duration now fixed at 30 seconds (old Base Level 23 value)
      • Base levels now increase damage synergy with increasing returns (but linear with the mana bonus)
      • This allows you to get very high damage out of this skill early on if you specialize in it
      • Now has a cooldown that starts low and increases with character level up to 6 seconds
      • Greatly increased damage scaling after level 28
      • Added graphics for the damage effect
      • Maximum Skill Level is now 20, down from 25
    • Annihilation:
      • Reduced area scaling from 90% for 0.6 yards to 110% for 0.6 yards
      • Max area is now 9 yards, down from 10
      • Updated tooltip to be clearer
      • Damage gain per skill level from levels 2-28 increased by 44%
      • Increased fire pierce gain per level significantly. Capped pierce now achieved at character level 110, down from 150
      • These change makes the skill better at single target throughout early to late game. This skill does not need as much area scaling



    • Reorganized the skill placements in the tree to make it more obvious you are choosing between one of two damage source paths
    • Fusillade:
      • Reworked cooldown formula: will now always have 2 seconds of downtime, regardless of skill level (note: higher skill levels will still increase uptime)
      • Change was made to promote Bladestorm as a single target filler and thematically separate the skill from Broadside
      • Weapon damage modifier now 175%, up from 110%
    • Bladestorm:
      • Weapon damage now 70%, up from 60%
      • Greatly increased sword hitbox size for better area of effect
    • Primordial Might:
      • Renamed from Paradigm Shift
      • Now requires Bladestorm instead of Mooncall
      • Added information to tooltip that this is the elemental damage specialization
      • Added melee only restriction to mirror Determination
      • Now requires level 40, to give players some time before they have to commit
    • Determination:
      • Removed unnecessary elemental damage nullification
      • Added information to tooltip that this is the physical damage specialization
      • Now requires level 40
    • Cold Blooded:
      • No longer reduces weapon physical damage and gives pierce based on Dexterity
      • Using Bladestorm while wielding a crystal sword will have a 40% chance to trigger a Glacial Volley on attack
      • NB: due to a technical limitation this skill will only work with crystal swords found in patch 2.5 and onwards
      • Glacial Volley:
      • Fires off three medium range piercing ice bolts
      • Deals damage equal to 140% of your total cold weapon damage
      • Converts your added lightning and fire weapon damage to cold
      • Checks hit chance similarly to other Melee Sorceress skills


    • Pyroblast:
      • Reduced hit count by 89%, damage has been increased by 11x to compensate
      • Change was made to reduce the power of the skill's interaction with Banish
      • It now deals more damage standalone and will lead to less enemy teleporting
      • Note: tooltip damage value is not comparable with 2.4


    • Superposition: no longer restricts summoning


    • Baneblade:
      • Removed 1% Base Block
      • Now adds 2% Innate Elemental Damage bonus per Base Level

    Item Only Skills

    • Weapon damage of Arrow, Bolt, Knife Throw, Javelin procs standardized to 100% (most were 50%).
    • Lava Pit:
      • Fixed a bug that made you immobile if you triggered this skill while using Whirlwind
      • Due to a technical limitation it will only apply to freshly found items
    • Guard Tower: now 100% weapon damage, down from 140%
      • In the Dimensional Labyrinth, this change is mostly compensated for by resist changes


    General Changes

    • Non-class bows now get 13% weapon physical damage per 100 dexterity (up from 11%)
    • Repeating Crossbow: rebalanced to shoot faster, but less damage
    • Heavy Crossbow: increased damage
    • Trebuchet: increased damage
    • Balanced Axe:
      • Reduced throwing damage variance to make it more consistent
      • Sacred throwing damage increased by ~20%, Strength scaling is now 14% (up from 11%)
      • T2 - T4 throwing damage increased by ~33%
      • T1 throwing damage increased by 100%

    Mastercrafted Items

    • New type of base items with the following properties:
      • Always spawn rare with max sockets
      • Cannot use with Oil of Renewal
      • Have unique implicit modifiers
    • These items can be crafted and are designed to be interesting options for builds as well as to promote farming less popular areas
    • Currently only items of this type are the Maiden Bow and the Kukri, but more will be added in the future
    • Maiden Bow:
      • Bow: 77-85 damage, 20 speed, 13% Dexterity scaling
      • Adds 2% EWD per 3% attack speed
      • Low chance to drop from Amazon Defenders in Hell Tran Athulua
    • Kukri:
      • Dagger: 45-50 damage, 0 speed, 14% Dexterity scaling
      • Gives +1 Lightning Damage per 1% Total Physical Weapon Damage Bonus (includes bonus from dexterity)
      • Gives +1 Lightning Damage per 1% Bonus to Defense
      • Drops in storyline side areas on Hell difficulty

    Item Affixes

    • Resist affixes on armor, shields, and weapons can now also grant max resists
      • 50-60% resist rolls on body armor, staff, bow, scepter, and amazon spears always give +1% max res of the same type
      • 35-40% resist rolls on other weapons, armor, and shields gives (0-1)% max res of the same type
    • Arrow quivers no longer roll + to Necromancer Skills
    • Quivers no longer roll + to Mana
    • Quivers can now roll up to 20% Magic Find
    • Quivers can roll +1 life on striking or rarely +2
    • Rings can roll +1 life on striking or rarely +1 mana on striking

    Mystic Orbs

    • All Unique Mystic Orbs are now limited to 2 per item from 5
    • Solitude:
      • Now gives 1 Life on Striking instead of Life Spark proc
      • Reduced to 2% strength
    • Ten Pin Striker: added 5% strength
    • Zayl's Soul Orb:
      • Moved to armor only
      • Increased energy bonus to 2%
      • Reduced mana from 150 to 100
    • Farnham's Lost Marble:
      • Moved to jewelry only
      • Reduced move speed penalty from 4% to 2%
    • Vizjun's Ball Bearing: increased dexterity to 25
    • Eye of Malic: no longer drops
    • Eye of the Storm: new weapon UMO
      • +5% lightning spell damage
      • +12 energy
      • 1% ctc level 50 Supernova on melee attack
    • Crystal of Tears:
      • Reduced level requirement from +20 to +10
      • Reduced damage from 5-8 to 3-6
    • Warbringer:
      • Increased proc chance to 3%
      • Reduced maximum damage slightly and added minimum damage
    • Moon Crystal:
      • Increased regenerate mana stat slightly
    • New Unique Mystic Orb: Invisible (Armor)
      • 1% Chance to Avoid Damage
      • 12% Faster Hit Recovery
      • 12% Faster Block Recovery
      • Limit: 1

    Occult Effigies

    • Arcane Hunger: can now be used with runewords once more

    Tiered Uniques

    • Locust Hive: reworked
      • 4% ctc arrow on striking
      • adds (2-3) to (8-10) magic damage
      • +1 life on striking
    • Plague Gland: reworked
      • adds 2 to 4 physical damage
      • +(50-200) attack rating
      • 15% attack speed
      • 25 life regenerated per second
    • Herr Donner: magic find rolls are now positive
    • Shadow Vortex: replaced curse length reduction with 50% Weapon Physical Damage bonus

    Sacred Uniques

    • Etrayu: proc chance increased to 33%, max damage rolls up to 300 (was 25%, 250)
    • Gjallarhorn: flat damage increased to 50-125 (was 40-100)
    • Stormstrike: now rolls 5-20% innate elemental damage instead of 5-20% lightning pierce
    • Fleshstinger: added an extra 100% damage to demons
    • Hellreach: flat damage increased to 50 (was 0 min, 50 max), now has 250-500 flat life
    • Windforce: max damage per character level increased to 3.75 (was 2.5)
    • Chasmstriker: now rolls up to 175 max damage, 200 strength, 200 dexterity (was 150, 150, 150)
    • Nymyr's Shadow: now grants +4 to Necromancer skills
    • Dacana's Fist: minimum magic find roll is now 0
    • Eye of the Storm (Viper Bow): renamed to Storm Arc
    • Dark Pact: now also grants 5% maximum avoid (new stat)
    • Auriel's Robe: removed buggy Wolf Stance. Now gives 50% movement speed and 100% Enhanced Weapon Damage. Defense roll is now (140-200)%

    New Sacred Uniques

    • Breath of Fire: new Stinger Crossbow
    • Athulua's Blessing: new Amazon-only Heavy Gloves


    • Achilio's Wake: full set bonus now grants 50% to strength
    • Curse of the Zakarum:
      • Removed the Wolf Stance aura on the 3 piece bonus, due to it constantly glitching with other items
      • 3 piece bonus now just gives the straight basic stats as the aura would
      • Namely: 70% Attack Speed and Hit Recovery, 40% Movement Speed, 10% Crushing Blow, 20% EWD


    • Mirage:
      • Bonus damage from deadly strike now caps when deadly strike caps (100%)
      • Bonus damage per deadly strike reduced from 140 to 95 (this change is a ~10% nerf in the Dimensional Labyrinth)
      • Maximum block bonus reduced from 25% to 10%
    • Maenad: new amazon helmet runeword (Shaen Loz Yst)
      • Ecstatic Frenzy: +300% Total Damage
      • Fire, Cold, and Lightning Pierce Reduced by 100
      • +3-4 to All Skills
      • +40-45% Cast Speed
      • +25-30% Move Speed
      • Adds 20-30 Damage
      • Maximum Elemental Resists +1%
    • Black Cat: removed negative magic find
    • Talon: new barbarian sword runeword (Nef)
      • Area Effect Attack
      • 20% Attack Speed
      • +24-35% Enhanced Damage
      • +4 Minimum Damage
      • +6-10 Dexterity


    • Fusillade:
      • No longer reduces the skill cooldown
      • Dexterity bonus now 10%, up from 6%

    Previous Patches