Median XL - Version Log

Median XL 2017

- Patch 1.1.3 -



All realm uniques, runewords, sets and cornerstones of the world are now available on Single Player
Reduced the size of the Kurast Docks and moved the NPCs closer together
New item: Greater Signet of Experience (old one renamed to Large) - gives 7500 experience per clvl and drops in the Torajan Jungles
Thorn Strike: no longer has next delay, weapon damage increased to 75%
Treewarden: big hand attack max fpa reduced to 7
Divine Judgment: damage is now spread more evenly across the duration of the skill. Total number of hits reduced by 20%
Symbol of Esu: now restores a percentage of maximum life, rather than a flat amount. Fixed bugs
Shuriken flurry: removed next delay
Lemures: no longer have next delay
Sorceress Melee skills may now be used with Orbs


Teganze: increased density and respawn rate, all spirits can drop all essences and added champions with boosted drop rates
Torajan Jungles: increased density and drops, reworked sig bias, will drop all signets in the game now, increased experience gain
Toraja: monsters can now drop the Edyrem Key, which can be used to create a portal to Toraja
Ruins of Ureh: added more obvious clues to find the Kingdom of Shadow, fixed palettes
Caldeum: removed waypoint to avoid confusion, added Dimensional Sanctum on minimap, no longer leads to the Desolate Road
World Nexus: now located at the end of the Desolate Road, instead of Kingdom of Shadow turrets
Lord Aldric Jitan: has 100% charm drop chance, increased health, minions no longer have shield aura
Eve of Destruction: Baal will no longer spawn minions on Terror difficulty
Minigames: removed dogmas (now drop in Torajan Jungles)
Improved the drop rates of Xazax, Kabraxis, Zorun Tzin, Uldyssian and Athulua


Great runes will no longer drop on Terror difficulty
Fixed the randomly generated names for rare items
Into The Void oskill now works under baneblade skill
Monsters in the Torajan Jungles and Teganze no longer disappear
Fixed minotaurs in glacial trail having FPBE name
Fixed the drops of multiple superuniques and preset monsters
Terror diablo should now always drop the Scroll of Fear
Reduced drops from Tal Rasha and King Koth as they could be abused
Increased light in the Web of Deceit stage
Fixed Valthek's resistances
Fixed descriptions of Wildfire, Poison Flash and Quillstorm
Might have fixed #1336 errors, please report if they continue

Median XL 2017

- Patch 1.1 -



Character corpses now spawn in town after death (and you cannot have more than one corpse)
Monsters in Hatred difficulty now use area level, just like they do on Terror and Destruction
Increased range of gold auto-pickup
New functionality that enables us to create Red Portals to quests


The levels rework consists of giving each endgame quest its own location and keeping it lore appropriate. Previously it didn't make sense to, for example, be walking in a cave and entering a hole that somehow becomes a cathedral. Additionally, Median is loyal to the Diablo lore and the locations of many bosses were not accurate. Many of you might find the storyline to be an irrelevant aspect of the gameplay, but the reality is that it adds a lot to the experience and makes the game more immersive by giving a meaning to the content that you play. It also makes Median feel more like an Expansion rather than "a mod where the devs decided to put a whole city inside a Crypt".

This rework also resolved the "all ubers in your face" issue. Previously it felt like you were trapped in the original storyline, and whenever you put a foot inside a non-quest location hundreds of overpowered monsters would instantly wreck you. Now a lot of the endgame areas have been pushed away and made less invasive and many of the side areas of the original game have been restored. Currently these areas are places where you can find many elite monsters. We will look into making these areas more unique in future patches, while still keeping them as optional content. These are the areas that have been re-introduced thanks to this rework:
Hole Level 2
Underground Passage Level 2
Tower Cellar Level 4
Ancient Tunnels
Arachnid Lair (location swapped with spider cavern)
Ruined Fane
Forgotten Temple
Pit of Acheron

Two brand new major areas are the Torajan Jungles and Caldeum. These are as close as it gets to having new acts. Combined, these alone host over 14 endgame quests.

Dark Summoning is a really clever feature that allowed us to add new content to the game by reusing existing areas. However it has some major flaws. You can just spawn a hundred minions and precast many spells before you summon so the spawned monsters wouldn't stand a chance. Thus most of the fun and challenge in these quests would be lost. The same goes for Heroic bosses who additionaly had a long and arduous spawning process. For these reasons it must go. The levels rework is not yet finished, but you can expect that Dark Summoning will not exist anymore after patch 1.2.

With these two types of quests being replaced the endgame scheme had to be revamped as well. Endgame quests are now organized by their location on the two continents of Sanctuary: the Western Kingdoms (Acts 1, 2 and 5) and Kehjistan (Act 3), and the Wastelands which are not part of the mortal realm, are usually accessed unconventionally and contain some of the hardest challenges in the game. The functional aspect of the new scheme is based on proximity, which will allow players to connect ubers with each other and remember their locations more easily.


NoDrop Rework: player count will have a greater effect on NoDrop reduction, which means more drops the more the players
Superunique monsters (for example: Griswold, Lachdanan) will now have much better drops
Yshari Sanctum and Bastion of the Triune now have new drop tables on all difficulties
Some bosses, such as Kabraxis and Uldyssian, will now only drop Sacred items (in addition to their main reward)
Teganze, The Void and Toraja now have new drop tables on Hatred and Terror difficulties
New arcane crystal/shard drop bias for all Prime Evils (after Hatred Diablo)

Fixed a major Diablo II bug that caused TC (Treasure Class) groups to not work in Hatred difficulty. What these groups do is assign the proper TC to a monster based on their level. This bug is the reason why for example, you wouldn't find a rune higher than Dol (31) on Hatred, even though Slain Souls were level 95. With this rework, you may now find up to tier 5 items on Hatred, as well as better runes - up to Um (47). This fixes the massive drops gap between Hatred and Terror. Hatred uber drops will now also be improved thanks to this change, however the qlvl (Quality Level) of items was capped at 60 to match regular areas.

QLVL Rework: bottom line - the higher the qlvl, the rarer the item. There were multiple issues, for example, a Gothic Plate was twice more common than a Studded Leather which did not make any sense. And some items, such as Naginatas or Ancient Armors, were extremely rare outside of Duncraig. These two charts will display the exact changes, and the flaws with the old settings:

1.0 World Drops vs 1.1 World Drops

Duncraig: the "Sacred Bias" has been reworked. This wasn't a proper sacred bias, instead, it was a "bias for items with high qlvl". This bias caused Duncraig to monopolize the drop rates because high qlvl items such as Ancient Armor or Naginata were 10 times more common there. Yet low qlvl items such as sacred Leather Gloves were rarer than anywhere else on Destruction. The new bias will increase the chance to drop of all qlvls by an equal amount - which will make duncraig effectively the best place to find each and every sacred item in the game. We created some charts for duncraig as well:

1.0 Duncraig Drops vs 1.1 Duncraig Drops



Automaps: The following levels now have it - thus all levels in the game have proper automaps: [+]
Nexus Bridge 1 and 2
Black Abyss, Planes of Sin and The Void
The Black Road
Kingdom of Shadow (formerly Ureh)
Bastion of the Triune (formerly Triune)
Removed avoid from Slain Souls, Imperius, Malthael, Assur, Terul & Atanna Khan and increased their health to compensate
Increased charm drop chances - 1/4 for Rathma Square and Lord Aldric Jitan, 1/9 for Khalimgrad and Kurast 3000 BA
Tweaked some reward stats, reduced some endgame charm flat stats and moved some stats to earlier charms
Witch Queen and Mirror Mirror minigames removed
Stony Tomb is no longer a heroic level
Removed Inarius' Revenge quest, reward moved to Idol of Vanity
The area level of most uber areas has been changed in Hatred difficulty


Horror Under Tristram: the Butcher's Lair is now in Tristram (new area)
Infernal Machine: optical detector now grants +1 to Maximum Skill Levels (due to Mirror Mirror removal)
Chapel of Vanity: new name, now located in the Cathedral. Removed Inarius' Revenge quest
Bull Prince Rodeo: will always spawn once now, can no longer be summoned, increased health
Eve of Destruction: reworked [+]
Baal on destruction difficulty is now an endgame quest
Boss has been completely reworked with brand new skills (and some old favorites), new mechanics and new AI
Fight is no longer static. Baal gains new skills and more mechanics come into play with each higher difficulty level
Twin Seas: renamed to Island of Skartara, fixed map issue
Ghosts of Old Bremmtown: is now located in Fauztinville, doubled experience gain
Xazax: fixed a bug where Skyfall would not be cast near walls, lowered fire resistance reduction when cursed
Duncraig: increased the size of the very small jump areas
Nephalem's Sacrifice: reworked [+]
Prime Edyrem Baal: reduced damage and removed health regeneration
Uldyssian: reduced health, slightly increased damage
Uldyssian's Edyrems: slightly increased health and speed


Caldeum: new area, located north of Travincal
Horazon's Sanctum: the Dimensional Sanctum is now located in Caldeum
Kurast 3000 BA: now has 4 map variants, located in the Torajan Jungles, doubled experience gain
Torajan Jungles: new endgame farming area with signet bias, located southeast of the Kurast Docks
Akarat: now appears in the southern Torajan Jungles
Rathma Square: can now be found in the Bastion of the Triune
Legacy of Blood: Bartuc now spawns in the Chamber of Blood (new area) in the Torajan Jungles
Lord Aldric Jitan: now spawns in the Torajan Jungles, guarding the Web of Deceit
Teganze: new area next to Torajan Jungles, replaces Unformed Land. Reworked mob sprites, name and AI
Quov Tsin: now spawns in the Vizjerei Temple (new area) - accessible after killing Kentril Dumon in Caldeum
The Triune: reworked quest [+]
renamed to Bastion of the Triune, located in the Profane Cells (new area) in Caldeum
reduced the stats on some cycles
Vaca Loca: no longer drops cycles
Arihan: greatly reduced the damage of the fissure which starts erupting when he is below 50% health
Toraja: reworked quest [+]
Can now be found in the Torajan Cemetery (new area) in Teganze
Greatly increased map size to make it more efficient to farm
Archers are now goatmen, quest boss is now Zagraal
Enemies will no longer become permanently invulnerable after being frozen
Celebrants will now give 250% more experience
Increased Lilith health by 150%
Kingdom of Shadow: renamed from Ureh, now located in the Ruins of Ureh after the Desolate Road (new areas) east of Caldeum
Astrogha: now spawns in the Web of Deceit (new area) in the Torajan jungles
Yshari Sanctum: reworked quest [+]
Modified all stages to make them more easily walkable and visible
Monsters now spawn dynamically instead of always in the same location
Fully disabled player teleporting
Quest is now divided in two parts, the stages and boss area, both located in Caldeum
Specter of Hatred: new area, replaces Mephisto's dungeon
Dream of Anguish: new area, replaces Andariel's crypts
Phantasm of Terror: new area, replaces Diablo's mesa
Figment of Pain: new area, replaces Duriel's jungle. Demon Lords replaced with Shroom Turrets
Snare of Destruction: new area, replaces Baal's worldstone
Yshari Sanctum: new area where Valthek is located - going through all stages is no longer required
Archbishop Lazarus: now spawns in Genesis (new area), located in the Proving Grounds


Khalimgrad: doubled the experience gain from monsters
Lord of Lies: is now located in the Realm of Lies (new area), located in Ancient's Way. Reworked AI and sprite
The Black Road: Kabraxis now spawns half as many skeletons per pounce, they have double health
Spirit World: reworked quest [+]
Mbwiru Eikura replaces the Hidden Fortress, and is now located in Teganze
Terul: now guards the entrance to Mbwiru Eikura
Zorun Tzin: is now a static spawn, modified rewards, reduced teleport damage and increased devastation damage
Citizens: increased attack rating
Statues: reduced range of the immunity aura
World Nexus: reworked quest [+]
A red portal might spawn in the Kingdom of Shadow after killing a turret, granting access to the World Nexus
Atanna Khan: renamed from Startled Witch, increased nova damage and chance to cast, removed knockback from volley
The Void: reworked quest [+]
Is now the first endgame quest to be located in Act IV
Can now be accessed with a new portal oskill obtained after killing Inarius and Assur
May only be entered directly after killing Diablo on Destruction Difficulty
All planes are now connected, with boss room after the Plane of Pride
Black Abyss: new area, entrance to the planes
Plane of of Sloth: new area, containing sloth dungeons
Plane of Gluttony: new area, containing gluttony sewers
Plane of Greed: new area, containing greed fortress
Plane of Lust: new area, containing lust graveyard
Plane of Wrath: new area, containing wrath courtyards. Soul of Wrath no longer knockbacks
Plane of Envy: new area, containing envy dungeon
Plane of Pride: new area, containing pride worldstone
The Void: new area, containing boss room
Mendeln: increased Starshot damage, meaning he will do more damage to Rathma and players



New innate skill for all classes: Move Only. Clicking on monsters with this skill will not trigger any animations
Minion health cap increased to 260k, slightly reduced minion health gain at higher skill levels
Incrementally increased the mana cost of most skills
Life and mana steal efficiency increased to 8% on Destruction difficulty, however bosses now have 40% resistance to leech


enfilade: weapon damage increased
asterism: maximum damage to weapon per base level increased
magnetic field: weapon damage increased
thundercrack: weapon damage increased
Stormcall: slightly reduced damage
Hammer of Zerae: weapon damage and bonus lightning damage increased, hammer hit box increased
Hyena Strike: oskill version can now be used with Naginatas


Twin Fang Strike: now benefits from both energy and dexterity
Cluster Bomb: damage increased
Shuriken flurry: damage increased, target seek range increased
Psionic Scream: cooldown now also gets reduced by points in any other Psionic tree skill
Singularity: damage increased


Slightly reduced the weapon damage of all Barbarian throwing skills
screaming eagle: no longer benefits from the increased duration item stat, attack speed slow reduced
overkill: now receives more magic damage from Gladiator's Dominance
fortress: now receives more magic damage from Gladiator's Dominance
mountain king: slightly reduced bonus at higher skill levels
iron spiral: swords will now always pierce, weapon damage increased, hits per attack and elemental conversion reduced
death gaze: damage increased, cold damage now increases with base level, increased axe hit box, elemental conversion reduced
ice burst: slightly increased cold pierce gain per base level
earthquake: weapon damage increased
shamanic trance: enhanced weapon damage per base level in the spirits tree now capped at 15% per point
blood hatred: life on attack per level increased
gladiator's dominance: slightly reduced stats


thorn strike: bonus physical damage increased, weapon damage increased, number of hits per attack increased
Freezing gale: damage slightly increased
Nova Shot: weapon damage and bonus fire damage have been increased


carnage: damage greatly increased
rotting flesh: damage slightly increased
frostclaw totem: damage slightly reduced
death shards: damage increased
widowmaker: bonus physical damage removed, bonus magic damage reduced, weapon damage slightly increased
Sacrifices: fixed a bug where it was doing too much damage to low level enemies


Slightly increased the damage of all holy caster spells
solar flare: duration of skill unlock increased to 10 seconds. You may now recast this skill while it is still active, damage halved
Dragon Wyrms: fireball casting rate increased
retaliate: weapon damage increased
divine judgment: completely reworked the damage mechanics of the skill, dps and area coverage are now greatly increased
plague: damage slightly increased
dragonheart: physical damage bonus per base level increased, maximum defense bonus increased to 1250%
colosseum: weapon damage and bonus fire damage increased
dragonform: all attribute bonus scaling increased
Tainted Blood: no longer works on pets, fixed potential abuses
lemures: now releases 8 spirits regardless of the enemies around you in order to not be useless for single target, damage increased
Euphoria: slightly increased pierce gain per base level
Hymn: base duration increased
vindicate: is now a party buff rather than a curse, duration increased to 30 seconds but no longer affected by buff duration
Vessels: fixed a bug with vessels and their passives when obtained as oskills


thunderstone: sightly increased damage
flamefront: slightly increased damage
Firedance: now it only takes 15 base levels to remove cooldown, down from 25
Arcane Torrent: Mana Synergy cap raised to 50k, however damage gain per skill level is decreased at higher levels
Mana Sweep: Mana Synergy cap raised to 50k, however damage gain per skill level is decreased at higher levels. Clarified description
Immersion: damage and range increased
chronofield: increased the reduction to enemy resistance, amended description to show that the debuff works for mana spells
Witch Blood: amended description to state bonus only applies to class spells and that the bonus is different to regular spell damage
Antimass: fixed an issue which caused the skill to stop working at high mana levels
Symbol of Esu: fixed an issue which caused symbols to often heal for twice the intended amount, healing increased
Force Wall: may now be cast while buffed with Baneblade


Fixed inaccuracies in several skill descriptions, converted all oSkill weapon damage fractions to percentages
Fixed transparency issues of multiple oskill icons
Tantrum: weapon damage increased from 15% to 20% (tooltip previously was inaccurate)
ATMG: increased weapon damage from 6% to 10%
Lightning Arena: fixed an issue that caused some projectiles to stop moving
Pounce: oSkill from Cornerstone of the World no longer has a cooldown and can now also be used with a naginata
Supernova: fixed an issue which caused the Mercenary version of the skill to do too much damage
Conquest: now gives 50% chance to avoid damage instead of immortality, reduced velocity bonus
Fire Cannonade: fixed a bug that caused it to deal too little damage
Culling of the Herd: reduced duration (debuff used by Astrogha and Archbishop Lazarus)
Mage Rage: renamed to Scream of Trag'Oul



All weapons now have increased durability
Greatly reduced the repair cost of runewords made using Great and Elemental runes
Elemental runes socketed in weapons now provide twice as much elemental damage
Fixed a bug that caused some unique reanimates to have vastly more damage than intended
Dragon reanimates will no longer enable players to reroll rare items


Habacalva's Firestar: removed and replaced with a new unique - Habacalva's Legacy
Stone of the Skatsim: removed and replaced with a new unique - Galeona's Lash
Ramcharge: removed and replaced with a new unique - Greenwalker's Charge
Astrogha's Fang: removed and replaced with a new unique - The Defiler
Hand of Naz: removed and replaced with a new unique - Adjudicator
Scream of Nature: removed and replaced with a new unique - Mind Rake
Goblin's Skull: removed and replaced with a new unique - Skull of Viz-Jaq'taar
Jewel of Luck: fixed level requirement
Shamanka: no longer dispels Tiefling Form
Farsight Globe: removed teleport proc, cast rate changed from 5% to -5%
Tennousuuhai: magic resistance roll has a greater variance
Spirit Walker: magic resistance roll has a greater variance
Event Horizon: now triggers singularity on melee attack with a higher probability, increased variance of absorb rolls


Cinadide's Craft: set bonus no longer locks skills to melee/buff/summon only
Satanic Mantra: lamias will no longer reanimate the wrong monster
Zerae's Divinity: now grants Divine Judgment rather than Stormblast


Triune's Blessing: now properly works when socketing 4 poison runes in Barbarian shields
Herfjotur: reduced chronofield proc level


Slightly reduced some of the stats granted by some shrines
Transmuting a Shrine Vessel (1) will now return a Shrine and Oil of Craft instead of Shrine Vessel (0)
Enchanted Shrine: increased magic/physical spell damage
Spiritual Shrine: now gives faster cast rate and mana regeneration instead of gold and magic find
Stone Shrine: removed
Gloomy Shrine: removed
Trinity Shrine: new portable shrine
Intimidating Shrine: new portable shrine


Fixed an issue where some unique mystic orbs didn't have the damage rework applied
Fixed a bug that caused skeleton reanimates from mystic orbs to have too little life
Book of the Wise: fixed description
Mystic Shard: will no longer get eaten if cubed with a rerolled Trader's Chest
Wyrd oskill now spawns with a higher level on rings
Flamefront on striking chance slightly reduced to compensate for the consecutive buffs received


Boss health bar extension is now always the same, and no longer contains parenthesis
Improved game performance in situations where multiple monsters would die in a short time frame
Graveyard: reverted to original map
Throne of Destruction: reverted to original map
Lut Gholein: fixed waypoint location on the automap (thanks Inertia)
Snotspill superunique (Cold Plains) reworked
Three new superuniques: Skull Crusher (replaces Wrathraven), Kentril Dumon and Gorst
Fixed an issue where monsters using the Diablo Sprite would become locked in block recovery animation
Necrolyte mercenary - increased hunting banshee damage and passive spell damage
Reduced mod strings from 12000 to 7000 and ordered, making Median much easier to translate to other languages

Median XL 2017

- Patch 1.0b -



Kabraxis: removed Bone Prison due to it causing desync issues on realm. Boss now has increased life and casts Chronofield instead
Aldric Jitan: removed Inner Fire, now uses Pestilence instead, greatly increased life
Tran Athulua: reduced the density and the damage of the Priestesses on Hatred Difficulty
Lucion: modified sprite to solve crashes, changed shield aura graphics
Athulua: reduced stats on Hatred Difficulty


Ghost Phoenix: reduced damage on Hatred Difficulty
Corruptor Warlocks: reduced damage on Hatred Difficulty
Blood Princes: modified on-death proc to reduce lag


Mind Flay: now gets an extra beam for every 9 Slayer Base Levels
Spirit Walk: reduced base cooldown by 2 seconds


Catalyst of Destruction: removed destruction recipe
Affix Burn: recipe will now return superior items instead of low quality
Gems: chipped and flawed gems no longer drop
Runes: increased the pool of runes on Hatred Difficulty, allowing runes up to Um to drop from regular monsters
Jewelry: reduced jewel sell gold due to cheesing, increased the sell cost of amulets and rings
Khany: the runeword now spawns with Stormblast instead of Thunder Slam


Fixed a bug where Deathgaze axes were doing no damage
Fixed a tooltip issue with Screaming Eagle
Diablo will now always drop the Scroll of Athulua on Hatred Difficulty
Fixed a bug that caused Soul of Wrath not to lose any health
Fixed a few bugs with items granting the wrong oSkills
Fixed the icons of Static Lance and Bloodlust
Fixed the descriptions of the Thunder Bear, Blade Spirits and Phalanx skills
Fixed an issue with BRC where the scrolls were given out in the wrong order. Improved the clarity of the completion scroll
Fixed an issue where Howling Totem wasn't granting the intended amount of Crushing Blow
Fixed an issue where some Zorun Tzin traps did not have a working aura
Fixed an issue where Bacchanalia was not applying a damage bonus to Bloodwitch spells
Fixed several Necromancer runewords not having the proper stats
Fixed Thunder Slam oskill not working due to weapon requirements
Fixed an issue with Divine Judgement damage delivery

Median XL 2017

- Patch 1.0 -

Changelog Index

Balance Reworks
Damage Rework
Magic Damage Rework
Speed Rework
Skill Description Rework
Act Bosses
Heroic Bosses
Act 1
Act 2
Act 3
Act 4
Act 5
Trap Rat
Cube Recipes
Mystic Orbs
Other Recipes
Vendors - NPCs
Rare Affix Pool
Item Drops
Multiplayer - Season 14

Balance Reworks

WARNING: highly conceptual


All player damage AND monster life have been reduced by the same amount. In real terms, nothing has changed. If it took you two fireballs to kill a monster before it will still take you two. If you have played Median before then the following things are changed and they do NOT make your character weaker:

Less spell damage from all sources, lower base damage of spells
Lower base weapon damage, Enhanced Damage stat now caps at 200%
Lower Weapon Damage Modifiers on skills
Lower amounts of added flat damage - both physical/magical and elemental
Reduced lifesteal penalties to 1/1 (H), 1/7 (T) and 1/15 (D)

The damage rework has also allowed us to address one of the long standing problems of endgame Median - that physical and magical damage skills were near useless because they had no appropriate resistance pierce stat on gear. With this in mind and in order to keep physical/magical damage types more balanced in relation to the elements the following changes have been made:

Resistances of regular enemies (includes elites and Uber level regulars):
0 all on Hatred
0 physical/magical, 15 fire/cold/lightning and 5 poison on Terror
0 physical/magical, 35 fire/cold/lightning and 20 poison on Destruction
Resistances of Bosses on Destruction: (15-35)% physical/magical, (50-70)% fire/cold/lightning, (40-Immune)% poison

Reductions to the amounts of elemental pierce on gear and skills:
The easiest to obtain items such as Tiered Uniques, up to lvl 100 Runewords, Rares and Crafts have 50% less pierce
Harder to obtain items such as sets and Greater Runewords have received a smaller reduction to pierce
The hardest obtainable items - the Sacred Uniques - have received the smallest reduction to pierce
Skills have, in general, received a 50% pierce reduction across the board, with several exceptions

With the removal of Heroic Shields and the revamped monster resistances it was necessary that we re-evaluate the amount of crushing blow as well. Due to the multi hit nature of virtually all skills this stat has always been vastly more powerful in Median than ever intended within the design of the Diablo 2 engine. Therefore we have reduced the amount of crushing blow present on items and skills by 50% with some exceptions.

To keep Enhanced Damage and Enhanced Defense rolls consistent, we have reduced the cap of Enhanced Defense to 200%.
The base defense of all armors has been buffed to compensate for the above change.


We want there to be a damage type that when used against players delivers its intended value regardless of your gear choice. It will never be widespread because we want gear to matter, but it is beneficial in many situations where we would rather test a player's skill and/or reflexes rather than their equipment choice.

Of course we could always circumvent this by adding debuff auras on bosses, but this is not desirable since it adds more overhead, more chances for unintended interactions, more work and more performance problems. Thus we intend this damage type to be Magic and begin laying the groundwork for this paradigm with Median 2017.

Magic Resistance values on gear have been greatly reduced.
Maximum Magic Resistance on the Riptide runeword has been replaced.
Summons which were previously magic immune now have some physical resistance instead.
Removed magic immunity from most reanimates.
Resurrected Revenants lose their magic immunity.


All animations which were previously 4 or 5 frames long are now one frame longer
Cast rate with Orbs and Wands is now only 1 frame slower compared to wielding a staff
The amount of faster cast rate needed to reach your maximum breakpoint has been standardised
Weapon speeds have been reworked. Two-handed weapons are now slower compared to one-handed equivalents
Heavier weapons such as maces and axes are slower in comparison to lighter weapons such as swords and daggers
The weapons which were slowed the most by this change have received a base damage buff
Fixed a bug where Naginatas always maxed out your attack animation even with no attack speed


The descriptions of synergies have been greatly simplified. There are now two new terms which describe most of the interactions:
per Base Level: you only gain the bonus if you have directly invested a skill point into the skill (previously: hard points)
per Skill Level: you gain the bonus for every skill level increase, no matter where it comes from

The way that skills which use your weapon damage display the amount of weapon damage modifier (WDM) has changed.
For example: previously 3/5, 5/4 now become 60%, 125% etc.

Text on the tooltips has been reduced by cutting out irrelevant information. Examples:
Range: 10 yards or Shoots every 5 seconds but the range/time never changes.
Hits multiple times, what doesn't? This is Median after all.

Whenever a skill applies a buff, debuff or aura, the stats are grouped under its name, which is displayed in an orange colour.
Damage boosting skills will now correctly state what damage type they are boosting.
All class skills now have one of the following type prefixes:
Attack - requires a melee weapon hit, and works with on attack triggers
Projectile - delivers a weapon damage hit, does not work with on attack triggers but does work with on striking
Spell - never miss, generally do not involve weapon damage. Do not trigger on kill effects unless poison damage
Warp - a skill which involves character movement
Warp Strike - a skill which involves character movement and delivers a projectile hit
Passive - adds passive stats to your character
Buff - the skill must be cast in order to grant the listed bonuses, expires after some time
Debuff - same as a buff except it negatively affects monsters, rather than positively affecting your hero
Summon - creates a minion that fights for you

Reduced overly long-winded explanations on Reward Skills.
Improved the icons on many skills.
Improved the wording and brevity of many commonly used text strings.


Introducing the Median XL Core. This allows us to implement some really cool features that were not possible to implement before.

Max character level increased to 125. Beware - the last 5 levels are very difficult to obtain!
Gold is now automatically picked up outside of act towns
Increased the limit of areas the game can have. This means new ubers will be added, without replacing existing areas
Highest possible character resistances have been capped to 90%
Damage cap removed
Monster health cap removed
Third-party cheats (Qoo, Sting's, Multires) have been disabled. Hooray for a cheater-free game

To accomplish these reworks it was necessary to drop character compatibility with previous patches.
D2SE and PlugY 10.00 still work. You will need to edit their .ini files to load MXL.dll.
Additionally, innate Mac compatibility had to be dropped. Sorry.



Reworked health and damage of all monsters on hatred and terror difficulties
Reduced variety of monsters spawning on levels to reduce clutter and improve difficulty curve
Elite monsters will now generously drop potions, similar to how champions dropped them in classic Diablo
Increased experience given by all monsters on destruction difficulty by 25%
Monsters in hatred difficulty are now more vulnerable to life steal
Removed stun effects from bosses that caused desynch and reward cheesing
Fixed a bug with Summoner AI that would cause it to select target with low elemental resistances


Andariel: increased health on terror and destruction difficulties
Duriel: increased health on terror and destruction difficulties, removed Amp aura
Mephisto: increased health on terror and destruction difficulties
Diablo: increased health on terror and destruction difficulties, reduced melee hit on hatred difficulty
Baal: increased health on terror and destruction difficulties, reworked the way shardspawns are spawned


Buffed the health of several superuniques on terror and destruction difficulties
Griswold: no longer has melee-only aura on destruction difficulty
Ancients: removed avoid, increased health to compensate. Level reward won't work past level 120
Shenk: increased health and damage on all difficulties
Doomcloud: reduced amount of minions due to sprite overflow
The Summoner: increased health and damage
Countess: reduced firewall damage


Porkchop: fixed broken palette causing glitched colors
Startled Witch: removed in regular world areas for obvious reasons
Trap Rat: reduced damage
Djinn: reduced damage on immolation bomb proc
Ni'Va: reduced pack size
Detonator: chance to proc detonate has been changed to 33%-66%-100% based on difficulty
Onyx Knight: reduced damage on terror and destruction difficulties
Fireblood: slightly reduced damage
Daystar: spawn in smaller packs now, increased damage to compensate


Challenge Scrolls: new items dropped by key bosses which will describe the challenges in-game, so players don't miss them
Level Challenge 0: removed due to the unfairness of avaiable skills on certain builds before level 6
Level Challenge 1: all trials cap at level 50 now
Level Challenge 2: consists of defeating the Death Projector on Terror difficulty before level 90
Dragon Eggs: removed as they serve no purpose with the disabled feature of rerolling rare items
Crowned Minigame: removed as it was dumb. Reward moved to Spirit of Damnation charm



Removed all heroic shields from the game
Increased experience in Vizjun, Khalimgrad, Tran Athulua, Kurast 3000 BA, Fauztinvile and Duncraig on Destruction difficulty


Xazax (New Boss): replaces Brachyceran in the Wretched Sands
Quov Tsin: reworked battle [+]
No longer pierces elemental resistances
Soulstealer: will heal 5% of his maximum life whenever he kills a unit
Trinity Beam: damage increased
New Skill: Bone Nova
Astrogha: reworked battle [+]
Boss spawns less traps, and destroying them will now only heal him for 4% of his maximum life
Frozen Orb: ignores cold immunity, melee trigger radius reduced
Darklings: will rarely retaliate with Deathstrike when slain
New Skill: Dimeritium Aura
Kabraxis: reworked battle [+]
Now casts Punisher Barrage once again
Greatly reduced the number of shadow selves summoned, but they are tougher. Fixed desync issues on realm
No longer spawns a swarm of worms when he kills a unit
Soulstealer: will heal 5% of his maximum life whenever he kills a unit
Broadside: removed
New Skill: Judgment Day
Bull Prince Rodeo: reduced Cow Rush damage, increased Fowl Fight damage


Viz'Jun: Master Control System now takes 2 purify hits to be destroyed, reduced mobs health by 20%
Uldyssian: reworked battle [+]
Reworked AI to be less spammy and smarter
New location: Uldyssian's Tomb
Edyrems: damage, speed and spawn numbers decreased, they are now infused with Nephalem power, now spawn defensively
New Skill: Spectral Throw
Reworked stage that required reflected damage
The Void: reworked boss fight and Soul of Pride, eternal ghosts no longer drop shrines and deal magic damage
Startled Witch: reduced damage and projectiles on Origin of Symmetry skill
Infernal Machine: reduced health
Death Projector: reduced health and mechanic's damage on terror difficulty


MarcoNecroX: removed
Brother Laz: renamed to Archbishop Lazarus to avoid real-life references
Zorun Tzin: now summons citizens instead of rats, now casts Devastation and drops Mystic Shard
Tal Rasha: greatly reduced elemental pierce of him and his minions, increased health
Akarat: greatly reduced follower damage, slightly increased health
Lord Aldric Jitan: reduced heal rate


The Secret Cow Level: slightly reduced density to prevent performance issues
Island of the Sunless Sea: reduced the lag caused by Sunless Revelers
Yshari Sanctum: reworked Polar Worm's on-death proc, slightly increased Valthek's health
Unformed Land: reduced Terul's health, avoid and regeneration
The Triune: increased flat damage dealt by Primus' Messenger
Tran Athulua: reduced density, more in hatred
Fauztinville: slightly reduced density



Automaps: created/improved automap entries for Tran Athulua, Duncraig and Yshari Sanctum


Rogue Encampent: reworked map
Duncraig: now has only one map variant (new one), improved stage and removed annoying bush


Lut Gholein: reworked map
Maggot Lairs: restored areas and mobs
Wretched Sands: can now be found in the depths of Duriel's Lair. Reworked area
Tran Athulua: improved and increased stage, passages are wider (rip barrels), added more trees
Uldyssian's Tomb: new area where you can find and defeat Uldyssian himself after going through the 30 stages


Flayer Dungeons: restored area and mobs
Sewers: restored area and mobs
World Nexus: moved location to the Proving Grounds
Kurast 3000 BA: moved location to the Travincal
Proving Grounds: fixed unwalkable spots in the stage


Pandemonium Fortress: reverted map to original


Harrogath: reverted map to original
Unformed Land: moved location to Harrogath (south part), is now a 7-floor tower
Khalimgrad: small chance to drop Wings of the Departed, to honor the death of a member of the community



Sun Strike: damage increased, now gains an extra arrow per 3 base levels
Phalanx: area coverage decreased, damage per second increased, mana progression reworked
Wyrmshot: initial range increased, range synergy reduced, damage increased, mana progression reworked


Moonbeam: damage increased, regeneration reduced slightly, mana progression reworked
Ricochet: now gains one extra target per base level
Enfilade: bonus cold damage increased, initial range increased, range gain per level reduced, less mana cost at level 1
Moon Queen: increased the weapon physical damage bonus
Fairy Ring: increased bonus fire damage, slightly reduced weapon damage, now costs significantly less mana at level 1


Takedown: mana cost reduced
Hyena Strike: poison damage increased
Great Hunt: is now a level 12 skill, damage greatly increased, base number of spirits increased, mana cost reduced
Pounce: is now a level 24 skill, mana cost increased significantly


Magic Missiles: damage increased
Balefire: damage reduced
Bloodstorm: reduced Bloodstar seek range while Bacchanalia is active, gains slightly less duration per level
Bacchanalia: now activates when your hero is below 2/3 maximum life
Lava Pit: damage increased


Thundercrack: weapon damage increased, now adds flat lightning damage until higher levels, converts less damage to lightning
Stormcall: mana cost increased
Hammer of Zerae: weapon damage greatly increased, flying scepters now rotate more rapidly
Asterism: no longer gives melee dodge - now grants bonus maximum damage per base level instead, defense bonus increased
Magnetic Field: greatly increased damage


Fire Elementals: increased life, damage and attack rating; maximum number of minions is now 15


Paragon: slightly increased vitality bonus per gem
Spirit of Vengeance: will no longer be attacked by monsters, slightly increased the spell damage bonus, reduced reanimation rate



Increased health gained per level


Bloodbath: heal reduced, no longer requires dual wield, limited to claw and naginata only


Batstrike: complete rework - every stage is now cast individually, but they are all improved and the attack animation is faster
Twin Fang Strike: is now a claw only skill that requires level 12, damage increased, base mana cost reduced
Shadow Dancer: base critical strike chance and bonus physical damage per level have both been increased
Noctule: no longer requires dual wield, weapon damage greatly increased, magic damage increased, attack animation is faster


Scorpion Blade: damage increased, number of knives increased, now gets an extra knife for every 4 points in Maelstrom MkV
Storm Crows: damage increased, base number of knives decreased, bonus knives outside combat tripled, mana cost reworked
Maelstrom MkV: damage increased, bonus magic damage from dexterity has been greatly increased, mana cost increased
Wychwind: rift duration reduced, vulnerability duration decreases twice as fast per base level, improved rift animation
Broadside: damage slightly reduced


Backstab: increased the crushing blow bonus while cloaked, fixed bug that allowed immortality when morphed into superbeast
Barrier Strike: is now a level 12 Ninja skill, requires a naginata, damage increased, critical hit chance gain per base level increased
Hades Gate: weapon damage doubled, now requires a naginata, fixed range, mana cost increases with skill level


Way of the Spider: poison damage to weapon increased slightly, poison spell damage increased, doubled initial damage bonus
Queen of Blades: now gains an extra blade every 2 base levels
Way of the Phoenix: fire spell damage increased, doubled initial damage bonus


Shuriken Flurry: is now a level 1 skill, damage and mana cost increased
Psionic Storm: is now a level 6 skill, damage increased, initial mana cost greatly reduced but now increases more steeply per level
Psionic Scream: is now a level 12 skill, fixed range, flee duration reduced, base cooldown reduced, mana cost reworked
Singularity: now targetable, damage reduced, cooldown increased slightly, reworked mana cost
Doom: the amount of reduced enemy magic resistance now scales with base level


Cluster Bomb: now targetable, damage increased, area reduced for better overlap, mana cost reworked; replaces Cluster Mine
Electrofield Sentry: is now a level 6 skill, lightning fuse no longer has next delay, damage increased, mana cost slightly increased
Limpet Laser: is now a level 12 skill, damage increased, reduced beam range, now gains an extra mine per 9 base levels
Fireball Sentry: fireball fuse no longer has next delay, damage increased, mana cost increased
Tiefling Form: no longer transforms you, the base cast speed of Assassins with claws has been increased


Obliteration: is now the Black Road Challenge reward skill, damage greatly increased
Way of the Gryphon: lightning spell damage increased, doubled initial damage bonus
Phase Bomb: damage increased



Earthquake: weapon damage greatly increased, bonus damage increased, hitbox increased, reworked mana cost
Iron Spiral: now requires a sword, damage greatly increased, now converts to lightning, added bonus to attack rating
Stormblast: is now a level 12 skill, now requires a sword, damage increased, added bonus to attack rating, initial range increased
Windform: is now a level 18 skill, now requires a sword, weapon damage doubled, bonus damage reduced, increased life on striking
Daedalus: reduced the attack rating bonus, no longer increases Blood Hatred duration, increased life bonus and lightning damage


Blood Hatred: no longer requires dual wield, reduced elemental pierce gained per level, duration now scales with base level
Deathgaze: now requires an axe, weapon damage increased, cold damage increased, now converts 50% physical damage to cold
Iceburst: is now a level 12 skill, now requires an axe, fixed an issue with Shellshock debuff, reduced pierce, range is now fixed
Thunder Slam: is now a level 18 skill, now requires an axe, weapon damage increased, bonus damage increased
Shower of Rocks: is now a level 24 skill, weapon damage increased, base mana cost reduced, mana cost increases with skill level


Bear Claw: greatly increased weapon damage, initial range improved but no longer increases with level, added nominal mana cost
Stampede: greatly increased weapon damage, reworked mechanics and mana cost
Rebound: weapon damage greatly increased, bonus damage increased, mana cost increases with skill level
Screaming Eagle: debuff now also scales with skill level, increased the enemy damage debuff, reduced duration gain per base level
Overkill: weapon damage greatly increased, mana cost increases with skill level


Guardian Spirit: greatly increased life, damage and attack rating, reworked mana cost
Defender Spirit: greatly increased life, slightly increased damage, now also have 30% physical resistance, reworked mana cost
Protector Spirit: increased life and damage, reworked mana cost
Shamanic Trance: fully reworked skill; replaces Greater Manifestations
Spirit Walk: now costs mana to cast
You may now summon all three spirits at once


Fortress: damage increased, reduced the range gain from the synergy, mana cost reduced at level 1 but increases with skill level
Spirit Guide: reduced the initial defense bonus, increased the wolf/ancient spirit cuddle radius


Lion Stance: reversed the physical resistance penalty progression, starts low and increases with level, increased bonus damage
Snake Stance: increased poison damage, reduced slow target gain per base level
Bear Stance: reduced the initial physical damage and defense bonuses at level 1, bonus defense scaling with skill level increased
Eagle Stance: now reduces Attack Rate instead of Enhanced Weapon Damage, health regeneration slightly reduced
Wolf Stance: increased the crushing blow gain per base level


Nephalem Spirit: is now an untargetable spirit with an aura. Bonus damage increased; replaces Nephalem Weapons
Gladiator's Dominance: new skill which improves your combat prowess and also adds damage to all Barbarian ranged skills



Fixed a bug that would unmorph druid upon death, instead of killing it


Treewarden Form: the maximum life bonus has been increased
Thorn Strike: new melee skill which hits multiple times, adds bonus physical damage and can target ground; replaces Pummel
Wildfire: damage and mana cost increased, now always uses the fastest attack animation
Idol of Scosglen: reduced base cooldown


Trap Rat Form: removed the maximum life bonus, increased the bonus defense scaling
Egg Trap: damage increased
Thorn Wall: damage increased


Harbinger: cooldown reworked, now starts lower but still take 10 base levels to reduce to zero
Twisted Claw: weapon damage greatly increased, cold damage increased, mana cost increased


Elemental: slightly increased damage and mana cost
Hunting Banshee: damage and mana cost increased, wraiths will now track down their target faster
Rain of Fire: slightly reduced area of effect and duration
Freezing Gale: damage and mana cost greatly increased


Poison Flash: reduced damage at early levels and increased at later levels, now gains bonus damage from strength and not energy
Elvensong: greatly increased Elfin Spirit life
Acid Fiends: increased all stats, venomous aura attack rate bonus reduced; maximum number of minions is now 15


Laughing Ghost: weapon damage increased
Cascade: weapon damage increased, added magic damage increased, seek range per level reduced, targets per level reduced
Spore Shot: weapon damage increased
Nova Shot: weapon damage increased, fire damage increased and now scales with base level, now converts damage to fire


Goodberry: recipe now requires a potion, in order to prevent people from accidentally converting rare items
Faerie Fire: increased the duration of the spark trail
Force of Nature: increased bonus elemental damage to weapon
Tremor: reduced damage at higher levels



Death's Fury Totem: increased the bonus elemental damage, slightly increased mana cost
Frostclaw Totem: damage reduced
Fireheart Totem: damage reduced
Howling Totem: increased the physical damage bonus and crushing blow scaling per base level
Note: all Necromancer attack totems no longer reanimate Wraith Servants - this change was made for performance reasons


Embalming: reduced the mana regeneration bonus per skill level
Sacrifices: the number of sacrificial sheep is now fixed, cooldown reduced, mana cost increases with skill level
Bend the Shadows: mana cost significantly lower at level 1 but now increases with skill level
Bane: mana cost increases with skill level
Talon's Hold: greatly improved the life, damage and AI of the reanimates. Increased the slow target gain per base level


Skeletal Flayers: graphics overhaul, stats increased; maximum number of minions is now 9; replaces Summon Shadows
Rampagor: life and damage increased; maximum number of minions is now 6
Lamia: life and damage increased, maximum number of minions is now 9
Veil King: life, damage and attack rating increased, physical resistance increased
Void Archon: life and damage increased
Note: all minions which were previously magic immune now have 30% physical resistance instead


Funeral Pyre: is now a level 1 skill, damage reduced, initial mana cost greatly reduced
Rotting Flesh: is now a level 6 skill, greatly increased hitbox and damage, contagion now spreads faster
Boneyard: is now a level 12 skill, increased the number of projectiles and increased their hitbox, damage increased
Nightwalker: faster cast rate bonus has been reduced slightly, updated the tooltip to correctly show damage gain per base level
Pestilence: increased area of effect, tripled damage, now gains bonus damage from strength and dexterity, cooldown removed


Carnage: a new melee skill which causes a chain of fiery shockwaves when you attack and hits multiple times; replaces Massacre
Parasite: is now a level 6 skill, now gains one extra target per base level, mana cost increases with skill level
Angel of Death: is now a level 18 skill, improved damage formula and targeting accuracy, mana cost increases with level


Flametail Shot: is now a level 1 skill, reworked mechanics, damage greatly increased, added attack rating bonus
Death Shards: is now a level 6 skill, damage increased, number of bolts reworked; replaces Buckshot
Fragmentation Shot: damage greatly increased, mana cost increased
Voodoo Shot: renamed to Widowmaker, as is tradition


Graveyard: now gains an additional projectile every 8 base levels, damage reduced
Black Mass: increased the life on attack amount
Death Ward: greatly increased the amount of bonus defense
Rathma's Chosen: slightly increased the amount of bonus magic damage to chosen minion



Retaliate: weapon damage increased, bonus magic damage increased, mana cost increases with skill level
Divine Judgment: a new powerful multi-hitting single target attack which converts damage; replaces Hammerstrike
Plague: duration reduced, poison damage progression reworked and greatly improved
Dragonheart: reduced the amount of bonus defense gained per skill level, physical damage bonus per base level greatly increased
Colosseum: base cooldown reduced in half, velocity debuff reduced, bonus fire damage increased, mana progression reworked


Vessel of Retribution: reworked damage and attack speed, seek range and amount of targets
Solstice and Equinox: now grants an additional target every two skill levels
Sacred Armor: greatly increased mana cost
Hoplite: reduced chance to avoid damage and slightly reduced physical resistance, damage and attack rating increased


Solar Flare: mana cost greatly reduced, duration increased to 6 seconds
Drakemaw: damage greatly increased, mana cost increased slightly
Frozen Breath: damage increased, freeze duration gain per skill level reduced
Incarnation: slightly increased the spell damage bonus, slightly reduced the initial life leech amount
Dragon Wyrms: halved the growth in hydra numbers, their damage has been tripled, mana cost slightly increased


Terror Strike: slightly reduced the amount of bonus defense gained per base level, modified black sleep damage synergy
Lemures: skill has been reworked, its damage has been increased, mana cost has been slightly increased
Blood Thorns: mana cost slightly increased
Hymn: slightly reduced the base level synergy bonus


Vessel of Justice: reworked damage and attack speed, seek range and amount of targets
Life and Death: now grants an additional target every five skill levels
Demiurge: cooldown greatly reduced, improved the life and AI of the Seraphim reanimates, mana cost increased
Scourge: increased life, damage and attack rating; maximum number of minions is now 15


Tainted Blood: slightly reduced poison resistance bonus per skill level and healing rate
Mind Flay: greatly increased damage at lower levels, endgame damage slightly reduced
Symphony of Destruction: reduced damage at lower levels, increased it at higher levels
Slayer: slightly increased damage and mana cost
Stormlord: slightly reduced the base level synergy bonus


Divine Apparition: mana cost greatly increased
Superbeast: duration increased, now requires more cast speed/attack speed for best fpa, spell damage bonus reduced
Dragonform: duration increased
Resurrect: greatly increased the damage and health of the revived Revenants; maximum number of minions is now 3



Flamefront: damage increased
Living Flame: bonus maximum life and life regeneration improved
Flamestrike: damage slightly decreased, mana cost reduced at level 1
Pyroblast: tweaked visuals, damage increased at lower levels
Firedance: greatly increased weapon and spell damage boost, initial radius increased but no longer expands with skill level


Forked Lightning: damage greatly increased, mana cost slightly increased
Thunderstone: reduced the number of charged bolts per explosion
Tempest: reduced the number of bolts per cast
Nova Charge: greatly increased damage, duration gain per skill level reduced, now gains bonus damage from Dexterity and Energy


Frigid Sphere: is now a level 1 skill, damage and mana cost have been increased
Shatter the Flesh: is now a level 6 skill, damage at lower levels slightly increased
Ice Queen: slightly reduced the maximum life bonus
Abyss: damage reduced
Ice Elementals: all stats increased, reduced frost armor aura damage reduction; maximum number of minions is now 15


Lorenado: slightly increased damage and mana cost
Vengeful Power: increased the bonus to Damage Reduction
Miasma: damage greatly reduced, haunt effectiveness and base duration improved
Arachnomancy: reduced poison effect duration, greatly increased damage, increased mana cost; replaced Carpet of Spiders
Hive: damage increased, duration gain per skill level reduced, now gains bonus damage from Dexterity and Energy


Immersion: slightly reduced damage at level 1, damage at higher levels greatly increased, mana cost slightly increased
Familiar: damage increased, now displays the current Energy damage bonus to its attacks on the tooltip
Arcane Torrent: damage increased, mana synergy cap raised, mana cost slightly increased
Mana Sweep: increased damage growth after level 1, slightly reduced the amount of mana restored per hit
Antimass: cooldown reduced


Wraithsword: weapon damage greatly increased
Fusillade: damage slightly reduced, minimum target seek range increased, base duration increased, cooldown reduced at all levels
Blade Spirits: life, damage and attack rating improved; maximum number of minions is now 9
Bladestorm: weapon damage increased, magic damage increased, now converts less damage to physical, mana cost reduced


Symbol of Esu: increased initial restoration amount but reduced restoration gain per skill level, now only restores life
Force Blast: increased the debuff to enemy weapon damage
Witch Blood: slightly increased the spell damage bonus
Baneblade: increased weapon physical damage gain, greatly increased the life on attack, added a large amount of Faster Block Rate
Chronofield: increased the amount of velocity slow at lower levels, now also reduces enemy physical resistance per base level


All oskills now have their own icon
Psionic Storm: reworked skill mechanics
Punisher: removed timer on skill description
Pagan Heart: removed
Bloody Mary: removed
Harvest: replaced with Spin to Win
Dance Macabre: replaced with Spin to Win
Tantrum: decreased duration and increased mana cost
ATMG Sentry: decreased duration and increased mana cost
Teleport: cooldown increased to 3 seconds
Elfin Arrows: now scales with level and gives same stats as druid skill
Ice Bolt Nova: reduced massive range
SMG: reduced range
Devouring Cloud: improved graphics
Warband Throw: reduced amount of barbarians spawned
Wyrd: can now be used on left mouse button



Repair cost of items has been decreased
Increased damage of tier 1 and tier 2 weapons


Naiad King (1): fixed level requirement
Vizharan: removed Dragonheart charges
Crystalline Flame Medallion: removed apocalypse proc, moved +1 All Skills to Xazax's reward
Idol of Vanity: now received +1 to Maximum Skill Levels from Spirit of Damnation, instead of spiral proc
Steel Terror: replaced respawner proc with dark summoning


Tribute Sets: modified names to not contain real-life references
Imperius' Edict: modified full set bonuses, fixed blue string glitch
Elemental Children: modified full set bonuses
Adria's Circle: modified full set bonuses
Malthael's Sanctuary: modified full set bonuses
Lone Wolf's Path: modified full set bonuses
Rainbow Warrior: modified full set bonuses
Rathma's Empire: modified full set bonuses
Curse of the Zakarum: modified full set bonuses


Gemwords: removed
Hive (xis): now has 100% uninterruptable attack, instead of 110%
Shark (xis): slightly reduced stats
Kabbalah: fixed level requirement
Chthon: reduced level of Tremor proc
Nero: reduced Path of Flames oskill level
Kronos: reduced Chronofield oskill level


Belladonna Extract: can no longer be crafted, can randomly drop from any level 85+ monster
Kabraxis' Stone: now requires level 121
Book of Summoning: now drops from The Summoner on Terror difficulty
Catalyst of Disenchantment: now drops from The Smith on Hatred difficulty
Catalyst of Destruction: now drops from Hephasto the Armorer on Hatred difficulty
Catalyst of Learning: now drops from Izual on Terror difficulty
Special Box: removed
Pearls of Wisdom: removed
Secret Emblems: renamed from Secret Tokens, are now a rare world drop
Mark of Infusion: new item used to create honorifics, dropped by Shenk on all difficulties
Median Statue: is now useless again as it was always meant to be
Elixir of Greater Experience: now adds 150% experience gained over 60 seconds
Elixir of Greater Greed: now gives 250% magic find over 60 seconds
Elixir of Power: now gives +5 to all skills over 60 seconds
Elixir of Love: now reduces vendor price by 50% for 60 seconds
Book of Cain: renamed from Book of Ultimative, modified stats when cubing with Book of Median
Triune Trophy: can now be cubed with The Sleep
Rainbow Stones: now increase %gold find instead of adding crafting points
Sur Rune: now adds mana regeneration, instead of crafting points
Auhe Rune: now adds deadly strike, instead of mana regeneration
Portable Shrines: improved name formatting
Arcane Shards: improved name formatting
Unknown Skull: renamed to Runestone, changed visuals
Unknown Skull 2: removed
Elemental Stones: are now essences, changed visuals
Apples: reduced sell price
Dogmas: standarized graphics because the colored versions looked ugly

Cube Recipes


Shrines will now grant all of their bonuses
Shrines will no longer work with set and unique items
Hidden shrines will now grant 1% + 2% reanimates, instead of 1% + 2% + 2%
Removed -%mana affixes on elemental crafts


Useless unique mystic orbs (read: nearly all) have been massively buffed
Many mystic orb stats have been reworked and/or replaced
Removed recipe to cube 3 Unique Mystic Orbs into a new one
All mystic orbs have now doubled bonuses (including level requirement) to speed up orbing
Regular mystic orbs can now be cubed up to 5 times


All cube reagents now have a consistent and pretty description, listing possible recipes
Oil of Renewal: can no longer be used to reroll rare items
Oil of Enhancement: can no longer be used to upgrade magic items to rare, no longer requires a rune to upgrade to magic
Book of Summoning: can no longer be cubed with the Book of Lies
Chaos Reroll: removed
Act Boss Dogmas: recipes now require only one of each dogma
Quest Shortcuts: re-added recipes to create Horadric Staff and Khalim's Will
ZOMG: removed
New Recipe: rare item + rare ring + rare amulet = reroll rare item with ilvl of 1
Black Road Challenge: completion recipe now requires two arcane crystals, instead of 4 hearts
Sacred Unique Reroll: no longer requires oils

Vendors - NPCs

Gheed: will now reveal act 1 map for free
Atma: will now reveal act 2 map for free
Meshif: will now reveal act 3 map for free
Jamella: will now reveal act 4 map for free
Malah: will now reveal act 5 map for free
Gambling: rings and amulets can no longer be gambled
Catalysts: no longer sold by vendors
Runes: reduced sell price to prevent easy gold when socketing on stackable items
Jewelry: increased sell cost to compensate for above change
Mystic Orbs: modified which vendors will sell them, increased price to prevent early game orb abuse
Oils: modified which vendors sell them, consistent with mystic orbs
Oil of Absolution: removed
Meditation Candle: removed
Sacrifical Heart: removed

Rare Affix Pool

These stats can spawn on magic, rare and crafted items

Added new oskills to the pool [+]
Funeral Pyre: Knives
Ice Bolt Nova: Orbs
Cataclysm: Necromancer Staves
Orb of Annihilation: Wands
Terror Strike + Blood Throns: Necromancer Knives
Tempest: Druid Staves
Thunder Slam: Druid Helms
Pestilence: Paladin Spears
Lorenado: Paladin Helms
Vessel of Retribution: Sorceress Warp Blades
Balefire: Special Helms, Barbarian Helms
Colosseum: Barbarian Swords
Bear Stance: Naginatas
Barrage: Druid Bows
Psionic Storm: Scepters
Thunderstone: Amazon Shields
Graveyard: Amazon Spears
Rock Shock: Rings
Wyrd: Rings
Stormcall: Paladin Shields
Added new procs to the pool [+]
Flamefront: on striking - All Melee Weapons
Spiral Dance: on attack - All Melee Weapons
Elemental: on kill - All Weapons
Javelin: on striking - Javelins
Deathstrike: on kill - Throwing Knives & Throwing Axes
Bladestorm: on attack - 1h Swords
Thunderwave: on attack - Maces
Widowmaker: on kill - Crossbows
Cryo Beam: on striking - Arrow Quivers & Bolt Quivers
Bear Claw: on striking - Arrow Quivers & Bolt Quivers
Many low quality rolls on stats will now stop spawning on items with level 90 or more
All weapons and armour can now roll a high durability bonus or, rarely, spawn as indestructible
Level requirements of all endgame items adjusted to now perfectly fit with mystic orb level increases
Power of most affixes has been increased
Low impact affixes, which are unwanted by most players will now appear less frequently
Added new top level rolls for many affixes - these spawn infrequently
General shields can now roll +(1-2) to All Skills
Crystal swords can now roll +(1-3) to All Skills, instead of +(1-2) to Sorceress Skills
Orbs and Wands may now spawn with significantly more FCR than Staves
Orbs, wands and crystal swords may now spawn with significantly more energy factor bonus
1h caster weapons may now spawn with significantly more spell damage
Special shields (bone and spiked) may now spawn with spell damage
Non-class shields may now rarely spawn with +2% block
Slightly reduced the amount of dexterity that spawns on affixes
Slightly increased the amount of strength that spawns on affixes
General shields may now spawn with damage reduced by X%
Lightning spell damage and pierce will now spawn on amazon class items
Improved minion damage affixes for both leveling and endgame
Reworked identity of elemental damage affixes as follows:
Cold damage: lowest average damage, lowest variance (lower is better), slows enemies
Fire damage: higher average damage, higher variance, no slow
Lightning damage: even higher average damage, even higher variance, no slow
Poison damage: duration shortened, highest average damage by far in order to compensate for lack of multihit

Item Drops

Rare Items: will now drop more frequently
Mystic Orbs: non-unique orbs no longer drop from monsters
Unique Mystic Orbs: now only drop from level 85+ monsters
Shrines: rebalanced drop rates across the game
Heroic Levels: reduced rare items drop chance
Khalimgrad: reduced rare items drop chance


Removed 8kb size limit on character files
Fixed 32k+ health and mana display overflows
Characters will now join other TCP/IP up to 8 times as fast
Restored the speeches used by the characters when creating a new hero
New splash/menu background
Changed min-max caps on several item stats
Removed several unused stats, which will allow new stats to be implemented in future patches
Items on ground will no longer be equiped automatically. This will get rid of people accidentally losing their entire gear
Mercenaries: Stats of mercenaries have been reworked
Crafting Points: removed
The Sin War: removed "account locked" notice when writing wrong password. No longer requires running a .reg file to join
Crystal Ball: fixed FPBE string
Venomous Aura: doubled effect stat now properly works
Acid Trance: fixed aura effect on items that had it

Multiplayer - Season 14

These changes apply to multiplayer realm only!
Added three new gameservers in Los Angeles, Seattle and New York
Secret uniques, runewords and sets
Cornerstone of the World can drop with uber skills, oskills and monster skills
Rebalanced drop rates