Median XL - Version Log

Median XL - Σ 2.4.0

Table of Contents

2.4.2 Additional Notes

  • Most melee skills when direct attacking should now properly consider character size and target size
  • Act 2 Tombs & Lab 7: latest map changes have been reverted to 2.4 iteration
  • Heart of Darkness: End of Time entrance is now a one way portal
  • 2.4.1 Additional Notes

  • Fixed a bug that allowed some melee skills to be cast at any range with quickcast
  • Act2 Tombs: widened majority of paths, removed majority of doorways and improved details
  • Viz-jun: replaced nuke strikes with EMP strikes around the boss and the northern adjacent area
  • Fauztinville:
    • Reduced damage of Alpha and Delta
    • Reduced Epsilon's spamminess
    • Fixed typo in "Cube Reagent" for positronic brains
  • Salvation Aura has an icon
  • Hand of Frost now gives spell focus again
  • Renamed Thunderhead (sacred unique axe) to Cumulonimbus, to avoid confusion with Thunderhead (tiered unique shield)
  • Zod container updated to say the rune gives life after each kill
  • 2.4.0 Additional Notes

  • New Skill: Decoy, new bow amazon stationary summon to support phalanx and offload damage received
  • Fire at Will:
    • Now upgrades decoy and lasts as long as decoy does (whether it's alive or not)
    • Now adds 5% cast rate per Base Level
    • Added state-icon
    • Requires Decoy, unlocks at level 30
  • Training Dummies now have combined avg/min/max damage display, as well as damage of each element displayed (average of the last 100 hits)
  • Angelic Touch: replaced orange effect due to technical issues, now adds 1000 Life Regen per Second, while under 7000 Life
  • Wolf druid notes are incorrect. Harbinger got the larger damage increase (4x), Twisted Claw the smaller (2.5x).
  • Fixed a bug that allowed summoning a minion, then still keeping it after said minion count became 0
  • Game


    • Implemented a new zone available in Act 1, where you can fight against dummy targets with various sizes and Resistances. This will allow heroes to test various damage setups efficiently
    • Added a new supplementary trade site while we work on an even bigger one!


    • Implemented "quick cast" functionality
      • By pressing one of the 4 reserved hotkeys (unfortunately this had to be taken from the existing 16), you can instantly activate a skill
    • Mouse buttons should now be able to be assigned on all computers
      • This includes: mouse buttons 4 and 5 (often found on the side of the mouse), the middle mouse button and the scroll wheel directions
      • Previously scroll wheel assignment never functioned consistently between various computers
    • Removed durability
    • A special zone is said to be unlocking in the upcoming month of Christmas!


    • Reduced the Life of some monsters that were noticeably too beefy for their level
      • Leoric's Centurion (Act 1)
      • Rakanishu (Act 1)
      • Skeleton Mages and Twicedamned (Act 2)
      • Hexwing (Nightmare/Hell Acts 2, 4, and 5)
      • elite Mephisto's Cabalist (Act 3 Nightmare)
    • Reduced the damage of some monster skills
      • Sszark the Burning's fire jump
      • Lightning (used by Electrogeists in Chaos Sanctuary on Normal)
      • Apocalypse (on Normal and Nightmare)
      • Death Blossom (as used by Corpulent and Eternal Ember)
      • Holy Freeze (on Hell)
      • Stacked damage skill penalty: enemy Avoid reduced from 66% to 60%

    Endgame Quests

    Nephalem Rifts

    Secret Cow Level

    • Now drops all Shrines in equal amounts, and twice as many overall (about 23% more of any particular Shrine)
    • Wirt's Leg now shows a level requirement of 110
    • Wirt's Other Leg now shows a level requirement of 115

    High Heavens/Library of Fate

    • Removed some obstructing walls and broadened a few sections
    • Fixed minor pathing issues
    • Added an 8th avatar


    • Enlarged a couple of sections
    • Fixed some tiles issues


    • Removed some obstructing walls and enlarged a few sections
    • Various details improvements
    • Reworked the zone in which Durram resides
    • Cycle of Skill: level requirement reduced to +16 from +18


    • Enhanced interconnectedness
    • Slightly broadened a few sections
    • Various details and illumination improvements


    • Minibosses will now drop Positronic Brains, which can be used to change the type of Shrines
      • Cube 5 Positronic Brains to create the Catalyst of Transference
      • Cube the catalyst with more Positronic Brains (up to 10) to charge it
      • Cube the catalyst by itself to pick the output Shrine
      • When charged, cube the catalyst with a full Shrine to change it into the type you picked
    • Overhauled the minibosses:
      • Tripled Life of all minibosses
      • Alpha: aggressive melee boss casting Disintegrate
      • Beta: aggressive ranged boss casting Stormclash
      • Delta: melee boss casting Ice Bolt Nova
      • Epsilon: ranged boss casting Phoenix Wave
      • Gamma: aggressive melee boss casting Gamma Field


    • Increased Tenet Design drop chances by 26%
    • Sescheron's Destroyer: now opens a portal to Scosglen upon death

    Dimensional Labyrinth

    • Phoboss: now avoids damage from certain long-duration ground skills similarly to Deimoss
    • T7+ floors now have an additional extra chance to drop T6 stones
    • This change was made so that high-level characters won't have to restart from T1 if unlucky

    Endgame Dungeons

    Black Road

    • Renovated a few sections and improved details
    • Added water ambient sounds to the riverbank
    • The rogues now fire at approaching enemies
    • The camel has now a place from which to drink, but is besieged by flies

    Yshari Sanctum

    • Occult Flagellant: reduced Poison Damage
    • Scholar of Destruction: increased AI delay between actions
    • Trophy: Now adds 5% Life & Mana, up from 2% Life 5% Mana
    • Specter of Hatred: shortened and simplified the path from the Scholar of Hatred arena to the Dream of Anguish level
    • Dream of Anguish: shortened and simplified the path from the Scholar of Anguish arena to the Phantasm of Terror level

    Nymyr's Light

    • The Sleep:
      • Yshari trophy Spell Damage increased from 15% to 25%, Mana when struck replaced with "+40 to All Attributes"
      • CoV trophy Edyrem Life replaced with "+25 energy"


    • New quest reward for defeating the boss with all optional difficulty modifiers active
    • The reward makes the Heart of Darkness quest easier

    Heart of Darkness

    • The culmination of the storyline started in Median 2017 with Samael and continued in Sigma with the Dimensional Labyrinth
    • The heart of the great dragon Tathamet gave birth to a realm separate from the Burning Hells
    • After defeating its commanders, enter the Heart itself to put an end to the threat to Sanctuary once and for all
    • Overcome the hardest boss battle in Median XL's history to receive outstanding rewards
    • These include unique Relics which completely change how characters are played, for example gaining Superbeast with a Holy Paladin or having access to all three Amazon Ultimate skills
    • Access by transmuting a Nephalem Dimensional Key with a vial of Elder Blood and 25 Signets of Learning
    • Note: this boss battle will be realm-only for the duration of Season 32



    • Players are now chilled from Cold Damage at 25%, 50% and 100% effectiveness in Normal, Nightmare, and Hell difficulties
    • Fixed a vanilla bug that gave Act 1 mercenary more damage than intended
    • Mercenary Attack Rating display should now display proper values
    • Restored damage values for Mercenaries from a previous patch
    • Mercenaries now receive 1% Maximum Resistance every 10 levels above 100
    • Act 2 mercenary:
      • Increased Life and Life scaling
      • Exemplar: Increased chance to use Colosseum more often
      • Fighter Mage:
      • Increased chance to use Timefield more often
      • Changed Blood Thorns and Lemures to scale with Energy instead of Vitality (since mercenaries don't have vitality)
      • Shapeshifter: Increased chance to use Thorn Field and Pounce more often
    • Act 3 mercenary:
      • Abjurer:
      • Increased Forked Lightning Damage at earlier levels
      • Increased Tempest damage at earlier levels
    • Act 5 mercenary:
      • Increased Life and Life scaling
      • Fixed Wraithsword Swords not doing any damage
      • Now has Melee Devotion


    • Tooltips for Bend the Shadows, Blink, Divine Apparition, Jitan's Gate, and Teleport now show their range. Hades Gate now shows the correct range.



    • Bloodlust:
      • No longer has a secondary effect of interacting with the Blood tree
      • No longer stacks with the oSkill version
      • Duration increased to 5 minutes
      • Weapon Damage bonus now 30%, up from 15%
      • Spell Damage bonus now 15%, up from 10%


    • Bacchanalia: removed
      • Existing Bacchanalia bonuses implemented as standard or as a passive upgrade
      • The build power-ups are no longer related to Life thresholds or temporary uptime
    • Blood Magic: new passive skill
      • Your spells cost Life instead of Mana
      • Gain Maximum Life based on Maximum Mana (up to 4400 at 20000 Mana)
      • Gain Life regeneration based on character level (up to 200 per second at level 100)
      • Gain Life regeneration based on your bonus to Mana Regeneration (1% of Maximum Life per 40% Mana Regeneration bonus)
      • Requires level 1, Maximum Base level is 1
    • Eldritch Storm: new skill replacing Bloodstorm
      • Unleash a twister of forbidden power
      • Requires level 15
    • Enthropy:
      • New passive skill, upgrades Eldritch Storm
      • Drains 1% of Maximum Life per second
      • Increases radius by 42%
      • Increases range by 40%
      • Requires level 60, Maximum Base Level 1
    • Magic Missiles:
      • Area of effect bonus moved to Blast Radius
      • Can now gain 3 additional projectiles from Skill Levels, max is now 15
      • Base radius increased by 50%
      • Blast radius increase now 200%
    • Blast Radius:
      • New passive skill, upgrades Magic Missiles
      • Drains 1% of Maximum Life per second
      • Increases explosion radius by 300%
      • Requires level 50, Maximum Base Level 1
    • Lava Pit:
      • Reduced duration and hit frequency by 33%
      • Increased damage to compensate (damage per cast unchanged, but 7 hits per cast instead of 15)
      • Base radius increased by 50%, but no longer increases with Bacchanalia
      • Damage increase between levels 9-28 doubled
      • Damage above level 28 increased by 33%
    • Hungering Flames:
      • New passive skill, upgrades Lava Pit
      • Drains 1% of Maximum Life per second
      • Heals 2% of Maximum Life per cast
      • Damage is increased by 1% of your Maximum Mana
      • Requires level 70, Maximum Base Level 1
    • Crimson Rite: new passive skill, upgrades Magic Missiles and Eldritch Storm
      • Drains 1% of Maximum Life per second
      • 1% of Maximum Mana added as bonus damage, up to X Mana
      • X = 1000 per Base Level
      • Requires level 10, Maximum Base Level is 20
    • Unstable Essence: new passive skill, upgrades Fire Elementals
      • Drains 1% of Maximum Life per second
      • Summon 2 Fire Elementals per cast
      • Fire Elemental's Life is halved
      • Requires level 40, Maximum Base Level is 1
    • Forbidden Knowledge: new passive skill, upgrades Blood tree offensive spells
      • Drains 2% of Maximum Life per second
      • Offensive spell total damage increased by 1% per skill level 70 onwards
      • E.g. if your Magic Missiles skill is 79, you would receive a +10% damage multiplier to this skill
      • Requires level 120, Maximum Base Level is 1
    • Concentrated Effect: new passive skill
      • Increases total Magic Missile damage by 20%
      • Sets explosion radius to 1.3 yards
      • Can be toggled on and off
      • Requires level 80, Maximum Base Level is 1
    • Spiritual Invocation: new passive skill
      • Grants Physical Resistance based on your Mana Regeneration bonus
      • Base bonus is 1% Physical Resistence per 30% bonus to Mana regen
      • Mana Regeneration requirement is reduced by 3% per Base Level
      • Requires level 40, Maximum Base Level is 5
      • Note: does not stack with Spirit Walker boots
    • Fire Elementals:
      • Life synergy now 25% per Base Level, up from 15%
      • Removed aura
    • Bloodstorm: now an oSkill
      • Seek range fixed to 16.67 yards
      • Targets fixed to 8
    • Balefire:
      • Is now only an oSkill
      • Now always increases Physical Resistance by 10%
      • No longer knocks back


    • Hammer of Zerae: added missing Attack Rating display
    • Stormcall: Damage increased by about 10% after skill level 17
    • Askari Lightning
      • Base damage from Stormcall reduced to 300% from 330%
      • Total damage bonus per base level reduced to 1% from 2%
      • Combined with the Stormcall damage increase above, this is an approximately 20% nerf to Askari Lightning Damage (slightly less in the early game, slightly more in the endgame)


    • Pounce: reduced ND to 4, should work better with the Superbeast morph from Panthera's Bite



    • Maelstrom MK. IV: tooltip now shows the correct Dexterity scaling (slightly higher than before for the assassin skill, about half what it said for the oskill version). Actual damage is unchanged.


    • Backstab: now has a minimum cooldown of 0.2 seconds to prevent shenanigans



    • Shower of Rocks: now reduces enemy Physical resistance by 10% (up from 5%)
    • Tectonics: Enhanced Weapon Damage needed for 1% proc chance now 150%, down from 180%



    • Infected Roots: reformed into a single target skill
      • Increased damage significantly
      • Lowered radius
    • Devouring Cloud: added as a Druid skill
      • Replaces Elvensong
      • Clouds can now reapply Poison to the same enemy without needing another to walk through them first
      • Clouds no longer get a massive damage buff from two or more enemies standing next to each other
      • Increased base damage by 100%, even more at level 1 (should be about the same effective damage as 2.3 but much better at cleaning up stragglers)
      • Existing items will not benefit the new Devouring Cloud, you'll need to reroll or re-find them
    • Elvensong: removed
    • Harvesters: doubled Life per level


    • Cascade:
      • No longer requires Steady Aim (but still consumes it)
      • Bonus fire damage reduced by 66% without Steady Aim
    • Bear Companion:
      • Base elemental resists on Hell difficulty are now 0 instead of -20 (max 75 with Minion Resistance stat)
      • Maximum Base Level is now 25, up from 20
      • Life increased by 50%
      • Life bonus per Base Level no longer fixed at 20%, now starts at 11% and increases greatly with more investment (up to 59% at Base Level 24)
      • Life Regeneration now 3.5% per second, up from 1%
      • Fixed life tooltip showing a lower value, added information on minion life scaling with item
    • Primal Bond: new passive skill
      • Requires level 30 and 25 points in Bear Companion
      • Adds bonus weapon Physical Damage based on your Minion Resistances stat
      • Maximum bonus is 5% Weapon Physical Damage per 1% Minion Resistance (max 750%)
      • Maximum Base Level is 12
    • Heart of the Pack: Life Regeneration now 100 per second and increases by 100 for every 20 player levels


    • Harbinger:
      • Increased Weapon Damage Modifier from 75% to 100%
      • Increased flat damage after character level 38, up to 150% more at level 150
    • Twisted Claw: increased flat damage after character level 38, up to 300% more at level 150
    • Feed the Pack: added 1% Cold pierce per 2% life steal



    • Pestilence: increased damage at all levels


    • Improved ultimate skill descriptions



    • Dragonbone Armor:
      • Damage absorption per Base Level is now 8%, up from 1.5%
      • Mana degen now 1% per Skill Level, down from 2%


    • Tooltips for Dragon's Blessing, Resurrect, and Superbeast once again indicate that they're devotion-locked


    • Attack speed with staves increased, now able to reach 6 frames


    • Arcane Fury: fixed a bug where the Mana Shield damage reduction increase wasn't working


    • Premonition: no longer gives 6% Max Block without base points invested
    • Bladestorm: modified blades to spawn more spread out
    • Fatal Focus: Max Block penalty is now -1% and -3%, down from -5%, per Base Level


    • Nova Charge and Hive now show current spell damage % on tooltip

    Item Only Skills

    • Shower of Rocks (proc): now reduces enemy Physical resistance by 5%
    • Brimstone: now affected by penalty to stacked damage skills on certain targets
    • Guard Tower: added tooltip for Magic conversion
    • Stormclash: improved damage across the board
    • Jitan's Gate: removed hidden Defense bonus


    General Changes

    • Honorifics can now be created from rare Weapon and Armor
    • Staff Dexterity scaling increased to match other Weapons (15% per 100 Dexterity)
    • Fixed a bug that caused runewords made in elemental bases to deal more Physical Damage than intended (this will affect existing items)
    • Increased base speeds of druid bows, especially Compound Bow and Viper Bow.
    • Reduced Dexterity scaling of Compound Bow and Viper Bow.
    • Increased damage of Recurve Bow
    • Spiritual Shrine
      • Mana Regeneration bonus doubled on One Handed Weapons/Shields and small Armor pieces
      • Mana Regeneration bonus trebled on Two-Handed Weapons and Body Armor
      • Mana bonus on Two-Handed weapons and Body Armor doubled

    Item Affixes

    • Weapons:
      • Doubled chance of Enhanced Damage rolls
      • Enhanced damage and spell damage will no longer appear on the same weapon
      • Increased value of Maximum Damage rolls
      • Increased chance of the highest Maximum Damage rolls on 2 handed weapons
    • Scepters: No longer roll Rain of Bombs
    • Staff, Sorceress Orb, Necromancer Wand: No longer roll flat Elemental Damage
    • Assassin claws:
      • No longer roll Rain of Bombs
      • Can now roll +(8 to 12) to Phoenix Wave
      • Can now roll up to +250 Maximum Damage
    • Druid bows:
      • Can now roll up to +7 to druid skills
      • Can now roll up to 20 Fire pierce
    • Paladin spears: Hailstorm now procs on attack instead of on kill
    • Gloves: No longer roll Devouring Cloud
    • Druid helms: No longer roll Mana Tide Totem, Shuriken Flurry, or Flash
    • Paladin helms: No longer roll Vortex
    • Amazon helms:
      • No longer roll Vortex
      • Can now roll +(14 to 20) to Exorcism
    • General Staves: no longer roll +(1 to 4) Necromancer/Druid skills

    Runes and Gems

    • Fixed a bug that caused Elq runes to replace Nif drops
    • Zod Rune: now adds 15 life after each kill
    • Xod Rune: now also gives +1 to All Skills

    Mystic Orbs

    • Zayl's Soul: now gives 1% Energy, down from 2%

    Tiered Uniques

    • Removed flat Poison Damage on some items to make weapon Poison leveling gear a bit more intuitive
      • Vilehand: removed
      • Slimedrool: replaced with slows target
      • Xorine's Ring: replaced with Poison pierce
    • Frostbringer: Cold Spell Damage is now Enhanced Weapon Damage (still scales Ice Lance proc)
    • Featherclaw: removed to make room for new caster gloves (% attack rating moved to Visegrip)
    • Toorc's Gift: now Chain Gloves
    • Rabbit's Foot: added "-% requirements"
    • Shadowmoon: now has all Spell Damage instead of tri-elemental Spell Damage
    • Felblood: tooltip now correctly indicates that totems get only the Life Regeneration from Metal Solace, not the life on kill
    • Iceflayer: adjusted to support Innate Elemental Damage builds

    New Tiered Uniques

    • Witching Gloves: new Heavy Gloves with spell damage and a chance to cast Banish on Death Blow

    Sacred Uniques

    • Sherazade: now a Falchion and drops in level 115+ areas
    • Aurumvorax: now more useful without Radiance (fire spell damage increased by 10-15, Light Radius now always only 5)
    • Eternal Vigil: Poison pierce now applies to all Elements
    • Azurewrath:
      • Now adds 100% of Vitality as Cold Damage
      • Azure Orb (150% weapon damage) proc chance now 40% up from 25%
      • Life per point of vitality is now -0.9, down from -0.5
    • Carsomyr: damage increased by 25
    • Fire Hydra: renamed to Witherfang
      • No longer reduces Annihilation cooldown
      • Now modifies your Dragon Jaws, increasing its area of effect by 30%
      • Dragon Jaws will also reduce enemy Physical Resistance by 30% in its area for 1 second
      • Removed fire resist and maximum Fire Resistance
      • Now adds 6% fire, Cold, and Lightning Absorb
      • Fire and Physical/Magic Spell Damage now rolls from 25-50%, up from 33%
    • Solar Scion: amazon skills reduced to 5-7 from 7
    • Bitter Harvest: increased Dexterity damage scaling, no longer rolls negative Max Resistances
    • Freakshow: added (51 to 70)% Poison Spell Damage
    • Piranha Swarm: Poison Spell Damage reduced to 99%
    • Chillstring: Gematria now also adds 10-15 Physical Damage per Great/Elemental Rune
    • Zular Khan's Tempest: bonus to ways skill levels now +(25 to 30)
    • Esubane: now provides Salvation Aura, giving 5% Fire/Lightning/Cold absorb to allies
    • Azgar's Mark: added (10 to 15)% Fire pierce
    • Mr Painless: replaced bonus Elemental Damage to Mark of the Wild with Poison pierce
    • Champion of the Triune: slightly reduced Elemental Resistance penalty
    • Binding Treads: added 75-150 Mana, Minimum Spell Damage roll increased
    • Titan's Steps: changed Crushing Blow to Elemental pierce, doubled flat damage
    • Toraja's Champion: Mana on Striking reduced to 6-7 from 11-13
    • Deckard Cain's Heirloom: now grants 2.5% Spell Damage per 1% Experience, down from 3%
    • Karcheus' Temptation:
      • Removed Fire Spell Damage and Fire Resistance penalty
      • Now spawns with Balefire oSkill
    • Deviant Crown: now checks for Crimson Rite instead
    • Crimson Dream:
      • Removed Blood Magic and Physical/Magic Spell Damage
      • Now adds +(4-8) to Eldritch Storm and Lava Pit

    New Sacred Uniques

    • Thunderhead: new Axe for Lightning casters with Flash oskill
    • Ribcracker: new Battle Staff with high Physical Damage
    • The Intrepid: new Buckler for Physical attackers
    • Zakarum's Guidance: new Large Shield for Fire casters (and a potential alternative for elemental barbarians)
    • Elemental Trance: returning Boots for Lightning casters
    • Augur's Pelt: returning Hawk Helm for Physical attackers
    • Cedar Shake: new Hawk Helm for Elemental attackers


    • Cinadide's Bender: rounded flat Magic Damage
    • Malthael's Ward: added Fire Spell Damage
    • Marchosias' Essence: removed reanimate from full set bonus
    • Marchosias' Hatred: removed Minion Life
    • Yaerius' Alembic: changed oskills to regular skills
    • Kale Monath: new set for Poison druid
    • Red Vex:
      • Red Vex' Curse:
      • Removed Mana on kill
      • Added 10% Mana Regeneration
      • Added 15 Physical/Magic Spell Damage
      • Fire Spell Damage increased to 15%
      • Replaced Minion Damage bonus with 20% bonus to Defense
      • Red Vex' Flayer:
      • Spell damage top end increased from 20% to 30%
      • Replaced Cast Speed with 40-50 life on kill
      • Replaced Fire Resistance with 10% Mana Regeneration
      • Red Vex' Idol:
      • Replaced Elemental Totem with 20% Physical/Magic Spell Damage
      • Added 10% Mana Regeneration
      • Replaced Cast Speed with 300-500 Mana
      • Red Vex' Sin:
      • Replaced block speed with 40-50% bonus to Defense
      • Max roll on Minion stats increased to 20%
      • 2 Piece Bonus:
      • Energy increased to 175
      • Replaced bonus to all Resistances with 15% bonus to fire and Physical/Magic Spell Damage
      • 3 Piece Bonus:
      • Replaced Tremor with 30% Mana Regeneration
      • Replaced Amazon skills with +50% Bonus to Defense
      • Full Set Bonus:
      • Life on kill reduced to 300
      • Removed duplicate Blood Magic aura
      • Increased Physical/Magic Spell Damage to 75
      • Added 10% Physical Resistance
      • Added 20% Fire pierce


    • New Belt Runeword: Angelic Touch (Yham-Iah)
    • New Druid Staff Runeword: Louhi (Ven-Ohn-Xod)
    • New Warp Blade Runeword: Mirage (Elq-Ohn-Vez-Loz-Gur-Xod)
    • Returning Belt Runeword: Ahriman (Vez-Ghal)
    • Cloudburst: increased Spell Damage to 15-20% from 7-10%
    • Knave: rune combination reduced to Sol Cham Qor (now adds +40 flat mana)
    • Vortex: rune combination reduced to Sur Bur Ful (stats unchanged)
    • Aconitum: +druid skills increased by 2, no longer gives Devouring Cloud oskill (since it's in the Nature tree)
    • Cambion: Orb of Annihilation skill level increased to +32-37
    • Dirge: 101-150% Enhanced Weapon Damage changed to 25-35% to Minion Resistances
    • Kali: changed Fire Splash to Seal of Fire
    • Typhoon:
      • now made with Gla rune
      • now procs Shower of Rocks on melee attack
      • increased Strength bonus to (20 to 25)%
    • Khany: removed
    • Antediluvan:
      • Orange stat replaced, now adds 2.5% Innate Elemental Damage per Wolf Stance base level
      • Now only reduces Max Block by 20%
      • Physical Resistance increased from (1 to 10)% to (15 to 20)%
    • Demhe: lowered level of Infected Roots proc to 35
    • Durga: removed Bloodlust proc
    • Corona Aureola:
      • Now adds "+200 Life after kill" if below 50% of Max Life
      • Now adds "-10 Life after each kill" if above 70% of Max Life
      • Removed Bacchanalia skill bonus and negative Regeneration
    • Obedience: changed broken Cataclysm proc to Fire Cannonade


    • Shower of Rocks: Now increases Physical Resistance reduction by 5% (up from 4%), works on procs
    • Magic Missiles:
      • Now gives (8-10) Physical/Magic Spell Damage, instead of Magic Resistance
      • Removed projectile bonus
      • Now increases Blast radius bonus by 2 yards
    • Eldritch Storm:
      • Gives (2-5) to Fire pierce
      • With 25 points in Eldritch Storm: 2% CtC Level 60 Eldritch Storm on Death Blow
    • Lava Pit:
      • Removed radius bonus and bonus to Bloodlust
      • Now gives +2% Maximum Life healed per cast to Hungering Flames

    Previous Patches