Median XL - Version Log

Median XL - Σ 2.11.0

Table of Contents


Game

General

Engine

  • Mystic Orbs now display the amount of times they can be applied to an item
  • Added autocomplete functionality for chat commands, player and account names,
  • Added copy/paste, cut and clear all (Ctrl+Bksp) functionalities in the chat prompt
  • Message log now displays messages from top to bottom
  • Visual improvements to the message log and chat prompt
  • Charsi's Quest now utilizes the item level of the base item in its calculations
  • Updated layout of the main page of character screen

The Sin War

  • New gameplay mode: eXtreme Self Found (XSF)
  • This is the ultimate test for solo adventurers, taking the standard Self-Found challenge to its absolute limit
  • In XSF, your character is completely isolated: no other characters, not even your own, can ever join your game
  • This means absolutely no trading, no group play, and critically, no muling items between characters
  • To enable eXtreme Self Found for your character, simply add the suffix -xsf to your character's name during creation
    • Example: If you want to name your character Paladin, you would name them Paladin-xsf
  • Once your character is created with the "-xsf" suffix, they will be permanently locked into eXtreme Self Found mode, ensuring your journey remains truly solo

Monsters

  • Fixed a bug that caused Corrupted Barbarians in Act 5 to not leave a corpse on death
  • Reduced Shapeless Hunger damage by 30% on Normal difficulty

Quests

  • Hellforge Quest: greatly improved quest rewards
    • No more Flawless Gems, always Perfects
    • Always drops 1 Tiered Unique jewel on Normal
    • Always drops 2 Tiered Unique jewels on Nightmare
    • Wishmaster is technically in the pool, but don't get your hopes up
    • Always drops a low enchanted rune on Hell (can be Ol, Elq or Tyr)

Endgame Quests

Nephalem Rifts

Kurast 3000 BA

  • Reward charm has now been renamed to Paragon's Hammer
  • Removed +1 to Necromancer Skills, (21-25) Spell Focus, and ~28% Weapon Physical Damage
  • This charm can now be upgraded with Marks of Victory from Heroic Quests
  • The charm starts with 5 charges and each upgrade costs at least 1 charge
  • Upgrades are unique and cannot be duplicated
  • Once charm reaches 0 charges no further upgrades can be made
  • For information on the possible upgrades please see the following patch notes sections:
    • Horror Under Tristram, Infernal Machine, Death Projector, Library of Fate

Heroic Library of Fate

  • Removed the offensive auras from the Archangel's minions to improve performance
  • Removed the "monster weaknesses" system
  • Avatars of the Zakarum:
    • Will now attack you directly, instead of relying on unreliable and sometimes unkillable proxies
    • Removed old offensive aura that did practically nothing but making allies shiny
    • Will now gain bonus damage as the area level increases
    • They won't cast Singularity any more, buffed Celestial Barrage skill by 50%
  • Malthael's Archons will now only cast a single Mind Flay beam
  • All maps are now ~60% larger
  • Added a new enemy type: Tyrael's Desolator, who attacks with a slow piercing punisher volley
  • Added a new map variant: the Battleground
  • Removed 3-to-1 Angelic reroll recipe
  • Auriel's Gryphon:
    • No longer becomes invisible
    • Will now get bonus stats from casting War Spirit (similar to players, but gains all stats instead of just one)
    • Spike novas cast by this monster will now repeat twice, trigger delay increased by 1 second

New features

  • Added the following Heroic floors: Level 133, Level 136, Level 139, Level 140 (Trial of the Angiris)
  • These can only be accessed if on the path of the Paragon of Fate (see below)
  • All enemies on floors 133+ will have a high amount of absorb to the same single damage source
    • 50% absorb on floors 133 and 136, 75% absorb on floors 139 and 140
  • This source will be randomised in a rotation, and remain fixed for the whole season
    • Every season will feature one absorb from [Fire, Cold, Lightning, Poison, Magic, Physical], which will be announced in the patch notes. Once an absorb has been used it will not reoccur until all others have had their turn
  • For season 39 this will be: Fire
  • Angelic item drops, and overall drop quality, will increase with every floor

Paragon of Fate

  • Requirements:
    • Create a Mark of Fate by transmuting 5 Heavenly Souls
    • Transmute the Mark of Fate with your Paragon's Hammer, requires 3 charges
    • Learn the "Paragon of Fate" reward skill
    • Keep the upgraded Paragon's Hammer in your inventory
  • This will allow you to progress through the entirety of the Heroic Library of Fate and grants many rewards based on your Character Level
  • Rewards:
    • Level 130: Drop rate of Heavenly Souls greatly increased
    • Level 133: Increased drop rate of Angelic Items in Heroic Library of Fate 133+
    • Level 133: Cube recipe: Paragon's Hammer + Heavenly Soul + 50,000 gold = floor 133 access scroll
    • Level 135: +10% Physical Resist and +1% Max Elemental Resists while in the Heroic Library of Fate
    • Level 136: Cube recipe: Paragon's Hammer + 2 Heavenly Souls + 100,000 gold = floor 136 access scroll
    • Level 139: Find powerful rare-only Mystic Orbs in Heroic Library of Fate 133+
    • Level 139: Cube recipe: Paragon's Hammer + 3 Heavenly Souls + 200,000 gold = floor 139 access scroll
    • Level 141: Cube recipe: Heavenly Soul + Angelic item = rerolls the affixes of this item
    • Level 143: The Mark of the Angiris chase item can drop in Heroic Library of Fate 139+
    • Level 145: Maximum Life +5%, -5% to Enemy Magic Resistance
    • Level 147: Trial of the Angiris access scroll can drop in Heroic Library of Fate 139
  • In-game documentation for all of the above can be obtained by cubing the Zakarum's Ear (once per game)

Soulforged Mystic Orbs

  • Can be applied to rare items only
  • Only drop in Heroic Library of Fate 133+ if killing blow is dealt by a Paragon of Fate
  • List of orbs:
    • Physical Resist +1%, +5 Required Level. Armor only. Limit 5
    • Cannot be Frozen, +12 Required Level. Armor only. Limit 1
    • Max Fire Resist +1%, Fire Resist -10%, +6 Required Level. Armor only. Limit 1
    • Max Cold Resist +1%, Cold Resist -10%, +6 Required Level. Armor only. Limit 1
    • Max Lightning Resist +1%, Lightning Resist -10%, +6 Required Level. Armor only. Limit 1
    • Max Poison Resist +1%, Poison Resist -10%, +6 Required Level. Armor only. Limit 1
    • +1% Innate Elemental Damage, +5 Required Level. Armor only. Limit 5
    • +1% Base Block Chance, -10% Block Speed, +6 Required Level. Shield only. Limit 2
    • -2% Base Block Chance, +5 Required Level. Shield Only. Limit 2
    • Maximum Life +1%, +5 Required Level. Body Armor only. Limit 5
    • -1% to Enemy Fire Resistance, +4 Required Level. Armor only. Limit 5
    • -1% to Enemy Cold Resistance, +4 Required Level. Armor only. Limit 5
    • -1% to Enemy Lightning Resistance, +4 Required Level. Armor only. Limit 5
    • -1% to Enemy Poison Resistance, +4 Required Level. Armor only. Limit 5
    • +15% Damage to Demons, +5 Required Level. Armor only. Limit 3
    • +15% Damage to Undead, +5 Required Level. Armor only. Limit 3

Trial of the Angiris

  • Pinnacle content for Paragons of Fate
  • Survive challenges set by the Angiris Council
  • Important: this challenge is mostly for bragging rights, fun and/or masochism
  • Important: there is no big power upgrade available as a reward
  • Only attempt if you enjoy this kind of content or as a capstone to your season
  • Access scroll is a rare drop in Heroic Library of Fate 139

Developer notes

  • The new content in this Rift is an alternative way to reach level 149 (and eventually 150)
  • The rate of experience gain will be slower when compared to the Dimensional Labyrinth because you can go back to the areas if you die and the overall difficulty level is lower
  • The goal of the absorb rotation system, and nerfs to Angelic items in this patch, is to prevent one group of endgame Rifts becoming clearly better for taking a character to max level than the rest for most players
  • We want different builds to have an easier time when farming the Library of Fate each season, and also to incentivise Library of Fate "mains" to try different builds once in a while
  • Paragon of Fate requirements are set up as such for technical reasons. Note that having the passive alone is not enough to unlock the rewards, the upgraded charm must remain in the inventory
  • Most of the Paragon of Fate rewards only apply to endgame Library of Fate gamers. We did this because we wanted to provide powerful and unique bonuses, without spamming your character with tons of generic stats - like those present on other reward charms. Think of it like a specialization bonus for your preferred rifts
  • The power level of the Soulforged Mystic Orbs has been set such that the power of an Angelic item will still be mostly about its random rolls and not any follow-up crafting
  • Trial of the Angiris has been set up in this way, because we want to have extremely difficult content for our veterans to grind their teeth on, to challenge the strongest builds, and for everyone else to aspire to. However, tying large amounts of character power rewards to such content was a mistake we made in the past. We don't want anyone who cannot achieve this to feel like they are missing out, or for builds to be judged based on their viability for it. Think of it as the "I am Rich" gem of endgame quests. If this makes it unappealing to you - that is totally fine. We have many different types of players enjoying Median XL and this piece of content is only targeted at a specific niche.

Tran Athulua

  • Amazon Defenders: Arrowside now plays a distinctive noise, priority increased to not drop out

Triune

  • Large Skiller Cycles: removed -5 All Attributes penalty, reduced level increase from 16 to 15
  • Added 3:1 reroll recipe for Large Cycles

Viz-Jun

  • Skills that use the "nuclear launch detected" voice lines are now much higher priority, should no longer drop out.

Fauztinville

  • Alpha: Disintegrate will not be affected by the Disintegrate oSkill changes

Scosglen

  • Increased average corrupted shard gain from Corrupted Boxes
  • Eleventh Eye drops more corrupted shards than before
  • Drop chance of oils slightly increased
  • Increased XP granted: Scytheclaws by 30%, Dryad Spawns by 20%, Spriggans by 10%

Dimensional Labyrinth

  • Reduced XP granted by regular enemies on Floors 1-7 by 25%
  • Archbishop Lazarus
    • Fixed a bug where his totems did not function correctly
    • Fixed a bug where he would spawn without an entourage
  • Reduced Curse Duration penalty from 80 to 50%
  • Trial of Purity quest progress will now be tracked on the charm as you cube the mini-boss trophies

Endgame Dungeons

Heroic Dungeons

  • Reworked the reward system for these quests
  • You will no longer receive a new Heroic charm with double the stats of the old one
  • Marks of Victory will now need to be cubed with the Paragon's Hammer (renamed Hammer of the Taan Judges)
  • The Hammer starts with 5 charges. Charges are depleted when a Mark of Victory is transmuted with it
  • All rewards are unique and cannot be duplicated
  • Once the charges on the Hammer are exhausted you can no longer add extra stats
  • The stats from the rewards are no longer static but scale with player level above 130

Advantages of this new system:

  • We can continue adding Heroic content without power creeping character stats from charms excessively
  • Flexibility. Don't like doing a certain Heroic quest, or the rewards are not too beneficial for your build? Now there's no pressure to do it because you can spend your charges on other bonuses
  • Rewards now first active at level 131 instead of levels 120-122. The Sigma 2.X cycle has improved all builds to a level where the 120 and 125 level content is now manageable no matter what you play. So, rewards will now start helping you at the progression stage where they are needed most
  • Makes endgame levelling rewarding. Enables characters to gain tangible upgrades even if unlucky with drops in high level Rifts

Horror under Tristram

  • Heroic Quest now grants:
    • +2 to All Attributes per Character Level above 130
    • +3% to Magic Find per Character Level above 130
    • Cost: 1 charge

Infernal Machine

  • Heroic Quest now grants:
    • +2% to Summoned Minion Resistances per Character Level above 130
    • +3% to Elemental Resists per Character Level above 130
    • Cost: 1 charge

Death Projector

  • Heroic Quest now grants:
    • +1% Maximum Mana per Character Level above 130
    • Regenerate mana +2% per Character Level above 130
    • Cost: 1 charge
  • Immunities can no longer be broken via resist-lowering debuffs

Binding of Baal

  • Tal Rasha: now plays a sound when casting his Lightning circle attacks

Bull Prince Rodeo

  • Added a sound effect warning for Cow Stampede

The Mirror Temple

  • Nemesis spawn chance increased by 50%
  • Set drops for this patch:
    • Pantheon (Bow)
    • Vizjun's Devices (Trap)
    • Mount Arreat (Earthshaker)
    • Last King of Scosglen (Werebear)
    • Celestial Orchard (Malice)
    • Hadriel's Lore (Incarnation)
    • Vizjerei Dominion (Arcane)

Yshari Sanctum

  • Demogorgon: now uses a monster specific version of Medusa, unaffected by buffs

Quov Tsin

  • Is no longer vulnerable to Crushing Blow

Uileloscadh Mór

  • Sescheron's destroyer:
    • Now plays a sound and displays an overlay when entering the safe zone for Freeze Storm
    • Now also plays a sound when Freeze Storm safe zone appears
    • Thunderzone skill has a different sound with increased priority

Invasion III

  • Rift Storm and Winter's grasp have new high-priority sounds that will play when they are cast

Heart of Darkness

  • Fixed a bug in Phase 2 where avoid penalty (20%) wasn't applying to characters that stood still
  • Lockout timer now 15 minutes, down from 20. Change was made to reduce server issues due to long fights with multiple deaths
  • Desolation damage delay reduced by 1 second
  • Replaced 50% Poison absorb with 50% Poison length reduction (Poison dps taken is doubled)
  • Moloch: disabled bleeding visual effect, laggy over a longer duration
  • Blood of Creation:
    • Clear Mind: no longer gets damage scaling from Character Levels above 120 (like most other spells)
    • Disabled Druid relic
    • Added a new Barbarian relic: enables Shamans to sacrifice their minions to massively power up Spirit Reave

Nymyr's Light

  • The Sleep: buffed the following unused reward options
    • Kingdom of Shadow: added 20 Stamina
    • Viz-jun: flat Defense increased by 1000
    • The Void: Teleport cooldown reduction increased from 0.5 to 1s
    • Ghosts of Old Bremmtown: +3% Movement Speed, +1% Chance to Avoid Damage
    • Banisher of Light: replaced Stamina with +50% Bonus to Poison Skill Duration
    • Archbishop Lazarus: added 5% Magic Resist

Archbishop Lazarus

  • Totem throw sound priority increased, should no longer drop out

Herald of the End

  • Only one charm per game can now be upgraded with the reward from the bonus quest
  • Pentagram now adds an overlay to the character while under its effect
  • Pentagram now has a sound when entering to tell you you're safe. The priority of this sound should override all other sounds in the fight.
  • Vial of Elder Blood: removed 3% Maximum Life, Maximum Mana roll increased from (6-10)% to (5-15)%
    • Bonus quest reward: replaced 5% Maximum Mana with 5% Maximum Life

Deimoss

  • Only one charm per game can now be upgraded with rewards from the bonus quests
  • All voice lines now have high priority
  • Ormac no longer shares a voice line with Deimoss, now has a new sound effect
  • Fixed a bug causing the healing spire to glitch out after some time
  • Exploding circles:
    • Reduced visual intensity to improve freezes on very low end hardware
    • Damage radius of outer circles now matches inner, there will be more damage overlap at arena edge
  • Fixed Twisted Clawstorms and Gestating Growths not inheriting the "no monster corpses" labyrinth modifier

Characters

Main

  • Strength now grants all characters a new stat: Grit
  • Grit reduces all damage you take and is multiplicative with other sources of damage reduction such as resistances and absorb
    • Grit scales from total Strength and Character Level, in a similar manner to block. At higher levels it will require more Strength to gain the same amount of Grit
    • Grit is capped at 25%, which will require 5000 Strength on a level 150 character
  • Melee Devotion: reworked
    • Now doubles the damage mitigation gain from Strength, but does not increase the cap
    • Still blocks ranged skills and minions

Sounds

  • Introduced multiple audio improvements for various character skills
  • Magic Missiles: fixed sound overlap
  • Lava Pit: fixed sound overlap
  • Great Hunt: fixed sound overlap
  • Phalanx: cast noise lowered
  • Wyrmshot: cast noise lowered
  • Trinity Arrow: fixed sound overlap
  • Ecstatic Frenzy: lowered volume
  • Eviscerate: fixed extreme sound overlap
  • Spellbind: lowered volume and fixed sound overlap
  • Blink: lowered volume
  • Mind Ripple: cast animation volume lowered
  • Psionic Scream: voice line volume lowered
  • Shuriken Flurry: set overlap for emitter // reword this
  • Noctule: still overlapping but lowered volume
  • Batstrike: added sound to multiple components
  • Storm Crows: fixed sound overlap
  • Maelstrom: hit sound overlap and travel sound fixed
  • Broadside: fixed sound overlap, gave emitter sound
  • Scorpion Blade: fixed sound overlap
  • Crucify: fixed large sound overlap
  • Earthquake: sound overlap fixed at all stages, new sound at part 2
  • Lionheart: delayed cast sound from playing too quickly with each cast
  • Thunder Slam: lowered volume
  • Iron Spiral: fixed sound overlap
  • Purifying Flame: lowered volume
  • Thunderstorm: fixed sound overlap
  • Stampede: fixed sound overlap
  • Shaman Summons: lowered volume
  • Thundergod: lowered volume
  • Hunting Banshee: fixed sound overlap and lowered cast volume
  • Heartseeker: added sound to first projectile
  • Summon Bear Companion: attack effect volume lowered
  • WildFire: increased volume slightly
  • Idol of Scosglen: Ancestral Force volume lowered
  • Earth Talons: fixed sound overlap
  • Harbinger: lowered volume
  • Death Ripple: added sounds, lowered loud one's volume
  • Dream Eater: lowered volume
  • Pestilence: lowered volume
  • Carnage: fixed sound overlap
  • Widowmaker: fixed sound overlap and volume issues fixed
  • Deathly Effigy: lowered volume of sounds for their skills
  • Debilitating Concoction: fixed sound overlap and lowered volume
  • Flameburst Shot: fixed extreme sound overlap
  • Catapult Shot - fixed sound overlap
  • Stormeye Totem: lowered volume
  • Abyss Knight: fixed sound overlap with spell
  • Rathma's Chosen: fixed Carnage sound, lowered cast sound volume
  • Veil King: fixed Crucify sound
  • Graveyard: startup and projectile volume lowered
  • Elemental Wisdom: lowered volume
  • Blood Thorns: lowered volume
  • Grim Presence: lowered volume
  • Lemures: fixed sound overlap
  • Mind Flay: fixed hit effect sound overlap, redesigned casting sounds
  • Divine Judgement:
    • Lowered volume
    • Fixed a bug causing a lot of audio overlap
  • Retaliate: fixed sound overlap, staggered hit effect sound to 6 frames
  • Dragon Jaws: fixed sound overlap and other minor sound issues
  • Veneration of Justice: lowered volume
  • Arachnomancy: cast sound volume lowered
  • Lorenado: cast sound volume lowered
  • Arcane Torrent: fixed sound overlap and staggered hit effect
  • Fusillade: small sound overlap fix
  • Pyroblast: fixed sound overlap and lowered volume
  • Flamestrike: fixed sound overlap and added sound to initial missile
  • Flamefront: changed travel sound to an audible one
  • Forked Lightning: fixed sound overlap and lowered volume
  • Nova Charge: adjusted volume, fixed sound overlap, and replaced sound
  • Wintertide: changed sound
  • Glacial Torrent: lowered volume
  • Force Blast: sound added
  • Orb of Annhilation: fixed sound overlap issues while spam casting, added sound for Lightning beams
  • Removed state end sounds from Doom, Banish and Timefield

Amazon

  • Block speed with Swing weapons greatly increased, now matches the Javelin block speeds

Bow

  • Trinity Arrow: travel speed increased by 50%

Blood

  • Fire Elementals: CtC Fire Cannonade on Death increased from 20% to 25%

Spear

  • Hyena Strike: completely reworked
    • Now places a damage over time debuff on the enemy attacked
    • This debuff will spread aggressively to nearby targets for the duration of the skill
    • Deals a base amount of Poison damage per skill level, scaling by a percentage equal to 10% of your weapon Poison damage
    • Weapon Poison damage contribution increases by 100% per Fury charge
    • Killing monsters faster than the debuff has time to spread will result in poorer clear performance, be sure to manage how much you buff the skill with charges carefully
  • Fend: Now grants 10% Grit while active

Storm

  • Resistance: Now grants 10% Grit to Hammer path

Reward

  • War Spirit:
    • Now checks for Great Hunt and Trinity Arrow instead of Lioness and Dragonlore for the respective bonuses
    • Maximum Level increased from 5 to 6
    • Bow bonus changed to +1 Life and Mana on Striking when maxed

Assassin

Psionic

  • Psionic Storm: mana cost increased by 1 per Skill Level
  • Energize: maximum Base Level is now 4, down from 5
  • Cognition: will now correctly advertise Psionic Storm damage bonus before reaching 75 points

Traps

  • Artifice Mastery:
    • Claw block bonus is now a fixed 20%, down from 35%
    • Maximum Skill Level is now 1, freeing up 9 skill points
  • Shockwave Trap: tooltip now displays (previously hidden) Chain Reaction Damage Efficiency modifier
  • Incineration Trap:
    • Fixed a bug where the tooltip was not accurate
    • Fixed a bug where the tooltip displayed minimum damage higher than maximum
    • Tooltip now displays (previously hidden) Chain Reaction Damage Efficiency modifier
    • Damage increased by 41%
  • Catalyst Trap: Mana cost doubled

Claw

  • Anathema: removed unintended +1 max Poison resist
  • Batstrike:
    • Now automatically upgrades twice:
    • at Character Level 90: cooldown reduced by 0.5 sec
    • at Character Level 125: cooldown reduced by another 0.5 sec
    • These enhancements only affect baseline Batstrike, Vampiric Strike and bat summons will still have one second cooldowns
    • Skill descriptions for Vampiric Strike, familiars, and Batstrike updated to reflect this
    • Next delay of novas dramatically lowered to improve hit consistency when spamming the skill
    • Area of effect halved
    • Weapon damage increased to 170 (from 150)
    • Base mana cost lowered to 22, and mana gain lowered to 9 per level, to match Noctule
    • Reduced projectile speed
    • Magic conversion now reduced by 2% per Base Level

Naginata

  • Backstab:
    • Now has a visual
    • Increased number of hits per attack by 33%
    • You now gain 2% Avoid while attacking with this skill per 4 Base Levels
  • Crucify:
    • Maximum Base Level now 10, down from 25
    • Tooltip now explains the bonus magic damage scaling
    • Now increases magic damage by 4% per Character Level (up from 1.25%) to compensate for the loss of 15 Base Levels
    • Now changes its behavior depending on weapon type:
    • For one-handed weapon users, the skill remains unchanged
    • Gains 5 extra projectiles while wielding a 2-handed weapon (62.5% increase)
      • Requires 10 Base Levels to unlock this effect
  • Barrier Strike:
    • Now gains enhancements based on Character Level:
    • Gains an outer ring of blades at Character Level 90
    • Increased density of outer ring of blades at Character Level 130

Barbarian

Earthshaker

  • Earthquake:
    • Fixed a bug where its bonus damage was not applying to the tremor
    • Bonus damage synergy is now 8% per Base Level, down from 14%

Elementalist

  • Primordial Strike:
    • Synergy bonus now 4% per Base Level, down from 5%
    • Range reduced by 30%
  • Iron Spiral: weapon damage is now 85%, up from 81%
  • Galvanism: Iron Spiral Max Base Level increases by 2 per 5 Character Levels, up from 1 in 3

Warmonger

  • Stampede: non-Snake version
    • Each nova now consists of 7 projectiles, down from 8. Weapon damage now 45%, up from 44%
    • Bonus physical/Lightning synergy now 10% per Base Level, down from 20%
    • Now converts 50% of physical damage to magic
    • This skill was too good without much gear investment, the build will now also benefit from newly introduced Strength stacking damage mitigation in the endgame
  • Aptitude: bonus WPD to Wolf Stance is now 175%, down from 200%
  • Pillage:
    • Now drops 2 items at once to make it easier to notice
    • Increased loot by 15%

Shaman

  • Ancestral Endurance:
    • Now has a buff icon
    • Now grants 20% Grit instead of mimicking melee devotion
    • Now requires 45 points in the Shaman tree to unlock, up from 20

Reward

  • Runemaster:
    • Defense multiplier formula now 1% + 1% per Base Level, down from 5% + 1% per Base Level
    • Max resistance bonus now requires 6 Base Levels per 1%

Druid

Hunter

  • Steady Shot: Now gains 5% bonus Attack Rating with every 2 Skill Levels
  • Cascade: Now gains 5% bonus Attack Rating with every 2 Skill Levels
  • Heartseeker: Now gains 5% bonus Attack Rating with every 2 Skill Levels
  • Added more visuals to Heart of the Pack, added sounds to buff start and buff end

Seer

  • Hunting Banshee:
    • Speed of the original (pre-seeking) projectile increased
    • You can now "bounce" Banshee off nearby walls to force it into seeking mode faster
  • Pagan Rites: now works at 25% efficiency when used as an oSkill

Wereowl

  • Thorn Wall: reduced number of hits by 20%

Werewolf

  • Werewolf Form: now grants 10% chance to avoid damage at level 1, scaling up to 30% at level 20

Reward

  • Symbiosis: fixed a tooltip error that did not reflect the increased skill duration with Continuity

Necromancer

Crossbow

  • Widowmaker:
    • Physical to magic conversion raised to 70%, from 50%
    • Fires bolts less frequently, reducing total number of hits by around 20% at higher levels

Melee

  • Parasite:
    • Fixed a bug where bonus damage increased substantially if Specialization was taken
    • Due to a tech limitation, if Specialization is taken the maximum level shown on the tree won't increase past 25 (but points can still be allocated up to 30)
    • Fixed vanilla hardcoded bonus damage conversion to Lightning
  • Carnage: conversion reduced to 20%, weapon damage increased to 145%

Paladin

Ritualist

  • Sanguine Convenant: increased duration to 90 seconds

Warlock

  • Slayer:
    • Now produces its damaging effect immediately when placed, then has a brief delay before proceeding normally
    • Now attacks 33% faster
    • These changes were made to lessen the impact of the slow startup time on the slayers. The skill is typically replaced with an oSkill for clear later on, and not used much while leveling (beyond the extra mindflay bolt), so these changes hope to make it feel like more of a component of the build

Templar

  • Divine Judgement:
    • Average number of projectiles created per use increased by 25% (NOTE: does not always translate to 25% more hits)
    • Hits faster over the same total duration as before.
    • No longer gives 6% Weapon Physical Damage per Base level
  • Retaliate:
    • Fixed hit consistency issues. The skill will now much more reliably hit everything it passes through twice
    • Slightly increased projectile speed, area of effect remains unchanged
    • Changes to this skill also affect Defender Spirit's Retaliate
  • Counterattack: removed
  • Consecration:
    • Now requires level 15
    • Now gives 6% WPD per Divine Judgement Base Level
    • Now negates player Fire damage instead of cutting Holy Fire damage in half
    • The goal of this change is to grant the Paladin the damage bonus from Divine Judgement baseline
    • The harsher Fire negation penalty is to compensate for this baseline power increase
    • Provides 1% Life Leech per Divine Judgment Base Level (maximum 25%)
    • Maximum Base Level increases every 5 character levels, up to 5
    • Disables Sanctity
  • Lionheart:
    • No longer provides Innate Elemental Damage
    • Now gives 2% Deadly Strike per 1200 Strength
    • This Strength requirement goes down by 16 per Base Level in Lionheart
    • Vitality from base Strength/Dexterity now 33%, up from 25%
    • Changes to this skill will affect the proc and mercenary versions
  • Sanctity: new upgrade for Divine Judgement, requires level 15
    • Gives 10% innate elemental damage, plus 1.2% per Base Level in Divine judgement
    • Gain 20 Strength and Dexterity per Base Level
    • Imposes a large penalty to weapon physical damage
    • Provides 1 Life on Striking per 10 Base Levels in Divine Judgement
    • Maximum Base Level increases every 5 character levels, up to 5
    • Disables Consecration
  • Holy Fire:
    • Required level is now 20
    • Maximum Base Level increases every 2 character levels, up to 25

Incarnation

  • Dragonbone Armor:
    • Fixed a tooltip error which underestimated the effect of Base Levels and PMSD on the absorption scaling
    • Fixed a bug where the Mana scaling cap was not enforced
    • Max absorb amount is now capped at 77k, in order to prevent overflow related bugs
  • Apex Predator:
    • No longer provides Life Leech to weapons
    • Now grants 6% Minion Resistance per Base Level
    • Now grants 24% Minion Attack rating per Base Level

Reward

  • Resurrect: Revenants gain 100 Life Regeneration per second per Resurrect Skill Level

Sorceress

Poison

  • Lorenado:
    • Now gains extra projectiles every 12 Skill Levels, up from 10 Skill Levels
    • Damage at level 1 increased by 30%
    • Damage gain from levels 2 to 8 increased by 50%
  • Arachnomancy:
    • Now gains 3% damage multiplier per Base Level, up from 1% (40% damage buff when fully invested)
    • No longer has targeting issues near walls and on impassable terrain, also improved server/client performance
    • Mana cost increased by 25%
  • Miasma
    • Is now usable with Melee Devotion

Arcane

  • Superposition: mana cost increased by 50
  • Arcane Fury: damage reduction bonus now 92%, down from 95%

Melee

  • Primordial Might:
    • Stats now only apply while Mooncall is active
    • Now removes Mooncall WPD bonus instead of giving a flat negative
  • Bladestorm:
    • Can now be used with all Swords, not just Crystal Swords
    • Reduced number of hits per attack by 12%
  • Cold Blooded:
    • Fixed a bug where trigger would not execute on every attack with fast attack speed
    • Replaced the volley with a Glacial Burst, which is a small nova

Cold

  • Frigid Nova: clarified that it's a melee spell on the tooltip
  • Glacial Torrent: required level is now 15, down from 20
  • Frostborn:
    • Now locks you to melee, summoning, and buff skills
    • 10% Physical Resistance replaced with 25% Grit
  • Crystalline Barrier: Slightly raised the base amount of damage reduction gained, cap is unchanged

Coven

  • Ice Elementals:
    • Fixed a bug which could cause life regeneration overflow at high levels of Spell Focus
    • This would make them very fragile when used by endgame characters
  • Snow Queen:
    • Removed old bonuses
    • Now gives +35% Block Chance, and -45% Maximum Block Chance (penalty greatly reduced at low character levels)
    • Also gives Block Speed: 20% + 1% per Skill Level
    • Maximum block chance is increased by Energy: +10% at 300, 800, 1600 Energy
    • Also increases total damage of all Sorceress elemental spells by 2% per Base Level (linear with Witch Blood)
    • Maximum Base Level is now 20, down from 25

Item Only Skills

  • Disintegrate:
    • No longer has 1 second cooldown minimum
    • Now has a maximum cooldown of 1 second, which is reduced by your magic resistance
    • 25% magic resistance is required to remove the cooldown.
    • Now functions under Melee Devotion
    • Next hit delay removed, allowing the skill to hit much more than before
    • Damage lowered to compensate for the boost in hit rate
    • Skill now gains a small amount of magic and physical damage per skill level (previously zero)
  • Exorcism:
    • Now gains half of total Energy as Attack Rating
    • Base damage increased by 20%, damage gain per level increased by 20%
    • Now hits 12 times per second (up from 6)
    • Now also spreads slightly more aggressively
    • Base mana cost now 666, mana cost increases by 6 with Skill Level
  • Patriot Sentry:
    • Base weapon damage now 120%, up from 75%
    • Next hit delay removed
    • Converts 60% of physical Damage to Fire
    • Every 5 skill levels: gain 1 Fire damage for every point of Fire and Lightning pierce
    • Base mana cost reduced, now gains 3 mana cost per Skill Level
    • Fix for the bonus Fire damage formula, it was not working before
    • Tooltip now displays bonus Fire damage from skill dynamically
    • Toned down visuals dramatically
    • Now displays Attack Rating on the character sheet
  • Trinity Beam: seek range increased by 10%
  • Disco Inferno: mana cost halved
  • Medusa:
    • Hydra duration cut in half (now Fire 2 novas each, down from 4)
    • Next delay removed
    • These changes result in similar total hits per single skill use as before, but now allow for shotgunning
    • Number of heads now scales with Minion Damage: 4 base heads, 5 heads at 200% minion damage, 6 heads at 400%
    • Weapon damage increased to 80%
    • While attacking: -5 to Attack Rating per Dexterity, now gains 100 Attack Rating per 1% bonus to Minion Attack Rating
    • Medusa now rolls on Scythes, Necromancer Scythes, and the Soulbinder gloves
    • Fixed audio overlap issues
    • Base mana cost lowered: mana cost per Skill Level now increases by 6
    • Magic conversion now 85%
    • Now also usable with spears
  • Flash:
    • Improved visuals (now there's an actual flash upon cast), removed full character blue tint
    • Added a blinding debuff, the radius of which scales with your Light Radius
  • Rising Dawn: decreased the Skill Levels of various sources. This is a buff
    • Relic Skill Level is now 10, down from 14
    • Rare affixes now roll (12-15), down from (15-20)
    • Soul Forge craft Skill Level is now 14, down from 20
  • Summon Sinner/Frostwalker/Glowing Fungus:
    • Character Level breakpoints for extra minions are now 120/135/150, instead of 130/140/148
    • Increased minion life by 33%
  • Mega Impact:
    • Is now a debuff instead of a curse
    • Changed the visual of it to differentiate it from Bane
  • Apocalypse:
    • Tooltip cleaned up. Replaced old extra scaling mechanic with a new one:
    • While your Maximum Mana is higher than Maximum Life: Total Apocalypse damage increased by the percentage difference between them (up to 100%)
    • Changed skill icon
  • Ignis Fatuus: changed skill icon
  • ATMG:
    • Base range increased by 20%, placement range reduced by 33%, final range increased by 10%
    • Also technically increasing sentry deployment speed by 50%
  • Rebound: fixed non-working seek range
  • Stormblast and Iceburst: no longer have weapon restrictions, similar to Ancient's Hand
  • Deathgaze:
    • Final wave of projectiles now also hits and deals damage, increasing total number of hits by 16.6%
    • Added Deathgaze relic to the game, skill requires an Axe to be used
  • Hammertime:
    • Now requires a mace, hammer or scepter. Tooltip updated to show the correct number of Hammers spawned (which scales with Skill Level)
    • WDM increased to 100%, now usable with Melee Devotion
    • Manacost re-scaled, skill gets noticeably mana-hungry at higher levels
    • Added a new mechanic: Mana Equilibrium, which provides a bonus while your current Mana is between 40 and 60% of max. Meaning you need to actively manage your Mana and aim to keep your Mana orb half full. Equilibrium bonus for Hammertime: 50% increased seek range
    • Now displays Attack Rating and chance to hit on the Character Screen
  • Hounfor: Now usable with Melee Devotion. Added mana cost information on the tooltip
  • Javelin Nova: weapon damage increased to 75%, slightly increased max range
  • Flurry of Javelins: weapon damage buffed from 50 to 100%
  • Frozen Orb: new icon. Damage increased by 10%, Mana cost reduced by ~60%
  • Glacial Nova: Mana cost reduced by ~50%. Fixed tooltip showing negative cooldown values, line simply goes away now if you get cooldown to 0
  • Charged Strike:
    • Removed added lighting damage scaling per Character Level
    • Now increases flat Lightning damage by 7% per 1% Innate Elemental Damage
    • Increased weapon damage to 110%
  • Lex Talionis:
    • Now triggers it's own special novas with no next delay (multihitting)
    • Nova density and pattern changed
  • Liche Form: duration now scales with Poison Skill Duration and Continuity
  • Tantrum: now usable with Melee Devotion

Items

General Changes

  • Shrines and shrine vessels are now 1x1 items in order to free up extra stash space
  • Enchanted runes now have containers
  • Greater Signets of Learning now have a container
  • Akara will now always sell a tier 1 Eagle Orb on normal difficulty, magic rarity may also spawn
  • Natasha's Legacy:
    • Design drop chance from Giyua doubled
    • Now rolls (1-5) sockets, up from 0
    • Now rolls (2-4) to All Skills, up from (1-4)
    • Now rolls (1-2) Max Resists, instead of (0-3)
  • Added a consolation prize recipe as a use for badly rolled Natasha's Legacy:
    • Natasha's Legacy + empty Umbaru Treasure = fully filled Umbaru Treasure with a fixed 1-25 to All Attributes roll with the ability to use Ghost Trance on it
  • Rare items can no longer be blessed with shrines
  • Rare items now drop with max sockets
  • Rare downlevel recipe: has been removed
    • This recipe has never been used as intended (UMO stacking, Mastercrafted Reroll) since inception
    • With base random affix power greatly buffed in this patch we don't want to buff items produced by this recipe for endgame
  • Jewel drops will now have a significantly higher chance to be of unique rarity on Normal and Nightmare
  • "when Blocking" proc reworded to "on Block" to be consistent with the majority of procs in the game
  • Maximum socket count increased from 4 to 6 on the following bases: Tower Shield, Gothic Shield, Phoenix Shield, Bull Shield, Heraldic and Aerin Shields
  • Elemental Bases
    • Implementation is now more efficient
    • Increased the Innate Elemental Damage values on Sacred Bases except the Needle Crossbow
    • 10% for Ono, Mammen Axe, Crystal Sword, 20% for the rest
    • This change also applies to the following sacred uniques: Zephyr, Void-Touched, Void-Infused, Starhawk
    • The above is not retroactive and legacy bases (apart from Crystal Swords) will break
    • You need to cube your legacy item together with an El rune in order to restore functionality (for example, any sacred Needle Crossbow + El rune)
    • This recipe will only be active during patch 2.11
  • Soulbinder Gloves: will now spawn the generic Maelstrom skill, instead of the Javelin-only variant from Heartseeker
  • Bonebreakers now also count as Maces (allowing you to use mace-restricted skills with them)
  • Damage scaling on Druid bows and stats on related items have been changed to Strength instead of Dexterity, so that Bow Druids may benefit from Grit
  • Druid bows: weapon damage on physical bows normalized to 16% per 100 Strength
  • Jewelcrafting: improved roll ranges on some catalyst mods to make using them more desirable
    • Requirements: now -(3 to 5)%, up from -(2 to 4)%
    • Magic Find: now (2-3)%, up from (1-3)%
    • Life & Mana on Melee Attack: now (4-8), up from (2-8); now (2-4), up from (1-4)
    • Minion Damage: now (2-3)%, up from (1-3)%
  • Hand of God: Strength synergy now 18% of Strength, up from 16%
  • Oil of Lesser Alchemy: can now be used to directly reroll crafted amulets

Corruption System Overhaul

  • Increased success probability from 40% to 50%
  • Removal of Irrelevant Successes:
    • Two-handed weapons can no longer corrupt with Block Speed. Will now get 20% Hit Recovery instead
    • Elemental weapon bases can no longer corrupt with +15 Maximum Damage or 40% Weapon Physical Damage. Will now get 5% Innate Elemental Damage instead
    • Elemental weapon bases can no longer corrupt with Ethereal or 5% Deadly Strike. Will now get 10% Innate Elemental Damage instead
    • Ring/Amulet can no longer corrupt with -20% Requirements. Will now get +20 Strength and Dexterity instead
    • Ring/Amulet can no longer corrupt with Ethereal. Will now get 1% Magic Absorb instead
  • Adjustments to existing corruption outcomes:
    • Fire/Lightning/Cold/Poison Spell Damage mods now 13%, up from 10%
    • 10% Spell Damage made slightly rarer than individual spell damage mods
    • Cold/Fire/Lightning/Poison Resist now 20%, up from 15%
    • Gold Find now 30%, up from 15%
    • Slow Target now 5%, up from 4%
    • Movement Speed now 20%, up from 15%
    • Flat life now 150, up from 100
    • Poison Length Reduced now 20%, up from 15%
    • Physical Resistance now 5%, up from 4%
    • -5% Vendor Prices: has been removed
  • New corruption outcomes:
    • 1% Chance to Avoid Damage, extremely rare
    • -10% to Enemy Elemental Resistances, extremely rare
    • 10% Combat Speeds, slightly rarer than separate speed mods
    • 10% Minion Damage + 15% Minion AR
    • 15% Minion Life + 5% Minion Resists
    • 5% Innate Elemental Damage (if it rolls on a phys weapon, instead adds 15 Max Damage)
    • 5% Experience Gained
  • All 4 corruption mods listed below share the same roll, adding different things depending on the item type
    • Weapons only: 15% Life Leech (rolls as 2 Life on Striking on IED Weapons)
    • Shields only: 1% Base Block Chance
    • Non-weapon, non-shield items: 15 to all Attributes

Lottery System

  • Jewel lottery: now requires Silver Seal of Ureh (Quov Tsin) instead of Sunstone of the Gods
  • Weapon lottery: replaced Ignore Target Defense with 2% Attack Rating per Character Level, which is a buff against bosses since ITD doesn't work against those
  • Armor lottery: increased Maximum Life bonus from 2 to 3%

Item Affixes

  • Increased Disintegrate proc chance on belts by 1%
  • Increased Disintegrate proc chance on angelic belts by 3%
  • Cascade on Kill quiver affix replaced with Squall Wave due to cooldown interrupts
  • "Physical damage reduced by" mod reworded to "Physical damage taken reduced by" so it's less confusing for new players. Same for its Elemental/Magic counterpart
  • "Poison Length Reduced by" mod reworded to "Poison Length Reduction"
  • Paladin Shields can now roll +1 to Maximum Paladin Minions
  • Paladin Shields can now roll Summon Glowing Fungus
  • Paladin Helms can now roll Summon Frostwalker
  • Barbarian Swords and Shields can now roll +1 to Maximum Barbarian Minions
  • Jewels can now roll +(8-15)% Minion Attack Rating, suffix
  • Magic Find: boots now roll (16-20)%, up from (7-10)%
  • Mana: rings and helms now roll (60-75), up from (21-38)
  • Minion Damage: all sources except rings and staves now roll (26-30)%, up from (21-25)%
  • Fire Cascade: removed from the affix pool
  • Gorefest: removed from the affix pool. Relic also disabled
  • Amulet Doom proc changed from "on Kill" to "on Death Blow", reduced trigger chance to 4%
  • Poison Length Reduction and Curse Length Reduction now have the same mod item description format
  • Added 4% Chance to Cast level 37 Mind Flay on Striking for ranged elemental bases, prefix

Runes and Gems

Enchanted Runes
  • Ol: increased All Attributes from 10 to 13
  • Tyr: increased Fire Spell Damage from 4 to 5%
  • Nif: increased Lightning Spell Damage from 4 to 5%
  • Xeth: increased Cold Spell Damage from 4 to 5%
  • Xith: increased Poison Spell Damage from 4 to 5%
  • Thal: increased Physical/Magic Spell Damage from 4 to 5%
  • Rhal: changed Fire Resist values from 40/30/30 to 35/35/45 with a bigger boost happening in shields instead of weapons
  • Urt: changed Lightning Resist values from 40/30/30 to 35/35/45 with a bigger boost happening in shields instead of weapons
  • Tuul: changed Cold Resist values from 40/30/30 to 35/35/45 with a bigger boost happening in shields instead of weapons
  • Ahmn: changed Poison Resist values from 40/30/30 to 35/35/45 with a bigger boost happening in shields instead of weapons
  • Zol: increased Mana from 80/60 to 100/75
  • Doj: increased Summoned Minion Life from 13% to 20%
  • Hem: increased Summoned Minion Damage from 7% to 10%
  • Gur: increased Attack Speed from 20/20/20 to 40/30/30
  • Vez: increased Cast Speed from 20/20/20 to 40/30/30
  • Ohn: increased Hit Recovery from 20/20/20 to 30/30/40
  • Loz: increased Block Speed from 20/20/20 to 30/30/40
  • Zur: increased Mana Regen from 20/7/7 to 22/11/11%
  • Bur: increased Slow Target and Slows Attacker from 4/3/3 to 5/4/5%
  • Iah: increased Enhanced damage/defense from 20 to 25%
  • Yham: now grants 5% Maximum Mana in weapons, 2% Maximum Life and Mana in armors, 3% Maximum Life in shields
Great Runes
  • Taha: increased elemental pierce rolls from -2/-2/-2 to -3/-2/-2
Elemental Runes
  • Fire: increased Fire pierce from 3 to 5% in weapons, now gives 1% Fire Absorb in shields
  • Cold: increased Cold pierce from 3 to 5% in weapons, 1% Cold Absorb in shields
  • Light: increased Lightning pierce from 3 to 5% in weapons, 1% Lightning Absorb in shields
  • Poison: increased Poison pierce from 3 to 5% in weapons, 15% Poison Length Reduced in shields
  • Magic: increased Spell Focus from (3/2)% to (5/3)% in weapons/armor, 1% Magic Resist in shields
  • Stone: increased flat physical damage from 5-10 to 8-12 in weapons, from 3-5 to 4-6 in armors, gives 1% phys res in shields

Mystic Orbs

  • Weight of Talent: new unique mystic orb
    • 1 to All Skills, 5% Experience Gained, +15% Requirements
    • Body Armors only. Required Level +15. Limit: 1
  • Imperfect Sphere: new unique mystic orb with 3 versions
    • +1% to Maximum Fire and Lightning resistances, -1% to Maximum Cold Resist
    • +1% to Maximum Lightning and Cold resistances, -1% to Maximum Fire Resist
    • +1% to Maximum Fire and Cold resistances, -1% to Maximum Lightning Resist
    • Jewelry only. Required Level +16. Limit: 1
  • Vizjun's Ball Bearing: Deadly Strike increased from 2 to 3%. Added 2% CtC level 19 ATMG on Kill
  • Demon Core: both procs changed from "on Kill" to "on Death Blow"
  • Orb of Annihilation: Detonate proc changed to 1% CtC level 10 Orb of Annihilation on Death Blow
  • Nor Tiraj's Flaming Sphere: Flamefront proc chance increased to 5%
  • Eye of the Storm: Supernova proc chance increased to 3%
  • Eye of Malic: added 10% Lightning Resistance

Occult Effigies

  • Celestial Wind: level required now +5, down from +10
  • Breath of Thaumaturgy: can now only be used on crafted items
  • Empyrean Touch: fixed a bug where it would be consumed when cubed with Maleficence

Tiered Uniques

  • Shadowmoon: reworked
  • Death Pit Stake:
    • Removed useless Divine Judgement Skill Level bonus
    • Now rolls weapon Poison damage
  • Topspin: Maximum Elemental Resistances now 1% at all tiers
  • Sagespirit: Dexterity roll replaced with an equal Strength roll
  • Vipercast: Bonus to Dexterity replaced with an equal Bonus to Strength
  • Nymph's Grace: fixed non-functional Amazing Grace

Tiered Unique Jewels

  • Revamped the whole pantheon of TU jewels so that they follow the same logic as TU gear: they are meant to be found and used during leveling. Most of them don't have much of an endgame application, but there are exceptions to this rule. Generally, they are much more usable when you pick them up on Normal and Nightmare
    • 12 total jewels in the pool. Some of the old ones were removed or updated and moved to Sacred Uniques
    • Item Level for all these has been set to 1, no level requirements. They can drop anywhere
    • All TU jewels have equal drop rate - except Wishmaster, which is still very rare

Sacred Uniques

Weapons

  • Peace Warder:
    • Increased Enhanced Damage from (130-170)% to (150-200)%
    • Barbarian Skill level rolls changed from (2-3) to (0-5)
    • Damage rolls have been increased from previously (51-75)-(151-200) to now (100-150)-(200-250)
    • Replaced Crushing Blow with (0-2)% to Maximum Elemental Resistances
    • Item level increased to 120 to compensate for this item's new power
    • This item now allows Fortress to reach a 0 second cooldown when dual wielded.
    • As Fortress cooldown increases with Skill Level, in order to maintain no cooldown, you have to make gearing choices that avoid bonuses to All & Barbarian Skills
  • Luminescence: Maximum Life bonus is now (4-10)%, up from 3%
  • Dark Nemesis:
    • Now modifies Maelstrom to no longer travel and last for a much shorter duration
    • Maelstrom flechettes now pierce
    • Removed Fire pierce, replaced Crushing Blow with +10% Dexterity
  • Ghostmoon: now also adds +(10-20)% Energy
  • Mistress of Pain: removed cast speed, added (175-225) Energy
  • Claw of the Spirit Wolf: added 10% Reanimate as: Spirit Wolf
  • Chillstring:
    • Gematria's 10-15 Physical Damage replaced with 10% Weapon Physical Damage
    • Cold Pierce per rune reduced from 10% to 7%
    • Ice Lance proc level increased from 45 to 50
  • Malus Domestica: now rolls up to 5 charges of Inner Fire. Cube with an apple to recharge
  • Shadowsabre:
    • No longer increases Crucify magic damage by 30% per Base Level
    • Now causes Crucify to Fire 2 additional projectiles (+25% total damage)
    • This is a total modifier to the skill's damage and more powerful than increasing the bonus magic damage it gets
    • It is also not Assassin exclusive, but the weapon remains best on Assassins due to the class specific bonuses
  • Void-Touched / Void-Infused:
    • Bonus to Innate Elemental Damage is now +4/8% per Character Level down from +5/10%, due to the Maple Bow base damage buff
  • Plunderbird: this item's orange text was broken and is now fixed
  • Shadowfang:
    • Fixed broken orange modifiers
    • Plague Grasp proc chance is now 50%, up from 25%
    • Plague Grasp damage with this sword increased by 70%
  • Alnair:
    • Blade Spirits now also inherit your Crushing Blow and Deadly Strike (or Critical Strike for that matter)
    • Blade Spirits now have 40% chance to cast level 50 Blade Storm on Death
    • Blade Spirit damage increased by 42%, now gain 10% Minion Attack rating per Skill Level
    • Drop chance reduced. Cleaned up the tooltip
  • Point of No Return: increased drop chance
  • Lancea: Flurry of Javelins proc now 25%, up from 20%
  • Screaming Serpent: now actually screams!
    • Added 4% ctc Psychic Scream on kill, Javelin Nova proc chance now 4%, down from 10%
  • Void-Touched: Now required 3000 Strength to upgrade, instead of Dexterity
  • Black Razor: reworked
    • Made significantly harder to find, now requires level 120 to equip
    • Mutes Whirlwind and Queen of Blades while equipped
    • Adds -200 Life on Melee Attack, Ignore Target's Defense, +666 to Life, Maximu Elemental Resistances +(1-2)%, -50% Curse Length Reduction
    • New orange mod: Cast a random Deadly Curse on attack. It also applies to you
    • Curses in the pool:
    • Hex: -20% Magic Resist, -375 physical damage reduced, red icon
    • Omen: -20% Physical Resist, -30% Maximum Block Chance, red icon
    • Hoodoo: -500 elemental/magic damage reduced, blue icon
    • Portent: -35% Movement Speed, -35% Combat Speeds, blue icon
    • Evil Eye: -70% to All Elemental Resistances, purple icon
    • Pox: -13% Maximum Life, -40% Curse Length Reduction, yellow icon
    • All curses last 25 seconds, duration scales with Continuity
  • The Eviscerator: reworked
    • Orange mod: "2% of Maximum Life added as Physical Damage while holding a shield". Eviscerate Fires no projectiles if you've Blocked recently
    • 100% CtC level 5 Eviscerate* on Melee Attack (2 projectiles)
    • *This version of Eviscerate has no next delay on the main projectile, allowing full shotgunning
    • Block Chance bonus is now (1-7)%, down from 10%. Added 1-7% Magic Resistance
  • Wintry Majesty: temporarily disabled, but will come back strong
  • Berserrker: Gift of the Wild now gives correct amount of elemental spell damage
  • Farsight Globe: is now a Sacred unique
    • Spawns with (0-5)% Fire, Lightning, Cold, and Poison pierce
    • Required level is 80

Armor

  • Alchemist Apron: 10% Elemental Resists replaced with (10-15) to Blast Wave
  • Dementia: Maximum Life bonus is now (2-5)%
  • Endless Loop: Mana on Striking is now (0-3), up from (0-1)
  • Goetia Plate: now rolls (0-1) to Maximum Necromancer Minions, (0-1) to Maximum Barbarian Minions and (0-1) to Maximum Paladin Minions
  • The Angiris Star:
    • Removed Vessel of Retribution orange mod. Added: "Enhances Death Ripple"
    • Updated the proc version to be near-identical to the class version, enabling it to benefit from other Death Ripple enhancements
    • Proc chance increased as this is meant to be the key feature and flavor of the item
  • Elemental Trance: reworked, made considerably more rare
    • Removed: Hit recovery, Light Pierce. Added: (0-20)% to each attribute (separate rolls), (6-10)% Innate Elemental Damage
    • New orange mod: Gain 1% of your Highest Attribute as Elemental Pierce to an element
    • Strength: Fire, Dexterity: Cold, Energy: Lightning, Vitality: Poison
    • If you have multiple attributes tied for the highest, you get pierce to multiple elements
    • Attributes will count as equal if they are within 9 points of each other
  • Royal Circlet: now spawns with +(16-25)% to All Attributes and Magic Find, down from (21-25)%
  • Hepsheeba's Mantle: added 4% CtC level 60 Meteor Shower on Death Blow
  • Shrill Sacrament:
    • No longer gives 50% total damage to Exorcism, instead unlocks Damage to Demons as a scaling vector
    • Now Exorcism gains 1% total damage per 5% Damage to Demons (max 100% total damage)
    • Scales duration negatively by the same
    • Now rolls Damage to Demons instead of Life on Demon Kill
  • Facebreaker:
    • Now also adds 1% Attack Rating per 20 Strength
    • Replaced -15% Dexterity with -2% Base Block Chance
  • Zann Prodigy:
    • Skills increased to (3-5), pierce to (15-25)%
    • Physical resist replaced with (5-10)% Avoid
    • Removed: Maximumm Lightning Resist, Mana on Kill and negative Lightning Spell Damage
    • Added (100-150) Energy and -65% requirements, but also added -25% Experience gained penalty
  • Lilith's Temptation:
    • Removed Time Strike proc. Added 35 Life on Kill. Now rolls up to 50 charges of Goblin Glee
    • Added orange mod: Goblin Glee lasts 3 extra seconds but reduces your Maximum Life by 66%
  • Coldhunger: Ice Lance proc level increased from 40 to 50
  • Natalya's Deception:
    • Item level increased to 130 (now an SSSU), drop rate unchanged
    • Required level reduced by 15
  • Danmaku: reworked
    • New orange mod: "Your Javelin Procs always Pierce"
    • 35% CtC Javelin Nova on Block
    • 15% CtC Javelin on Striking
    • 1% CtC Flurry of Javelins on Striking
    • (2-3) to Amazon skill levels
    • 1% Base Block Chance, 25-50% to Block Speed
    • (10-20)% to Dexterity
    • Now considerably rarer
  • Arkaine's Valor:
    • Vitality gained from Total Character Defense is no longer snapshottable
    • Bonus to All Skills increased to (1-2)
  • Unveiling Eye:
    • Bonus to All Skills per Hidden Craft increased from 1 to 2
    • Now also adds (1-2)% to Maximum Elemental Resistances
  • Reapers: Fire Cannonade proc changed from "on Kill" to "on Death Blow"
  • Undead Crown:
    • Fixed effects being snapshottable
    • Deadly Strike scaling is now 10%, down from 12%; Defense scaling is now 65%, up from 40%
  • The Sentinel's Sorrow: effect is no longer snapshottable
  • The Last Crusader:
    • Maximum Life roll is now (10-15)%
    • Added 300-400 Magic Damage
    • Added 10% Movement Speed

Jewelry

  • Signet of the Gladiator:
    • Replaced old proc with 25% CtC level 20 Retaliate on Block
    • Added "Colosseum cooldown reduced by 1-2s"
    • As the string display does not support decimals yet, please check the cooldown on the skill itself
    • Elemental Resistances penalty reduced from -25% to -15%
  • Heavenstone:
    • Defense is now (200-350), up from (200-300)
    • All Attributes is now (6-12), up from (5-10)
    • Added (4-8)% Damage to Demons
    • Item level increased from 105 to 110
    • Required level reduced to 80
  • Jewel of luck: Level requirement removed

New Sacred Uniques

  • Liberty: new SSU Aspis
    • Supports patriot sentry for Assassin
  • Body of the Forbidden One: new SSU Breastplate
  • Drought: new SSU Sash
    • Gives access to high level Hammertime, but at what cost
  • Ring of Woe: new SSU Ring
    • Item level 120, drops already corrupted with 1 "free unveil" available right away
    • Can be corrupted any number of times, up to 2 failures
    • Has custom success/failure corruption odds. Failure only increases level requirement by 50, meaning after the first "brick" it's still usable
  • Inarius' Testament: new SSU Tepoztopilli
    • Unlocks the effects of both Sanctity and Consecration while disabling their penalties
    • Scales both elemental and physical damage.

Sets

  • Reduced item level of all oSkill amulets to 100. Equalized their rarity
  • Vizjerei Judgment: increased item level to 100
  • Wyand's Perfidy: lvl 22 Rising Dawn replaced with (10-16) to Ring of Light
  • Hadriel's Lore:
    • Replaced 100 Spell Focus from 3 piece bonus with 20% Maximum Mana
    • Replaced Spell Focus on body armor with (5-10)% Maximum Mana
    • Replaced 10% Block Speed on boots with 200 Mana
  • Lone Wolf's Path:
    • Gloves: Fire & Cold Resistances replaced with +1 to Maximum Fire and Cold Resistances. Requirements -5%
    • Body Armor: Fire and Cold Spell Damage increased to (11-18)%
    • Removed Vitality and Fire thorns, added 100 Life Regen per second and 5% Physical Resist
    • Fire & Cold pierce increased to (7-11)%. Requirements -10%
    • 2 Piece bonus: reduced Spell Focus to 125
    • 3 Piece bonus: replaced Poison mods with +2 to Druid Skills (moved from full set bonus) and 125 Life Regen per second
    • 4 Piece bonus: now +4 to Druid Skills (more front-loaded now), removed Nova Charge, added 5% Physical Resist
  • Gathering of the Tribes:
    • Weapon: added 30% Attack Speed and (25-35)% Lightning Pierce. Rend proc replaced with 3% CtC Thunderslam on Melee Attack
    • 2 Piece bonus: added 25% Lightning Pierce, 50 Strength moved to full set bonus
    • 3 Piece bonus: moved 10% Innate Elemental Damage from full set bonus here, replacing the flat Lightning damage
  • Battle Devices: (Assassin oSkill set)
    • Death Magnet:
    • Buffs: Assassin Skills to (1-2), Cast Speed to (15-30)%, All Attributes to (21-50). Added -(10-20)% to Enemy Elemental Resistances
    • Nerfs: Physical Resist is now -5%, down from 5%; added +25% to duration of curses on you
    • New set bonus:
    • ATMG Sentry: +10 Lightning Damage per Skill Level
    • Patriot Sentry: +20 Fire Damage per Skill Level
    • +15% Innate Elemental Damage
    • +10 to ATMG Sentry and +10 to Patriot Sentry
  • Armageddon: (Paladin oSkill set)
    • Amulet: added (1-2) to Paladin Skill Levels
    • Witness: increased Mana to (251-500), minimum roll on Fire pierce increased by 5%, added 5% Fire Absorb
    • Set bonus: added +33 to Apocalypse. Ignis Fatuus effect doubled, but it now also increases the Fire Resist penalty
  • Guardian of the Sightless Eye: (Barbarian oSkill set)
    • Imperial Guard: Vitality bonus changed to Dexterity
    • New set bonus:
    • +1 projectile to Ice Lance
    • -15% to Enemy Cold Resistance
    • +24 to Tantrum
    • +10 to Ice Lance
  • Creed:
    • Full set bonus: no longer gives 50% Poison pierce or the Scorpion Blade proc
    • Full set bonus: Now gives +1 target to Storm Crows and flat Magic damage
    • Tracker's Effigy: now gives +111 Magic Damage instead of Poison Spell Damage
  • Elemental Children:
    • Body armor: reduced Sorceress Skills to (3-4), Energy to (11-15)%, Avoid to 5%
    • Increased Lightning pierce to (11-20)% and requirements to -25%
    • 2-piece set bonus: Lightning pierce reduced to 15%
    • 3-piece: now gives 15% Lightning pierce and 50% Lightning Spell Damage (up from 25%)
    • 4-piece: reduced Sorceress Skills from 5 to 4, removed Lightning Spell Damage
    • 4-piece: removed Blink and its cooldown mod. Moved 75% cast speed here from 3-Piece, added 750 Lightning thorns
  • Henchmen Trophies: this once-glorious set was buffed to be more competitive with alternatives. More people should go for 4 and 5 piece bonuses now instead of stopping at 2 or 3
    • Body armor:
    • Removed Magic Damage, Magic Absorb, Movement Speed and Deadly Strike
    • Added 15% Innate Elemental Damage, -10% to Enemy Elemental Resistances, 35 to All Attributes, 10% to All Attributes, 5% Physical Resist
    • 4-piece set bonus: replaced Deadly Strike with 20% Innate Elemental Damage
    • Full set bonus: removed Base Block Chance and Defense, added 65 to All Attributes and +6 to All Skills
  • Witchhunter's Attire:
    • Swapped Lightning Pierce from the 2-Piece bonus with Crucify proc from the 3-Piece
    • 3-Piece: Reduced Crucify proc chance from 50% to 10%; Lightning pierce is now 15%, up from 10%
    • Witchhunter's Crucifix: added 15% of the Crucify proc removed from the 3-Piece
  • Wintertide: (Sorceress oSkill set)
    • Added 4% CtC lvl 50 Blizzard on Death Blow to the set bonus, increased level of Frozen Orb from 15 to 25
    • Reduced Cold pierce to 20%. Replaced old orange mod with a new one:
    • Blizzard and Frozen Orb: +1% Total Damage per 7% Magic Find
  • Warmage:
    • Removed Fire Cascade from 2-Piece set bonus, added +12 to Phoenix Wave
    • Full set bonus: replaced 25% Spell Damage with 35% Fire Spell Damage
  • Universal Law: made worse for Energy stacking
    • Reduced Energy on set pieces from 200 to 125 (increased from 100 to 125 on gloves)
    • Added (0-1) Assassin Skills to shield
    • 2-piece: moved 20% Physical/Magic Spell Damage to full set bonus, added 25% Mana Regeneration
    • 3-piece: reduced Energy to 125
    • Full set: increased Mana from 1500 to 3000
  • Cinadide's Craft:
    • Full set bonus: replaced Crushing Blow with Fire pierce
    • Cinadide's Malus:
    • Added 10% Fire pierce
    • Fire damage increased by 100
  • Vasily's Following: Javelin Nova proc chance reduced from 16 to 8% (as Javelin Nova was buffed greatly)
  • Celestia's Myth:
    • Reduced requirements for boots, chest and belt
    • Celestia's Ribbon: added 425 Poison damage over 2 seconds
    • Celestia's Passion: added (4-5) to Amazon Skills
    • Celestia's Wings: removed Strength bonus, added (25-30)% Poison pierce

Runewords

  • Stoneharpe: new Scythe Runeword supporting Medusa with high physical damage
  • Timefather: no longer reduces Carnage conversion or disables Fire damage. Now greatly boosts Mega Impact's radius, duration, and effect
  • Dirge: Dexterity replaced with (150-200) to Strength
  • Small adjustments to the following runewords due to rune stat changes:
    • Avatar: +3% tri-elemental Absorb
    • Weathervane: +5% Lightning pierce
    • Khalim's Protector: +30% Poison Length Reduced
    • Perfect Storm, Scorched Earth, Tonatiuh: +1% Absorb
    • Triune's Blessing: +30% Poison Length Reduced and +5 to Maximum Damage
    • Twisted Mind: +3 to All Attributes and +1% Magic Resist
  • Nezha: now gives 25-30% to Strength and 25-30% to Dexterity. Now requires Ka Fel Ist
  • Jaguar:
    • Added Strength damage bonus, changed Dexterity bonus to Strength
    • Now adds 5% extra Physical pierce to Colosseum debuff with 20 points in Colosseum
    • Avoid from orange text buffed by 5%
    • Strength synergy increased by 33%
  • Eschaton
    • Orange mod changed to "Divine Judgement: 1.5% Fire Pierce per Base Level while attacking"

Angelic Items

  • Body Armors can now spawn with up to +5 to All Skills, down from +6
  • Gloves can now spawn with up to +3 to All Skills, down from +4
  • Boots, belts can now spawn with up to +2 to All Skills, down from +3
  • Belts, helms can now spawn with up to +(25-30) to Max Damage, down from +(31-40)

Low Level Random Affixes

  • Greatly increased the minimum values of many rare/magic affixes. Rare items will be much more powerful from the start of the campaign
  • Removal of the lowest tiers of affixes also means increased chances for rares to spawn with good affixes during levelling
  • Full list: https://pastebin.com/j8DVh7P4

Relics

  • Disintegrate:
    • Replaced Life after each Kill with (1-5)% Magic Resist
    • Disintegrate Skill Level is now (10-18), up from 7-14
  • Rising Dawn:
    • 10% Elemental damage to Bloodlust replaced with 7-10% Physical/Magic spell damage
    • Magic resist increased from (1-2)% to (1-3)%
  • Mooncall: Innate Elemental Damage reduced from (15-20)% to (8-13)%
  • Trinity Arrow: Innate Elemental Damage increased from (2-5)% to (6-9)%
  • Vessel of Retribution: replaced "Vessel of Retribution: +1 Target" with "Vessel of Retribution: 0.7% Damage Leeched as Life" (the mod Angiris Star lost)
  • Wychwind: chance to cast an additional maelstrom replaced with 5% less Physical Resist penalty (negates penalty)
  • Liche Form: replaced cooldown reduction with (20-30)% Poison Skill Duration
  • Spark of Hope: bonus duration increased to 50 seconds
  • Tantrum: bonus to Vitality replaced with Dexterity

Previous Patches