Median XL - Version Log

Median XL - Σ 2.14.0

Table of Contents


Game

General

  • Added skill name tooltips to most of the skill-related buffs on the buff bar

Engine

  • Added purchase confirmation window to vendors
    • There is an option in configuration for enabling or disabling this

Repository & Collectibles

  • Introducing two web-based shared stashes for your Sin War account - items and currencies
  • Deposit / withdraw from and to any character
  • Directly gift to friends
  • Share with friends, a specific account, or your GSF group (revocable anytime)
  • Full activity ledger, holds a history of every deposit, export, gift, and trade
  • Bounty integration: hunters are matched and paid automatically from these stashes, no mules required
  • 1. The Repository:
    • Store/retrieve items across characters (SC/HC/SSF/XSF/GSF and ladder rules enforced)
    • Trade search, personal/global shops, and forum auctions
    • One-way HC→SC and SSF/XSF/GSF→Normal conversion — single item per day, unlimited for patrons
  • 2. Collectibles:
    • A bank for all your currencies and crafting materials
    • Runes, gems, crystals, signets, oils, essences, Cycles, Riftstones, etc. as balances
    • Partial container deposits; export auto-refills or creates containers for you
    • Selected containers (e.g. Crate O' Souls, Crate O' Sacred Essence) can now be created fresh on export, not just refilled
  • 3. Offers:
    • Barter trade for Repository items and/or Collectibles directly with other players
    • Propose a specific offer, or share your inventory and let the seller pick
    • Works on both Repository listings and Collectible Shop listings
    • Items are not locked up while you negotiate, deals settle instantly when agreed
    • Now shows up in trade match suggestions too

Patreon Features

  • Added new patron benefits related to the Repository and Collectibles
  • Repository:
    • Storage space increased to 2500 items for Citizens and 5000 for Riftwalkers (up from 1000)
    • 10 custom tags for Citizens and 20 for Riftwalkers (default - 5)
    • Assign up to 5 tags per item for Citizens and 10 for Riftwalkers (default - 3)
    • Up to 3 active sharing grants for Citizens and 5 for Riftwalkers (default - 1)
    • One-way HC to SC and SSF/XSF/GSF to normal conversion of stored items is unlimited for Citizens and Riftwalkers (default - 1 per day)
    • No shop seller fee for Citizens and Riftwalkers (default - 1% per transaction)
  • Collectibles:
    • Maximum number of items created per character export is 50 for Citizens and 100 for Riftwalkers (default - 10)
    • Up to 3 active sharing grants for Citizens and 5 for Riftwalkers (default - 1)
    • No shop seller fee for Citizens and Riftwalkers (default - 1% per transaction)

Seasonal Reward Challenge

  • Reach level 150 on at least one character to receive 100 TG at the end of the season
  • Only applies to the first level 150 character per player
  • If you want to receive the reward you must connect your TSW and forum accounts

Monsters

  • Mephisto: arena no longer triggers hit recovery

Endgame Quests

Changes to late endgame monsters

  • The below changes aim to improve the balance between gear requirements for different damage sources
    • They only apply to enemies in: Heroic Rifts 133+, Sescheron's Destroyer, Samael, Deimoss, Heart of Darkness
  • Removed seasonal absorb rotation from Heroic Rifts
  • Monsters no longer use player percentage Absorb stat against Fire, Cold, and Lightning damage types
  • Fire/Cold/Lightning/Poison damage with maxed elemental pierce will now result in up to 2.5x more damage than physical
    • Elements should deal more final damage than physical because of the need to stack pierce
    • However, the amount of this out-performance was not standardized and could reach between (3-4)x on some enemies
    • This made elemental builds disproportionately strong and reduced gearing requirements too much against these enemies
  • Magic damage will now result in up to 1.2x more final damage than physical
  • See the respective sections below for more details

Nephalem Rifts

Heroic Library of Fate

  • Maps: have been greatly improved thanks to rumblealex
    • Fixed a big number of visual issues
    • Implemented a new door and arch tile for certain orientations
    • Implemented bookshelf and table with chair tiles to make the zones match their name better
  • Paragon of Fate:
    • Fixed angelic rerolls slowly reducing base item level
    • Rerolls are now done only through the Crate O' Souls (consumes charges)
    • Crate O' Souls limit is now 100, up from 50
  • Removed +1% Maximum Elemental Resistances bonus while in the zone from the Paragon of Fate
    • The overall difficulty of the zone did not warrant it
  • Floor with area level of 125 has been removed as it was redundant and not rewarding enough
  • Reduced experience gain on floors 130-139 by 10%
  • Angelic boots: minimum Required Level is now 72
  • Teleport range reduction mechanics now cap to 2 yards, up from 1.67
  • Ethereal (floor 133+): reduced physical and magic resistance; added scaling elemental absorb, up to 20%
  • Malthael's Archon (floor 133+): reduced physical and magic resistance; added scaling elemental absorb, up to 24%
  • Auriel's Gryphon (floor 133+): reduced physical resistance, increased magic resistance; added scaling elemental absorb, up to 36%
  • Itherael's Vanguard (floor 133+): reduced physical resistance, increased magic resistance; added scaling elemental absorb, up to 38%
  • Imperius' Wrath (floor 133+): reduced physical and magic resistance; added 19% elemental absorb
  • Tyrael's Desolator (floor 133+): reduced physical and magic resistance; added scaling elemental absorb, up to 26%
  • The Justicar: now takes 10% more physical and magic damage

Teganze

  • Kukri drop rates halved

Heroic Duncraig

  • Minibosses:
    • Will now always drop a Sacred Essence, slightly increased their unique drop rates
    • The following now have a ~2% chance to drop exclusive reward items
  • Mindflayer: can now drop Mindflayer's Mirror
    • This is a cube reagent that can mirror all stats from most sacred unique helms into a boots base unique: Mindflayer's Mayhem
    • The Mirror can be used on class only helms and will remove that restriction
    • The Mirror does not work with these items: Blessed Wrath, Deviant Crown, Jeweled Crown, Unveiling Eye, Metalhead, Endless Pride, Undead Crown
    • As with weapons, orange modifiers do not stack unless explicitly mentioned
    • Socketable stats are not mirrored
    • The helm cannot have Mystic Orb modifiers or corruption and will be destroyed
    • Mindflayer's Mayhem has a required level of 140, cannot have any sockets or enhancements, and adds 40% Movement Speed
    • Reduced boss elemental absorb from 50% to 30%
  • Bonehexer: can now drop Bonehexer's Puzzlebox
    • This is a Relic which enables players to reroll unwanted Relics at a 4:1 ratio
    • The Puzzlebox can also be charged with up to 10 Relics in order to become class restricted and grant the following bonuses:
    • Amazon: Maximum Fire Resist +2%
    • Assassin: Maximum Lightning Resist +2%
    • Barbarian: Maximum Cold Resist +2%
    • Druid: Chance to Avoid Damage +3%
    • Necromancer: Maximum Poison Resist +3%
    • Paladin: Magic Resist +8%
    • Sorceress: Physical Resist +8%
    • Reduced boss elemental absorb from 40% to 30%
  • Skinrender: can now drop Skinrender's Ear
    • This is a relic which grants 30% Magic Resist while in Heroic Duncraig
    • Also grants 150 Life Regenerated per second
    • Boss now has 13% elemental absorb
    • Greatly reduced the physical and magic resistances of his minion barrel throwers
  • Spinecracker:
    • Fixed a bug where he did not drop any items
    • Boss now has 22% elemental absorb
    • Now slows nearby enemies and reduces their warp and warp strike range
  • Eyegouger: reduced boss elemental absorb from 40% to 30%
  • Floor 134: sacred equipment drops increased by 21%
  • Floor 139: sacred equipment drops increased by 33%
  • Floor 140:
    • Altar success chances increased by 32%, sacred equipment drops increased by 50%
    • All enemies now have a very low chance to drop any of the 5 miniboss reward items
  • Teleport range reduction mechanics now cap to 2 yards, up from 1.67
  • Slain Soul (floor 134+): reduced physical and magic resistance; added 18% elemental absorb
  • Necromorb (floor 134+): reduced physical resistance; added 32% elemental absorb

Fauztinville

  • Alpha:
    • Fixed a bug causing it to deal too much damage with Disintegrate
    • Effective damage output is now much lower (still slightly higher than they were before this bug was introduced)

Scosglen

  • Sescheron's Destroyer:
    • Now takes 10% more physical and magic damage
    • Now absorbs 25% elemental damage

Dimensional Labyrinth

  • Fixed a bug where Void Maws AI activation range was too short
  • Phoboss and the Unstable Anomaly now absorb 50% poison damage
  • Removed T9 modifier, there was no way for summoners to negate 100% enemy pierce due to how summon resists work
  • New T9 modifier: +25% Spell Damage and Crushing Blow. Note that the latter is reduced by your uncapped Physical Resist
    • Affects all enemies and bosses in the zone, except Deimoss. She won't have pierce anymore nor a Spell Damage boost
  • Necrobots no longer ignore defense at tier 6 and above. The character screen now correctly reflects their chance to hit you
  • Charged stones will no longer be consumed if you're not in Hell difficulty

Endgame Dungeons

  • Paragon's Hammer:
    • Now has 1 "Paragon charge" and 2 regular charges, instead of 5 regular charges
    • This prevents unintended cases where hammers without a Paragon upgrade could receive up to 5 upgrades from heroic Dungeons
    • Now when a hammer's upgrade options are exhausted the "Can be upgraded ..." strings will be removed

Twin Seas

  • Valkyrie's Prime: increased Sky Siege roll to 20-25 to support the new cooldown scaling

Lord Aldric Jitan

  • Removed legacy 60% poison absorb

Mirror Temple

  • Set pieces created from Explorer's Caches will receive -6% to Experience Gained
  • Set drops for this patch:
    • Red Vex's Embrace (Blood)
    • Universal Law (Psionic)
    • Big Game Hunter (Warmonger)
    • Lone Wolf's Path (Seer)
    • The Towerlord (Totem)
    • Cinadide's Craft (Templar)
    • Adria's Circle (Poison)

Xazax

  • Fixed an issue causing some skills to be able to kill penitents

Herald of the End

  • Celestial Sigil: no longer drops
  • The boss now only heals from player deaths
  • Now takes 10% more physical and magic damage

Deimoss

  • Replaced "Allies Regenerate Life" optional difficulty modifier with "+200% Monster Life" and "Spawns a Miniboss"
    • The miniboss is a random choice between: Gharbad, Navigator, Corrupted Barbarian
  • Void Armor is now rewarded for a 5 pillar kill, Dimensional Alchemy for a 6 pillar kill and charges increased from 6 to 10
  • Misery cold zone spawns will now appear on target 2 seconds after the cast, instead of instantly
  • The boss now only heals from player deaths
  • Now takes 10% more physical and magic damage

Heart of Darkness

  • Swapped the health values of Deimoss and Samael in phase 1
  • Fixed a bug that causes game lag over time in phase 1
  • Changed behavior of Armageddon and Eradication skills in phase 2
  • Removed remnant of failure mechanic, reduced timer by 1 minute
  • Eradication in phase 2 now plays a more pronounced warning sound before it goes off
  • Time Lost Relics: the following Time Lost Relics have been changed
    • Absorb Relic: disabled
    • Flat Physical Damage Shield Relic: disabled
    • Moon Cookie Relic: disabled
    • Judgement Day: fixed an issue causing this skill to be able to target enemies through walls
    • Fire Cannonade: restored old attack frame animation (no longer uses cast frames)
    • Base mana cost and mana gain per level lowered by ~25%

Characters

Main

  • Activation Frequency:
    • All periodic skills will now dynamically display their Activation Delay, making it easier to see the scaling
      • This will be displayed in seconds for skills with longer delays and frames for skills with a base delay around 1 second
    • Activation Frequency Efficiency is now listed under the synergies section for affected skills as "Activation Frequency Multiplier"
    • Fire/Cold/Lightning/Poison only sources no longer exist. This change is not retroactive to the Elder Law and split Elemental Band Sacred uniques
    • Removed jewel affix
  • Summons:
    • Changed how summon resistances work
    • Before: get 75% elemental resistance from Skill Levels, up to 75% from Minion Resistance stats, -100% Hell penalty; resulting in up to 50% max resistance
    • Now: up to 105% from Minion Resistance stats, -30% Hell penalty; resulting in up to 75% max elemental resistances
    • The goal is to simplify the formula, require slightly more Minion Resistance itemization but summons take half elemental damage compared to before
    • Dimensional Labyrinth 9+ enemy elemental pierce modifier has also been changed (see above)
    • Magic resistance penalty is now -30% on Nightmare, -60% on Hell; down from -50% and -100%
    • New affix: Summon Physical Resist. Works like the player variant and cannot go over 50% max physical resist
    • Changed how summoning works
    • Before: each cast would summon 1 minion, this could be increased slightly via certain items or skill mechanics
    • Now: each cast will summon the maximum number of minions on the skill, summon cast items and mechanics will be reworked/removed
    • Each cast will now have a dynamic cooldown, based on the number of summons created and their strength
      • For regular units (e.g. Blood Skeletons) 1.2 seconds per minion, for strong units (e.g. Veil King) 20 seconds per minion, for temporary units (e.g. Hawks) 0.4 seconds per minion
      • The cooldown only applies to the respective skill. E.g. casting Blood Skeletons won't block your from casting Abyss Knights straight away
    • Each cast will now have a dynamic mana cost, based on the number of summons created and their strength, capped at 50% of Maximum Mana
      • For regular units it will be 6% of Maximum Mana per minion, for strong units 25% of Maximum Mana per minion, for temporary units 2% of Maximum Mana per minion
      • Mana cost will be 1 in town
    • The above changes will only apply to traditional summoner abilities and will not affect skills like: Totems, Golem, Edyrems, Resurrect, Summon Familiars
    • The goals of the above changes:
      • Make resummoning your army faster after death and on entering a new game
      • Give summoners more burst damage. Even if the army gets wiped out soon after, this will be more impactful than chain casting 1 unit at a time
      • Make summoner gameplay more tactical and increase the importance of minion defensive stats, as you can no longer constantly generate units
      • Differentiate stat priority from casters a bit. Cast speed will now be mostly useless for summoners, maximum Mana won't be beneficial to sustain and you will need to rely on Mana Regeneration and reduced Mana Cost of Skills
    • Added 25% chance to avoid damage to minions affected by the above (excluding Veil King, Bear Companion, Fire Elementals, Harvesters), reduced base life by 20%
    • This is a small effective health boost for regular gameplay but will help against complete army wipe out boss skills
    • Summoned Minion Damage/Life/Attack Rating strings on items are now "Summon Damage/Life/Attack Rating"
    • Summoned Minion Resistances strings on items are now "Summon Elemental Resistances"
  • Changes to Mana sustain options:
    • Mana on Striking: removed from items
    • This stat was impossible to balance in the context of Median's high hit count skills. Even low amounts of it would eliminate all Mana costs, and if skill Mana costs were balanced around it - they would become prohibitively high for characters without the stat
    • Mana Leech: removed from items
    • The problem with this stat is that it is effective against multiple targets but useless against few and single targets. Its efficiency also diminishes further at high area levels as monsters receive reduced damage (in order to bypass Diablo 2 unit life limits). Finally, it is affected by a very high internal divisor on Hell difficulty that is not communicated in game
    • Mana Cost of Skills: new stat
    • Reduces (or increases) the Mana cost of all active skills by a percentage
    • Does not apply to the base Mana cost of a skill, in order to allow us to have skills exempt from the mechanic if we wish
    • Will replace most sources of Mana on Striking and Mana Leech on items, except non-customizable charms - we want Mana management to be an active gear choice
    • This stat has the following benefits:
      • Works equally well in all combat situations: multiple, few, single target; low and high area levels
      • Simple effect, easy to understand without any documentation
      • Rewards stacking, instead of eliminating the entire Mana system for most Weapon Damage builds with 1 affix
      • Also works for casters, not just Weapon Damage builds

Misc

  • Necrolyte Mercenary: fixed Frigid Nova not working

Amazon

Blood

  • Fire Elementals:
    • Fire Cannonade on Death chance now 30%, up from 25%. Levels now 4/17/30, up from 3/13/23
    • Now gain +2% Fire Spell damage and Fire Pierce per Base Level, up from 1%
  • Unstable Essence:
    • Life drain now -2% per second, up from -1%
    • Now reduces Fire Elemental cooldown by 20% and reduces health by 75%
  • Magic Missiles: reduced duration and increased speed of initial wave of projectiles, improving the overall speed of target acquisition

Storm

  • Reckoning of Zerae: fixed tooltip error - wrong Base Level synergy amount
  • Lightning Shield:
    • Fixed a bug where the Relic would also reduce Amazon Elemental/Magic Damage Reduced stat
    • Fixed tooltip errors associated with the Relic
  • Power Shift: now inherits an average of 100% of Hammer of Zerae's lightning damage, from 90% (average is minimum + maximum damage /2)
    • Skill description did not state it was 90% so remains unchanged, as the damage is now fully inherited

Bow

  • Trinity Arrow: reworked
    • Upon landing, Trinity Arrow now spawns arrows in a ring that home in on the nearest target in a close range
    • This change was made to allow Trinity Arrow to be more effective versus moving targets
    • Previously, if your target was moving, or even if they weren't, it was easy for the main payload to land slightly off-center and deal almost no damage
    • The homing range on the arrows is enough that you can hit things much more comfortably but not so far that you don't have to aim anymore
  • Dragonlore: reworked
    • Maximum base level is now 1 (from 25)
    • No longer grants poison pierce
    • Now grants -1% enemy fire, lightning, and cold resistances per base level of Trinity Arrow and Barrage, up to 50% (this is the same as the old maximum)
    • Now grants 1% physical resistance per 2 points in Bow active skills (Trinity Arrow, Barrage, Phalanx, Wyrmshot, Decoy), up to 25% (this is also the same as the old maximum)
    • Now also grants 5% weapon physical damage per base level of Wyrmshot and Phalanx (no maximum)
  • Phalanx:
    • Fixed a bug that caused the skill to spawn additional server-only archers
    • Base archer duration halved
    • Archer duration now increases by 0.04 seconds per base level
  • Wyrmshot: now converts to magic instead of fire, lightning, or cold damage
    • Reverted "double hit bug fix". Now shoots twice at each target
    • Weapon Damage halved (brought back to old values) to reflect this hit change
  • Rapid Wyrmshot: now baseline on the bow Tree, requires Keen Sight and level 120

Reward

  • War Spirit: replaced 1 Mana on Striking with -20% Mana Cost of Skills
    • Now grants its benefit to Bow Amazons when base level is greater than or equal to 5

Assassin

Psionic

  • Mind Ripple: base area of effect increased by 50%, base damage increased by 12%
  • Cognition: Pinnacle adds 200% of Cognition as Stamina Recovery Bonus instead of Maximum Stamina

Traps

  • Fixed traps not working with Paragon of Fate bonus loot
  • Subterfuge:
    • Now scales slightly slower with soft levels, but scales above slvl 28
    • Now gains 2% increased trap damage per hard point
  • Catalyst Trap:
    • Moved within the tree, now mutually exclusive with Beacon
    • Now requires level 20, has a base maximum level of 20
    • Bonus damage granted to traps reduced from 10%+10% per base level to 2%+2% per base level
    • Cooldown reduced from 15 seconds to 5 seconds
    • Mana cost reduced by 10%
    • Now enhances functionality of Shockwave and Incineration Trap
    • Upgrade removed
  • Shockwave Trap:
    • Now Mutually exclusive with Incineration Trap
    • Damage and hit rate significantly increased to compensate for gaining less damage from Catalyst Trap
    • Mana cost reduced by 12%
    • Now activates 33% faster
    • When enhanced by Catalyst Trap, lightning bolts now explode into small novas which hit multiple times
  • Incineration Trap:
    • Now requires level 1 and mutually exclusive with Shockwave Trap
    • Damage significantly increased to compensate for gaining less damage from Catalyst Trap
    • Activation Frequency multiplier raised to 100%
    • Now gains 4% fire pierce per base level
    • When enhanced by Catalyst Trap, halves the base delay between activations with no change to the frequency multiplier
  • Negative Charge:
    • Renamed to Deadly Constructs
    • Now grants 6% pierce to both Shockwave and Incineration Trap
  • Beacon:
    • Reworked and moved into the trap tree. Mutually exclusive with Catalyst Trap
    • Now an active skill with an 8 second cooldown, dropping a nuke at the target location after a moderate delay
    • Damage and hit count significantly increased to compensate for no longer having Catalyst Trap synergy
    • Has increased scaling from trap damage
    • Now has a level requirement of 20 and a base max Skill Level of 20
    • Base mana cost reduced, now scales per level
  • Artifice Mastery:
    • Now requires your two chosen traps and Subterfuge to be base level 15 to allocate
    • Now has a base max level of 5
    • Reworked to convert the avoid you would gain from Perfect Being into an equivalent amount of claw block
    • Grants 1% additional claw block per base level
    • Removed false information about claw block not working while moving
  • Forger's Hegemony:
    • Now converts the elemental/magical damage reduction gained from Prismatic Cloak into flat life regen at 2x value

Claw

  • Noctule: mechanically reworked
    • Now spawns bats in an area around the Assassin that target nearby enemies and fly through them
    • Number of bats spawned increases with Skill Level
    • Base Mana cost lowered by 31%
    • Mana cost gain per level increased by 11%
    • Weapon Damage lowered by 5%
  • Summon Familiars: no longer a passive, now a castable skill with a 6 second cooldown
  • Batstrike:
    • Fixed a bug that made the cooldown go negative
    • No longer gains a cooldown after Blink/during Vampiric Icon
  • Fanged Assault: new upgrade for Summon Familiars - gives familiars a chance to cast level 1 Noctule per base level
  • Bat Strike: no longer casts Summon Familiars or Vampiric Strike
    • Enhancements now unlocked at character levels 50 and 100 (from 90 and 120)
    • Improved server performance
  • Vampiric Strike: no longer an upgrade to Bat Strike - now an active skill
    • Cooldown Removed (damage heavily reduced to compensate)
    • Maximum base level now 5
    • 2 base projectiles, gains 1 projectile per base level
    • Now gains +3 projectiles for 3 seconds after blinking or while Vampiric Icon is present
    • Does not benefit from specialization despite now being an active skill

Throwing

  • Pneumatic Burst: +3 to base targets, +17% increased range

Naginata

  • Execution:
    • Fixed a bug causing Backstab cooldown to increase by 11 seconds, instead of 10
    • Will now add cooldown information to Backstab's tooltip
  • Backstab: now converts 80% of physical damage to magic

Reward

  • Shadow Flow:
    • New reward skill, replacing Beacon
    • Grants 1% block and hit recovery speed per 2 soft levels
    • Grants 1% maximum chance to avoid damage per 3 base levels
    • Grants 2% activation frequency per base level
    • Grants 5% movement speed + 1% per base level
  • Vampiric Icon:
    • Fixed tooltip showing incorrect leech numbers
    • Clarified on tooltip that leech is based on missing life, not maximum life

Barbarian

Nomad

  • Bear Stance: now also grants Summon Physical Resist at the same value
  • Mountain King: fixed skill description - now accurately describes the stats granted by this skill (actual stats granted unchanged)

Earthshaker

  • Thunder Slam: no longer usable while unarmed

Windcarver

  • Executioner: fixed a tooltip error that underestimated the area increase of the upgrade

Warmonger

  • Stampede: each axe now explodes into 6 spikes, down from 7. This doesn't affect the Snake Stance version of the skill
  • Snake Bite:
    • Now always deals maximum damage (average damage increased by ~24%)
    • New damage scaling mechanic: gains 1% Damage Multiplier for every 1% Poison Pierce above 199
    • Allows poison Warmonger's single target damage to scale more with gear in the endgame, making it viable for the toughest content
    • Added Damage Multiplier count on the tooltip. This also shows a previously hidden 1% Damage Multiplier per character level until 120
    • Damage gain from player levels above 120 is now multiplicative with Damage Multiplier, instead of additive. Gain per level is now 3%, down from 8%
    • The above does not change final damage compared to the old implementation
  • Bloodthirst:
    • Pierce conversion for Eagle Stance is now 100%, down from 150%
    • Fixed a tooltip error showing incorrect Lightning/Poison pierce values

Shaman

  • Spirit Reave:
    • Fixed an issue causing inconsistent hit rate/total damage across the duration of this skill
    • Now hits approximately ~15% more over the duration of the skill
    • Tooltip now shows Mana cost
  • Spirit Walk: fixed tooltip not showing healing amount

Druid

Seer

  • Armageddon: base Activation Delay is now 7 frames, up from 6
  • Spiritual Alignment: grants the following bonuses at Base Level 1
    • Now increases Armageddon Activation Frequency by 44% while in human form; this reduces its Activation Delay to 5 frames, down from 7
    • Now increases Frigid Domain Activation Frequency by 30% while in human form; this reduces its Activation Delay to 20 frames, down from 25

Hunter

  • Bear Companion: no longer gains your Physical Resist
  • Heartseeker:
    • Averaged out minimum and maximum bonus damage
    • Now hits up to 32 times per use, up from 22 (visuals unchanged); Weapon Damage now 99%, down from 145%
    • The above was made to avoid damage cap issues and does not change average damage per use

Werebear

  • Werebear Morph: now reduces Activation Frequency by 30%
  • Primal Dominance:
    • Hit Recovery gain per Base Level is now 25%
    • Maximum Base Level is now 3
  • Ravage: duration reduced by 13%, removed double negative from synergy text

Werewolf

  • Feral Escalation: fixed a bug allowing players to gain the Deadly Strike from this skill without the mana regen penalty
  • Mana Pulse: now also deals radial weapon damage in an area around the point of attack to help with early gameplay
  • Lunar Assault: new buff skill granting melee attacks in Werewolf Form a chance to cast Moon Strike - a weapon damage trigger hitting multiple nearby enemies
  • Harbinger: next hit delay now 2 (from 3), projectiles are now 50% bigger on the server
    • The above changes result in greater hit consistency and roughly 33% more potential damage per second over the previous version

Necromancer

Malice

  • Torment: fixed a bug causing ghosts created by this skill to behave differently on the server than they appear to on the client
    • Number of projectiles for both base and upgraded versions create 16% less projectiles
    • Now creates homing projectiles over a 50% smaller area
    • Ghosts no longer disappear when hitting their target
  • Relentless: now gives 15 Life on Melee Attack per base level (from 25)
  • Gift of Blood: now grants 1% avoid per 4 base levels in the Malice tree (from 3)

Melee

  • Blight Descent: fixed a bug that made the effects of this upgrade require a point in Reaper
  • Angel of Death: is now a warp strike
    • Produces a slow moving nova of poison projectiles, poison duration increases with Skill Level
    • Now leaves an aura under the character to convey bonuses being received from Blight Descent
    • Now usable with any melee weapon

Totem

  • Fixed totems not working with Paragon of Fate bonus loot

Summon

  • Blood Skeletons:
    • Can now summon 2 skeletons at Base Level 1, up from 1
    • Maximum Base Level is now 20
    • New synergy: Gain 67% global damage reduction at Base Level 20
  • Night Hawks:
    • Visuals changed to black to better fit the skill's theming
    • Fixed tooltip showing incorrect damage per hit
    • Greatly increased hits per cast
    • Can now summon 5 Hawks at Base Level 1, up from 3
    • Maximum Base Level is now 20
  • Abyss Knights:
    • 5% chance to cast Chaos Nova on Kill is now baseline, upgrade not necessary
  • Chaos Nova: renamed to From the Abyss
    • Now reduces Abyss Knights cooldown by 67%
    • Now also reduces Abyss Knights life by 75%
  • Violent Immolation: removed bonus to Hawks per cast in line with the summoner casting changes
    • Maximum Base Level is now 1
    • Now grants 33% Deadly Strike to Night Hawks, up from 25%
    • Now increases Night Hawk base Mana cost by 33%

Reward

  • Land of the Dead:
    • No longer increases maximum Night Hawks
    • Now periodically spawns additional Night Hawks: 1 + (1 per 5 Base Levels)
    • These Night Hawks will no longer overwrite Hawks which have been summoned manually
    • Tooltip no longer includes a redundant line about "Next Level" scaling
  • Summon Veil King: fixed a bug causing Veil king to never do his Plague Grasp attack
    • Removed the voice line and added a visual for Plague Grasp
    • This bug fix caused another incorrect skill to stop playing in in it's place

Paladin

Ritualist

  • Transcendence: no longer gives Physical Resist to Servants of Valor

Aspects

  • Spark of Hope: now increases the speeds of all nearby allies
  • Servants of Valor: Blessed Life is no longer a synergy (granted only minimal amounts of flat physical damage reduction)
  • Valiance: now avaialble at level 35

Templar

  • Lionheart: fixed a bug that reduced Deadly Strike granted
    • Intended conversion at Base Level 25 was 1% Deadly Strike per 400 Strength, instead of 1% per 500
    • Fixed a bug causing the skill description to not display the defense bonus the skill was granting

Incarnation

  • Dragonbone Armor:
    • Now also grants 20% Chance to Avoid Damage
    • Replaced Mana Leech and Mana Regeneration penalties with increased Mana Cost of Skills: 10 + half of the Skill Level
  • Solar Flare:
    • Doubled Base Level scaling, it now takes 14 points to achieve the same synergy value that 20 did before
    • Reduced damage gain at Skill Level 1-22, doubled damage gain at Skill Level 28+
    • Maximum Base Level is now 15
  • Annihilation: fixed not working with Paragon of Fate bonus loot

Nephalem

  • Tree has been restructured. The two Vessels are now at the top and bottom of the tree respectively, followed by their damage passives, and finally converging on the center of the tree where your single target and capstone passives are
  • Vessel of Retribution: base range increased by ~42%, makes this skill greatly improve the build's clearing potential
  • Life and Death: maximum base level is now 10, down from 25
    • Now gains targets every 4 Skill Levels (Maximum targets unchanged)
    • Damage gained per level increased by ~20%
    • The total damage bonus granted by this passive is now increased by 3% per base level
  • Solstice and Equinox: maximum base level is now 10, down from 25
    • Now gains targets every 4 Skill Levels (Maximum targets unchanged)
    • Damage gained per level increased by ~20%
    • The total damage bonus granted by this passive is now increased by 3% per base level
  • Sentence: a new multi-purpose skill that rapidly hits random enemies around the player
    • Hits each target in an area, allowing this skill to cleave when used in packs
    • When in single-target scenarios, Sentence will focus its full damage on one enemy, meaning its utility scales dynamically based on the situation
    • Due to the unpredictable nature of this skill, Absolution remains on the tree for a more predictable damage tool in scenarios where you don't want random targeting
  • Reverence: now passively grants the effects of the relevant buffs
  • Absolution:
    • Now deals 100% of your Vessel skill damage (up from 96 and 48 from the two respectively)
    • No longer gains a damage bonus near your resurrects

Reward

  • Resurrect:
    • Moved to Aspects tree
    • Requires 10 points in Servants of Valor
    • No longer part of Paladin's Neutral Devotion - can now be selected with any Paladin ultimate skill
    • No longer provides bonus damage to Absolution while near the player
  • Habeas Corpus:
    • Moved to Aspects tree
  • Arbiter: new Paladin ultimate skill, replacing Resurrect as the ultimate skill for Neutral Paladins
    • Blinds enemies, causing them to stop attacking you until you get into close range
    • Provides a large bonus to defense, scaling with both base level and soft points
    • Resurrect long served as a Paladin ultimate that didn't quite fit for the purpose it served. Neutraldins needed to spec into minion stats to keep this minion alive for the damage boost, but during boss fights where this was most needed was where a minion ultimate made the least sense. This new ultimate provides a powerful defensive boost that is both thematic and mechanically appropriate for Neutraldins, while also retaining some generic usefulness
    • Also provides 3% Activation Frequency per base level

Sorceress

Poison

  • Elucidation: added missing synergy information to tooltip
  • Arachnomancy:
    • Removed damage variance to allow better staggering of Decay-empowered casts
    • Damage reduced by ~10%
  • Decay: will now add an orange Miasma buff icon for 10 seconds while active, to enable easier cooldown tracking

Fire

  • Havoc: now also checks for base points in Emberstep and Molten Core

Lightning

  • Entanglement: now has a unique icon, fixed tooltip color errors

Item Only Skills

  • Dark Power: updated buff visuals to be more thematic, moved old green visuals to Angel of Death
  • Soulshatter: removed the ability to cast this skill with scepters
  • Carnage(Book of Kalen): renamed to Smite
    • Damage numbers updated to match Carnage
    • Visuals updated
    • Flat fire damage now scales with increases to Light Radius
  • Void Tendrils: new oSkill on The Defiler Necromancer Dagger which channels void tendrils through nearby enemies
  • Blade Sentinels: Assassin only spell found on the new Shyan's Focus SSU Blade Talons
    • Animates a spinning magical blade that shreds your enemies with magic damage
    • Scales with Physical/Magic Spell Damage
    • Maximum number of animated blades increases per 10 Skill Levels
  • Sun Strike: fixed a bug causing this skill to shoot the wrong missile on the server which broke all of its damage calculation
    • No longer has next hit delay (will shotgun from close range)
    • Trails now deal damage 50% less frequently to constrain the impact of this change
    • Added unique icon
  • Deathgaze: projectiles now travel outward in random directions each time the skill is used
    • Now gains +1 projectile per 40 Skill Levels
    • Added unique icon
  • Sandstorm: missile behavior reworked
    • Fixed a bug causing tornadoes created to behave differently on the server than they appeared to visually
    • No longer has next hit delay
    • Tornadoes created now linger for 1 second before flying towards a nearby enemy (and piercing)
    • Attack speed required to remove the cooldown is now 625% (from 875%)
    • Weapon Damage lowered by 15%
    • Sandstorm was intended to be a clear skill that happened to have great potential as a single target ability. While this is not a bad thing, the way it worked was not good for the game. Instead of using the skill as intended you needed to find "sweet spots" where you could force it to shotgun or hit way more than it appeared to due to the massive desynch caused by this skill. These changes aim to restore some of it's old clearing power while also enabling its ability to do single target damage
  • Hammertime: fixed broken trigger on various items that had a chance to cast this skill
  • Champions of the Sun:
    • Increased life by 100%, now immune to crushing blow
    • Aura now gives Summon Elemental Resistances and Summon Physical Resist in order to obey stat caps and prevent pet immunity
  • Blood Fury: renamed to Overcharged, reworked and is now a passive skill
    • Adds Fire and Lightning Spell Damage: 1.5% per Skill Level until level 28, 2.5% per Skill Level afterwards
    • Increases Mana Cost of Skills: 1% per Skill Level
    • Spawns on all previous Blood Fury sources with increased Skill Level
    • New item sources: runewords - A Perfect Storm, Ilmatar, and Lincos; sacred uniques - Black Sun Spear, Zann Prodigy, Bul Kathos' Temper
  • Graveyard:
    • Fixed tooltip error: Life Regeneration does not scale with Physical/Magic Spell Damage
    • Fixed tooltip error: insufficient Life Regeneration calculation precision
    • Fixed icon
  • Wychwind: fixed icon
  • Death Star: added unique icon
  • Winter Avatar:
    • Damage now scales more significantly with cold resist
    • Before: 1% total damage per 25% Cold Resistance; Now: 1% total damage per 9% Cold Resistance
    • Base damage halved
    • Overall, damage reduced by approximately 23% at endgame
  • Disintegrate:
    • Fixed a bug that caused all synergies to apply twice
    • Increased minimum damage to equal maximum damage, increased damage gain after Skill Level 28
    • Overall, damage reduced by approximately 16% at endgame
  • Exorcism:
    • Hit delay now 3 frames, up from 2
    • Increased minimum damage to equal maximum damage
    • Overall, damage reduced by approximately 14% at endgame
  • Limpet Laser:
    • Improved visual clarity - now only releases red pulses when firing, idle when not
    • Now starts with 2 base mines (from 1)
    • Now gains an extra mine per 16 levels (down from 20)
    • This change was made to compensate the loss of +1 Mine on Banner of Bitter Winds and to allow the skill to function in niche circumstances without the shield
  • Sky Siege: removed stacked damage debuff versus end game stationary bosses
    • Has 1 frame next delay (unchanged)
    • Weapon damage now 90% (from 30%)
    • Fixed skill description showing incorrect weapon damage
    • Now has a 3 second cooldown, reduced by 0.04 per Skill Level (Skill Level 75 to remove cooldown)
    • Mana cost gained per level reduced by 20%, base mana cost reduced by 12%
  • Searing Glow: removed fire damage variance, reduced fire damage by 10%

Items

General Changes

  • Throwing axes can now roll with up to +4 Barbarian Skills
  • Reduced the health of generic reanimated monsters by 30%
  • Necromancer Physical weapons (Raptor Scythe, Bone Splitter, Spirit Edge) now all have hybrid scaling (both strength and dexterity scale the damage on these weapons)
    • Spirit Edge scaling now 11%/11% Dexterity/Strength and Scythes now 14%/14%
  • Sacred Hexblades (Necromancer IED Daggers) now deal a base of 52% of Dexterity as Fire Damage (from 48%)
  • Catalyst of Jewelcraft: can now also be charged with Arcane Shards
  • Gematria:
    • All items with this modifier will now display total granted stats through passive tooltips in the skill menu
    • Optimized implementation for better performance, as a result old items with these modifiers won't work and will need to be found anew
  • Shrine Crafting:
    • Removed recipes that enable cubing of shrines with vessels, inefficient and unnecessary due to broom button
    • Vessel tooltips will now display precise stat ranges of fixed stats instead of "x/y" variable labels
    • Shrine tooltips will now explain crafting mechanics more thoroughly

Jewelcrafting

  • Removed Mana Leech from the crafting recipes, increased Life Leech to (2-3)%, up from (1-3)%

Item Affixes

  • Reflex Bow: Dexterity damage bonus is now 17% (from 15%)
  • Maiden Bow (Mastercrafted Bow): dexterity damage bonus is now 18% (from 15%)
    • No longer gives a Weapon Physical Damage bonus per Attack Speed, instead gives 1% Chance to Avoid Damage per 500 Dexterity
  • New prefix on gloves and belts: +10% Summon Physical Resist (Angelic only: +12%)
  • New suffix on orbs and scepters: +25% Poison Skill Duration (Angelic scepter only: +30%)
  • New suffix on staves: +50% Poison Skill Duration (Angelic long staff only: +60%)
  • Bear Stance aura on Paladin shields is now a passive with a skill tooltip

Runes and Gems

  • Loz Rune:
    • Now gives +4% Summon Physical Resist in Weapons, +3% Summon Physical Resist in Armor
    • Block Speed on shields is now 60%, up from 40%

Mystic Orbs

  • Kara's Trinket:
    • Removed Summon Attack Rating, Summon Damage, Cast Speed
    • Now adds +4% Summon Physical Resist and -3% Mana Cost of Skills
  • Demon's Core:
    • Removed Fire Spell Damage and Apocalypse trigger
    • Increased Poison Spell Damage to 6%, up from 5%
    • Added 10% Poison SKill Duration
  • Nor Tiraj's Flaming Sphere:
    • Removed Fire Resist and Fire Damage
    • Increased Fire Spell Damage to 6%, up from 5%
    • Added 1% Chance to Cast Level 63 Apocalypse on Death Blow

Tiered Uniques

  • Ravenflock: grants the updated version of Noctule
  • Jerhyn's Tawiz:
    • Total stats are now shown through a passive tooltip in the skill menu
    • Experience Gained now 1%, down from 2%
  • Brainhack: replaced Weapon Physical Damage roll with flat cold damage

Sacred Uniques

  • Fixed a bug where some sacred uniques were more or less rare than intended
  • Horned Hunter: renamed to Vizjerei Hunter
    • Now has a chance to cast level 40 Trinity Beam on Striking, also grants up to 100 Spell Focus
  • Banner of Bitter Winds: no longer gives +1 projectiles to Limpet Laser
    • Now causes Limpet Laser to lob a fixed amount of projectiles around you in a randomized pattern, sticking to the ground instead of walls
    • Now also sets the cooldown of Limpet Laser to 1 second
  • Guardian of Scosglen: now grants +1 to Trinity Arrow instead of charges
    • Cube recipe to recharge this item has been disabled
  • Askarbydd: now allows Barrage to pierce and has Crushing Blow
  • Faithless (Soul Forge Unique): orange text now increases Queen of Blades area of effect by 50% instead of having a chance to splash damage in an area. This orange text stacks for a total of 100% increased AoE
  • Athulua's Blessing: no longer grants Rapid Wyrmshot, now rolls Sky Siege and a chance to cast arrow on striking
  • Twin Terrors: no longer grants +100% Noctule projectiles while dual wielding
    • Now has a Noctule roll and doubles the magic damage synergy on Noctule while dual wielding
  • Wintry Majesty: removed the short cooldown caused by the Glacial Nova trigger, not retroactive
  • Silks of the Victor:
    • Mana Leech replaced with -20% Mana Cost of Skills
    • Life roll is now (500-1000), up from (300-700), removed Physical Resist penalty
  • Void-Touched/Void-Infused: bonus to Erupting Strike reduced by 20%
  • Reapers:
    • Enhanced Defense now always +200%, up from (140-170)%
    • Fire Pierce now always +20%, up from (7-18)%
    • Fire Spell damage is now (20-30)%, up from (13-20)%
    • Fire Damage is now +300, up from +84
    • Now also gives -20% Mana Cost of Skills
  • Demonic Touch: reworked, defensive gloves primarily for elemental weapon builds
    • New stats: 10% Physical Resist, (3-5)% Maximum Cold Resist, 75% Poison Length Reduced, 100 Life Regenerated per Second
    • (10-15)% Innate Elemental Damage, -20% Mana Cost of Skills
  • Valthek's Command:
    • Removed obsolete Jitan's Gate cooldown modifier
    • Life and Mana bonuses are now +(500-888), up from +(1-500) and +(1-250) respectively
    • Mana Sweep damage bonus is now +30%, up from +15%
    • Vizjerei Rage: damage doubled
    • Now also grants +10% Physical Resist and +50% Mana Cost of Skills
  • Xorine's Cane: replaced Elemental Resists bonus with -20% Mana Cost of Skills
  • Dead Lake's Lady:
    • Replaced 25% Mana Regeneration with -15% Mana Cost of Skills
    • Required Level now 90, down from 100
    • Spell Damage rolls now (25-35)%, up from (21-25)%
  • Legionnaire: added -20% Mana Cost of Skills
  • Kraken's Cutlass: added -20% Mana Cost of Skills
  • Durandal the Blazing Sword: replaced reanimate chance with -40% Mana Cost of Skills
  • Stormstrike: added -30% Mana Cost of Skills
  • Bone Scalpel: added -25% Mana Cost of Skills
  • Soulsplitter: renamed to Soulmender, reworked
    • Veil King: does not resurrect on death
    • Gain half of Summon Physical Resist bonuses as Physical Resist
    • Also gives +4 to Necromancer Skills, 200 Life Regenerated per second, 20% Summon Physical Resist
    • Also gives +(50-100)% Summon Life and +4% Maximum Poison Resist
  • Shadowtwin:
    • Barbarian Skills are now +(2-3), up from 2
    • Replaced Cold Resist with +(1-2)% Maximum Cold Resist
    • Now also gives +25% Summon Attack Rating
    • New modifier - Guardian Spirit: 2% Chance to reanimate as Corrupted Barbarian Level 131
  • Dark Guardian:
    • Removed Arcane Torrent, Maximum Mana, Cast Speed
    • Flat Defense is now +(2000-4000), up from +(1000-2000)
    • Bonus to Defense is now +(50-100)%, up from +(25-50)%
    • Physical Resist is now 5%, up from 4%, Enhanced Defense is now always 200%
    • Now also gives +10% Summon Physical Resist
  • Grim Visor:
    • Removed Light Radius penalty and increased Requirements
    • All Skills are now +4, up from +(1-2)
    • Added +10% Summon Physical Resist
  • Gladiator's Rage:
    • Removed Bloodlust trigger, Cast Speed, Magic Find, Gold Find, Light Radius, Summon Elemental Resistances
    • Barbarian Skills are now always 6, up from +(2-4)
    • Added +150% Summon Attack Rating, +25% Summon Physical Resist, -25% Mana Cost of Skills
    • Also added +1% to Maximum Elemental Resistances
  • Stone Guardian:
    • Removed Cast Speed, Mana
    • All Skills is now +(2-3), up from +(1-2); Bonus to Defense is now always 50%, up from +(15-50)%, Enhanced Defense is now (140-200)%, up from (80-130)%
    • Maximum Life bonus is now always +5%, up from +(2-3)%
    • Also added +10% Summon Physical Resist
  • Locket of Dreams: added +10% Summon Physical Resist
  • Black Sun Spear: added +(10-16) to Overcharged
  • Bul Kathos' Temper: added +(10-16) to Overcharged
  • Zann Prodigy:
    • Experience penalty is now -5%, down from -25%
    • Added +(10-16) to Overcharged
  • Hanfod Tan: added +20% Summon Physical Resist
  • Ground Zero: No longer drops
  • The Redeemer:
    • Now summons 9 Fire Elementals instantly, instead of 12 over time
    • Now reduces the cooldown of Jitan's Gate by 2 seconds, up from 1
  • Vision of the Furies:
    • Now reduces Fire Elementals cooldown by 10%
    • Replaced Cast Speed with 50 Life Regenerated per second
  • The Angiris Star: Death Ripple levels now stack with the Death Ripple Relic
  • Earth Rouser: no longer rouses the earth (removed tremor trigger that did nothing but shake the screen)
  • Rainbow Maiden: pierce and flat damage rolls increased
    • Removed Todal Defense = 0 modifier
    • Lowered maximum resists roll to 2-2
  • Asgardsreia: no longer has elemental pierce, now has deadly strike, crushing blow, and a small movement speed bonus
  • Auriel's Robe: now rolls with % bonus to spell focus, and light radius

New Sacred Uniques

  • Shyan's Focus: new SSU Blade Talons providing the new Blade Sentinel oSkill
  • Mekanism: new SSU Wrist Blade allowing Shuriken Flurry to deal weapon damage
  • Life Shear: new SSU Scissors Katar supporting physical claw assassins
  • Shard of Refraction: return of old Black Razor! A tri-elemental IED dagger with a new twist

Sets

  • Pantheon (Bow Set):
    • Full set: weapon damage bonus increased to 100% (from 60%)
    • Full set: removed Time Strike trigger
  • Killing Vector:
    • Now has ctc level 28 Rising Dawn on striking
  • The Warmage:
    • Now grants 20% activation frequency instead of the Jinn oSkill
  • Universal Law: full set flat Mana bonus reduced to 2000, down from 3000
  • Witchhunter's Hood: no longer gives a bonus to Strength
  • Vizjun's Devices: 2 piece spell focus set bonus replaced with 50% mana regeneration
  • Gathering of the Tribes: full set Shockwave trigger chance now 15%, down from 30%
  • Yaerius' Grey omen:
    • 3 piece: Vessel Damage bonuses are now 30%, down from 50%
    • Full set: removed Vessel Damage bonuses
    • Yaerius' Alembic: removed 15% Vessel Damage bonus

Runewords

  • Edge: now adds 40-60 Dexterity instead of gold find
  • Nezha:
    • Restored old Dexterity rolls (now rolls 40-45% increased Dexterity)
    • Removed % Strength increase roll
    • Orange text now grants 25% cold pierce in Werewolf form and 20 flat damage in Wereowl form
  • Memory: added -20% Mana Cost of Skills
  • Farseer: replaced +3 to All Attributes with -20% Mana Cost of Skills
  • Thelema: replaced Cast Speed with +20% Summon Physical Resist
  • A Perfect Storm:
    • Lightning pierce is now (20-25)%, up from (10-15)%
    • Added +(10-16) to Overcharged
  • Ilmatar:
    • Removed All Resistances, Lightning Spell Damage, Mana Regeneration bonuses
    • Paladin Skills are now always +4, up from +(1-2); Hit Recovery is now +40%, up from +20%; Lightning Pierce is now (15-20)%, up from (10-15)%
    • Now gives +(26-36) to Overcharged
  • Lincos: now gives +(12-16) to Overcharged
  • Oris' Herald: remove testing remnants
  • Malignant Shard: buffed Angel of Death roll to 10-15

Relics

  • Shuriken Flurry: now has 15% ctc Shuriken Flurry on Melee Attack
  • Ice Elementals:
    • Removed Fire Elemental combo property
    • Now grants +10000 Defense, up from +1000
  • Fire Elementals:
    • Removed Ice Elemental combo property
    • Now grants 20% Fire Spell Damage, up from (5-10%)
  • Servants of Valor: reverted orange modifier back to +1 Extra Servant
  • Exodia: removed bonus to summons per cast in line with the summoner casting changes
  • Snake Bite: now makes the skill ignore enemy defense and block, removed Poison Duration bonus, reduced Poison Pierce to 5%
  • Sky Siege: now rolls 9-11 to Sky Siege

Previous Patches